1/*
2 * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 *    notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 *    notice, this list of conditions and the following disclaimer in the
11 *    documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
14 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
15 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
16 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
17 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
18 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
19 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
20 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
21 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#ifndef RenderMathMLSquareRoot_h
27#define RenderMathMLSquareRoot_h
28
29#if ENABLE(MATHML)
30
31#include "RenderMathMLRoot.h"
32
33
34namespace WebCore {
35
36class RenderMathMLMenclose;
37
38// Render sqrt(base), using radical notation.
39class RenderMathMLSquareRoot final : public RenderMathMLRoot {
40public:
41    RenderMathMLSquareRoot(Element&, PassRef<RenderStyle>);
42    RenderMathMLSquareRoot(Document&, PassRef<RenderStyle>);
43    static RenderPtr<RenderMathMLSquareRoot> createAnonymousWithParentRenderer(RenderMathMLMenclose&);
44
45private:
46    virtual bool isRenderMathMLSquareRoot() const override { return true; }
47    virtual const char* renderName() const override { return "RenderMathMLSquareRoot"; }
48};
49
50}
51
52#endif // ENABLE(MATHML)
53
54#endif // RenderMathMLSquareRoot_h
55