1/* 2 * Copyright (C) 2009 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26typedef unsigned long GLenum; 27typedef boolean GLboolean; 28typedef unsigned long GLbitfield; 29typedef byte GLbyte; /* 'byte' should be a signed 8 bit type. */ 30typedef short GLshort; 31typedef long GLint; 32typedef long GLsizei; 33typedef long long GLintptr; 34typedef long long GLsizeiptr; 35typedef octet GLubyte; /* 'octet' should be an unsigned 8 bit type. */ 36typedef unsigned short GLushort; 37typedef unsigned long GLuint; 38typedef unrestricted float GLfloat; 39typedef unrestricted float GLclampf; 40 41[ 42 Conditional=WEBGL, 43 JSCustomMarkFunction, 44 DoNotCheckConstants, 45] interface WebGLRenderingContext : CanvasRenderingContext { 46 47 /* ClearBufferMask */ 48 const GLenum DEPTH_BUFFER_BIT = 0x00000100; 49 const GLenum STENCIL_BUFFER_BIT = 0x00000400; 50 const GLenum COLOR_BUFFER_BIT = 0x00004000; 51 52 /* BeginMode */ 53 const GLenum POINTS = 0x0000; 54 const GLenum LINES = 0x0001; 55 const GLenum LINE_LOOP = 0x0002; 56 const GLenum LINE_STRIP = 0x0003; 57 const GLenum TRIANGLES = 0x0004; 58 const GLenum TRIANGLE_STRIP = 0x0005; 59 const GLenum TRIANGLE_FAN = 0x0006; 60 61 /* AlphaFunction (not supported in ES20) */ 62 /* NEVER */ 63 /* LESS */ 64 /* EQUAL */ 65 /* LEQUAL */ 66 /* GREATER */ 67 /* NOTEQUAL */ 68 /* GEQUAL */ 69 /* ALWAYS */ 70 71 /* BlendingFactorDest */ 72 const GLenum ZERO = 0; 73 const GLenum ONE = 1; 74 const GLenum SRC_COLOR = 0x0300; 75 const GLenum ONE_MINUS_SRC_COLOR = 0x0301; 76 const GLenum SRC_ALPHA = 0x0302; 77 const GLenum ONE_MINUS_SRC_ALPHA = 0x0303; 78 const GLenum DST_ALPHA = 0x0304; 79 const GLenum ONE_MINUS_DST_ALPHA = 0x0305; 80 81 /* BlendingFactorSrc */ 82 /* ZERO */ 83 /* ONE */ 84 const GLenum DST_COLOR = 0x0306; 85 const GLenum ONE_MINUS_DST_COLOR = 0x0307; 86 const GLenum SRC_ALPHA_SATURATE = 0x0308; 87 /* SRC_ALPHA */ 88 /* ONE_MINUS_SRC_ALPHA */ 89 /* DST_ALPHA */ 90 /* ONE_MINUS_DST_ALPHA */ 91 92 /* BlendEquationSeparate */ 93 const GLenum FUNC_ADD = 0x8006; 94 const GLenum BLEND_EQUATION = 0x8009; 95 const GLenum BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */ 96 const GLenum BLEND_EQUATION_ALPHA = 0x883D; 97 98 /* BlendSubtract */ 99 const GLenum FUNC_SUBTRACT = 0x800A; 100 const GLenum FUNC_REVERSE_SUBTRACT = 0x800B; 101 102 /* Separate Blend Functions */ 103 const GLenum BLEND_DST_RGB = 0x80C8; 104 const GLenum BLEND_SRC_RGB = 0x80C9; 105 const GLenum BLEND_DST_ALPHA = 0x80CA; 106 const GLenum BLEND_SRC_ALPHA = 0x80CB; 107 const GLenum CONSTANT_COLOR = 0x8001; 108 const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002; 109 const GLenum CONSTANT_ALPHA = 0x8003; 110 const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004; 111 const GLenum BLEND_COLOR = 0x8005; 112 113 /* Buffer Objects */ 114 const GLenum ARRAY_BUFFER = 0x8892; 115 const GLenum ELEMENT_ARRAY_BUFFER = 0x8893; 116 const GLenum ARRAY_BUFFER_BINDING = 0x8894; 117 const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; 118 119 const GLenum STREAM_DRAW = 0x88E0; 120 const GLenum STATIC_DRAW = 0x88E4; 121 const GLenum DYNAMIC_DRAW = 0x88E8; 122 123 const GLenum BUFFER_SIZE = 0x8764; 124 const GLenum BUFFER_USAGE = 0x8765; 125 126 const GLenum