1/*
2 * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 *    notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 *    notice, this list of conditions and the following disclaimer in the
11 *    documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
14 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
15 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
16 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
17 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
18 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
19 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
20 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
21 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#ifndef RenderMathMLFenced_h
27#define RenderMathMLFenced_h
28
29#if ENABLE(MATHML)
30
31#include "MathMLInlineContainerElement.h"
32#include "RenderMathMLOperator.h"
33#include "RenderMathMLRow.h"
34
35namespace WebCore {
36
37class RenderMathMLFenced final : public RenderMathMLRow {
38public:
39    RenderMathMLFenced(MathMLInlineContainerElement&, PassRef<RenderStyle>);
40    MathMLInlineContainerElement& element() { return static_cast<MathMLInlineContainerElement&>(nodeForNonAnonymous()); }
41
42private:
43    virtual bool isRenderMathMLFenced() const override { return true; }
44    virtual const char* renderName() const override { return "RenderMathMLFenced"; }
45    virtual void addChild(RenderObject* child, RenderObject* beforeChild) override;
46    virtual void updateFromElement() override;
47
48    RenderPtr<RenderMathMLOperator> createMathMLOperator(const String& operatorString, MathMLOperatorDictionary::Form, MathMLOperatorDictionary::Flag);
49    void makeFences();
50
51    String m_open;
52    String m_close;
53    RefPtr<StringImpl> m_separators;
54
55    RenderMathMLOperator* m_closeFenceRenderer;
56};
57
58}
59
60#endif // ENABLE(MATHML)
61
62#endif // RenderMathMLFenced_h
63