1/* 2 * Copyright (C) 2012 Intel Corporation. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' 14 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, 15 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS 17 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 18 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 19 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 20 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 21 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 22 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 23 * THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26#ifndef EvasGLSurface_h 27#define EvasGLSurface_h 28 29#include "IntSize.h" 30 31#include <Evas_GL.h> 32 33namespace WebCore { 34 35class EvasGLSurface { 36public: 37 static std::unique_ptr<EvasGLSurface> create(Evas_GL* evasGL, Evas_GL_Config* cfg, const WebCore::IntSize& size) 38 { 39 ASSERT(evasGL); 40 ASSERT(cfg); 41 42 Evas_GL_Surface* surface = 0; 43 44 // Ensure that the surface is created with valid size. 45 if (size.width() && size.height()) 46 surface = evas_gl_surface_create(evasGL, cfg, size.width(), size.height()); 47 48 if (!surface) 49 return nullptr; 50 51 // Ownership of surface is passed to EvasGLSurface. 52 return std::make_unique<EvasGLSurface>(evasGL, surface); 53 } 54 55 EvasGLSurface(Evas_GL*, Evas_GL_Surface* passSurface); 56 ~EvasGLSurface(); 57 58 Evas_GL_Surface* surface() { return m_surface; } 59 60private: 61 Evas_GL* m_evasGL; 62 Evas_GL_Surface* m_surface; 63}; 64 65} // namespace WebCore 66 67#endif // EvasGLSurface_h 68