CURRENT_VERTEX_ATTRIB = 0x8626; 127 128 /* CullFaceMode */ 129 const GLenum FRONT = 0x0404; 130 const GLenum BACK = 0x0405; 131 const GLenum FRONT_AND_BACK = 0x0408; 132 133 /* DepthFunction */ 134 /* NEVER */ 135 /* LESS */ 136 /* EQUAL */ 137 /* LEQUAL */ 138 /* GREATER */ 139 /* NOTEQUAL */ 140 /* GEQUAL */ 141 /* ALWAYS */ 142 143 /* EnableCap */ 144 const GLenum TEXTURE_2D = 0x0DE1; 145 const GLenum CULL_FACE = 0x0B44; 146 const GLenum BLEND = 0x0BE2; 147 const GLenum DITHER = 0x0BD0; 148 const GLenum STENCIL_TEST = 0x0B90; 149 const GLenum DEPTH_TEST = 0x0B71; 150 const GLenum SCISSOR_TEST = 0x0C11; 151 const GLenum POLYGON_OFFSET_FILL = 0x8037; 152 const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E; 153 const GLenum SAMPLE_COVERAGE = 0x80A0; 154 155 /* ErrorCode */ 156 const GLenum NO_ERROR = 0; 157 const GLenum INVALID_ENUM = 0x0500; 158 const GLenum INVALID_VALUE = 0x0501; 159 const GLenum INVALID_OPERATION = 0x0502; 160 const GLenum OUT_OF_MEMORY = 0x0505; 161 162 /* FrontFaceDirection */ 163 const GLenum CW = 0x0900; 164 const GLenum CCW = 0x0901; 165 166 /* GetPName */ 167 const GLenum LINE_WIDTH = 0x0B21; 168 const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D; 169 const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E; 170 const GLenum CULL_FACE_MODE = 0x0B45; 171 const GLenum FRONT_FACE = 0x0B46; 172 const GLenum DEPTH_RANGE = 0x0B70; 173 const GLenum DEPTH_WRITEMASK = 0x0B72; 174 const GLenum DEPTH_CLEAR_VALUE = 0x0B73; 175 const GLenum DEPTH_FUNC = 0x0B74; 176 const GLenum STENCIL_CLEAR_VALUE = 0x0B91; 177 const GLenum STENCIL_FUNC = 0x0B92; 178 const GLenum STENCIL_FAIL = 0x0B94; 179 const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95; 180 const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96; 181 const GLenum STENCIL_REF = 0x0B97; 182 const GLenum STENCIL_VALUE_MASK = 0x0B93; 183 const GLenum STENCIL_WRITEMASK = 0x0B98; 184 const GLenum STENCIL_BACK_FUNC = 0x8800; 185 const GLenum STENCIL_BACK_FAIL = 0x8801; 186 const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; 187 const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; 188 const GLenum STENCIL_BACK_REF = 0x8CA3; 189 const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4; 190 const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5; 191 const GLenum VIEWPORT = 0x0BA2; 192 const GLenum SCISSOR_BOX = 0x0C10; 193 /* SCISSOR_TEST */ 194 const GLenum COLOR_CLEAR_VALUE = 0x0C22; 195 const GLenum COLOR_WRITEMASK = 0x0C23; 196 const GLenum UNPACK_ALIGNMENT = 0x0CF5; 197 const GLenum PACK_ALIGNMENT = 0x0D05; 198 const GLenum MAX_TEXTURE_SIZE = 0x0D33; 199 const GLenum MAX_VIEWPORT_DIMS = 0x0D3A; 200 const GLenum SUBPIXEL_BITS = 0x0D50; 201 const GLenum RED_BITS = 0x0D52; 202 const GLenum GREEN_BITS = 0x0D53; 203 const GLenum BLUE_BITS = 0x0D54; 204 const GLenum ALPHA_BITS = 0x0D55; 205 const GLenum DEPTH_BITS = 0x0D56; 206 const GLenum STENCIL_BITS = 0x0D57; 207 const GLenum POLYGON_OFFSET_UNITS = 0x2A00; 208 /* POLYGON_OFFSET_FILL */ 209 const GLenum POLYGON_OFFSET_FACTOR = 0x8038; 210 const GLenum TEXTURE_BINDING_2D = 0x8069; 211 const GLenum SAMPLE_BUFFERS = 0x80A8; 212 const GLenum SAMPLES = 0x80A9; 213 const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA; 214 const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB; 215 216 /* GetTextureParameter */ 217 /* TEXTURE_MAG_FILTER */ 218 /* TEXTURE_MIN_FILTER */ 219 /* TEXTURE_WRAP_S */ 220 /* TEXTURE_WRAP_T */ 221 222 const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3; 223 224 /* HintMode */ 225 const GLenum DONT_CARE = 0x1100; 226 const GLenum FASTEST = 0x1101; 227 const GLenum NICEST = 0x1102; 228 229 /* HintTarget */ 230 const GLenum GENERATE_MIPMAP_HINT = 0x8192; 231 232 /* DataType */ 233 const GLenum BYTE = 0x1400; 234 const GLenum UNSIGNED_BYTE = 0x1401; 235 const GLenum SHORT = 0x1402; 236 const GLenum UNSIGNED_SHORT = 0x1403; 237 const GLenum INT = 0x1404; 238 const GLenum UNSIGNED_INT = 0x1405; 239 const GLenum FLOAT = 0x1406; 240 241 /* PixelFormat */ 242 const GLenum DEPTH_COMPONENT = 0x1902; 243 const GLenum ALPHA = 0x1906; 244 const GLenum RGB = 0x1907; 245 const GLenum RGBA = 0x1908; 246 const GLenum LUMINANCE = 0x1909; 247 const GLenum LUMINANCE_ALPHA = 0x190A; 248 249 /* PixelType */ 250 /* UNSIGNED_BYTE */ 251 const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033; 252 const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034; 253 const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363; 254 255 /* Shaders */ 256 const GLenum FRAGMENT_SHADER = 0x8B30; 257 const GLenum VERTEX_SHADER = 0x8B31; 258 const GLenum MAX_VERTEX_ATTRIBS = 0x8869; 259 const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; 260 const GLenum MAX_VARYING_VECTORS = 0x8DFC; 261 const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; 262 const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; 263 const GLenum MAX_TEXTURE_IMAGE_UNITS = 0x8872; 264 const GLenum MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; 265 const GLenum SHADER_TYPE = 0x8B4F; 266 const GLenum DELETE_STATUS = 0x8B80; 267 const GLenum LINK_STATUS = 0x8B82; 268 const GLenum VALIDATE_STATUS = 0x8B83; 269 const GLenum ATTACHED_SHADERS = 0x8B85; 270 const GLenum ACTIVE_UNIFORMS = 0x8B86; 271 const GLenum ACTIVE_ATTRIBUTES = 0x8B89; 272 const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C; 273 const GLenum CURRENT_PROGRAM = 0x8B8D; 274 275 /* StencilFunction */ 276 const GLenum NEVER = 0x0200; 277 const GLenum LESS = 0x0201; 278 const GLenum EQUAL = 0x0202; 279 const GLenum LEQUAL = 0x0203; 280 const GLenum GREATER = 0x0204; 281 const GLenum NOTEQUAL = 0x0205; 282 const GLenum GEQUAL = 0x0206; 283 const GLenum ALWAYS = 0x0207; 284 285 /* StencilOp */ 286 /* ZERO */ 287 const GLenum KEEP = 0x1E00; 288 const GLenum REPLACE = 0x1E01; 289 const GLenum INCR = 0x1E02; 290 const GLenum DECR = 0x1E03; 291 const GLenum INVERT = 0x150A; 292 const GLenum INCR_WRAP = 0x8507; 293 const GLenum DECR_WRAP = 0x8508; 294 295 /* StringName */ 296 const GLenum VENDOR = 0x1F00; 297 const GLenum RENDERER = 0x1F01; 298 const GLenum VERSION = 0x1F02; 299 300 /* TextureMagFilter */ 301 const GLenum NEAREST = 0x2600; 302 const GLenum LINEAR = 0x2601; 303 304 /* TextureMinFilter */ 305 /* NEAREST */ 306 /* LINEAR */ 307 const GLenum NEAREST_MIPMAP_NEAREST = 0x2700; 308 const GLenum LINEAR_MIPMAP_NEAREST = 0x2701; 309 const GLenum NEAREST_MIPMAP_LINEAR = 0x2702; 310 const GLenum LINEAR_MIPMAP_LINEAR = 0x2703; 311 312 /* TextureParameterName */ 313 const GLenum TEXTURE_MAG_FILTER = 0x2800; 314 const GLenum TEXTURE_MIN_FILTER = 0x2801; 315 const GLenum TEXTURE_WRAP_S = 0x2802; 316 const GLenum TEXTURE_WRAP_T = 0x2803; 317 318 /* TextureTarget */ 319 /* TEXTURE_2D */ 320 const GLenum TEXTURE = 0x1702; 321 322 const GLenum TEXTURE_CUBE_MAP = 0x8513; 323 const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514; 324 const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; 325 const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; 326 const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; 327 const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; 328 const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; 329 const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; 330 const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; 331 332 /* TextureUnit */ 333 const GLenum TEXTURE0 = 0x84C0; 334 const GLenum TEXTURE1 = 0x84C1; 335 const GLenum TEXTURE2 = 0x84C2; 336 const GLenum TEXTURE3 = 0x84C3; 337 const GLenum TEXTURE4 = 0x84C4; 338 const GLenum TEXTURE5 = 0x84C5; 339 const GLenum TEXTURE6 = 0x84C6; 340 const GLenum TEXTURE7 = 0x84C7; 341 const GLenum TEXTURE8 = 0x84C8; 342 const GLenum TEXTURE9 = 0x84C9; 343 const GLenum TEXTURE10 = 0x84CA; 344 const GLenum TEXTURE11 = 0x84CB; 345 const GLenum TEXTURE12 = 0x84CC; 346 const GLenum TEXTURE13 = 0x84CD; 347 const GLenum TEXTURE14 = 0x84CE; 348 const GLenum TEXTURE15 = 0x84CF; 349 const GLenum TEXTURE16 = 0x84D0; 350 const GLenum TEXTURE17 = 0x84D1; 351 const GLenum TEXTURE18 = 0x84D2; 352 const GLenum TEXTURE19 = 0x84D3; 353 const GLenum TEXTURE20 = 0x84D4; 354 const GLenum TEXTURE21 = 0x84D5; 355 const GLenum TEXTURE22 = 0x84D6; 356 const GLenum TEXTURE23 = 0x84D7; 357 const GLenum TEXTURE24 = 0x84D8; 358 const GLenum TEXTURE25 = 0x84D9; 359 const GLenum TEXTURE26 = 0x84DA; 360 const GLenum TEXTURE27 = 0x84DB; 361 const GLenum TEXTURE28 = 0x84DC; 362 const GLenum TEXTURE29 = 0x84DD; 363 const GLenum TEXTURE30 = 0x84DE; 364 const GLenum TEXTURE31 = 0x84DF; 365 const GLenum ACTIVE_TEXTURE = 0x84E0; 366 367 /* TextureWrapMode */ 368 const GLenum REPEAT = 0x2901; 369 const GLenum CLAMP_TO_EDGE = 0x812F; 370 const GLenum MIRRORED_REPEAT = 0x8370; 371 372 /* Uniform Types */ 373 const GLenum FLOAT_VEC2 = 0x8B50; 374 const GLenum FLOAT_VEC3 = 0x8B51; 375 const GLenum FLOAT_VEC4 = 0x8B52; 376 const GLenum INT_VEC2 = 0x8B53; 377 const GLenum INT_VEC3 = 0x8B54; 378 const GLenum INT_VEC4 = 0x8B55; 379 const GLenum BOOL = 0x8B56; 380 const GLenum BOOL_VEC2 = 0x8B57; 381 const GLenum BOOL_VEC3 = 0x8B58; 382 const GLenum BOOL_VEC4 = 0x8B59; 383 const GLenum FLOAT_MAT2 = 0x8B5A; 384 const GLenum FLOAT_MAT3 = 0x8B5B; 385 const GLenum FLOAT_MAT4 = 0x8B5C; 386 const GLenum SAMPLER_2D = 0x8B5E; 387 const GLenum SAMPLER_CUBE = 0x8B60; 388 389 /* Vertex Arrays */ 390 const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; 391 const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; 392 const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; 393 const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; 394 const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; 395 const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; 396 const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; 397 398 /* Shader Source */ 399 const GLenum COMPILE_STATUS = 0x8B81; 400 401 /* Shader Precision-Specified Types */ 402 const GLenum LOW_FLOAT = 0x8DF0; 403 const GLenum MEDIUM_FLOAT = 0x8DF1; 404 const GLenum HIGH_FLOAT = 0x8DF2; 405 const GLenum LOW_INT = 0x8DF3; 406 const GLenum MEDIUM_INT = 0x8DF4; 407 const GLenum HIGH_INT = 0x8DF5; 408 409 /* Framebuffer Object. */ 410 const GLenum FRAMEBUFFER = 0x8D40; 411 const GLenum RENDERBUFFER = 0x8D41; 412 413 const GLenum RGBA4 = 0x8056; 414 const GLenum RGB5_A1 = 0x8057; 415 const GLenum RGB565 = 0x8D62; 416 const GLenum DEPTH_COMPONENT16 = 0x81A5; 417 const GLenum STENCIL_INDEX = 0x1901; 418 const GLenum STENCIL_INDEX8 = 0x8D48; 419 const GLenum DEPTH_STENCIL = 0x84F9; 420 421 const GLenum RENDERBUFFER_WIDTH = 0x8D42; 422 const GLenum RENDERBUFFER_HEIGHT = 0x8D43; 423 const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; 424 const GLenum RENDERBUFFER_RED_SIZE = 0x8D50; 425 const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51; 426 const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52; 427 const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53; 428 const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54; 429 const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55; 430 431 const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; 432 const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; 433 const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; 434 const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; 435 436 const GLenum COLOR_ATTACHMENT0 = 0x8CE0; 437 const GLenum DEPTH_ATTACHMENT = 0x8D00; 438 const GLenum STENCIL_ATTACHMENT = 0x8D20; 439 const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A; 440 441 const GLenum NONE = 0; 442 443 const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5; 444 const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; 445 const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; 446 const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; 447 const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD; 448 449 const GLenum FRAMEBUFFER_BINDING = 0x8CA6; 450 const GLenum RENDERBUFFER_BINDING = 0x8CA7; 451 const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8; 452 453 const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506; 454 455 /* WebGL-specific enums */ 456 const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240; 457 const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241; 458 const GLenum CONTEXT_LOST_WEBGL = 0x9242; 459 const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243; 460 const GLenum BROWSER_DEFAULT_WEBGL = 0x9244; 461 462 readonly attribute GLsizei drawingBufferWidth; 463 readonly attribute GLsizei drawingBufferHeight; 464 465 [StrictTypeChecking, RaisesException] void activeTexture(GLenum texture); 466 [StrictTypeChecking, RaisesException] void attachShader(WebGLProgram program, WebGLShader shader); 467 [StrictTypeChecking, RaisesException] void bindAttribLocation(WebGLProgram program, GLuint index, DOMString name); 468 [StrictTypeChecking, RaisesException] void bindBuffer(GLenum target, WebGLBuffer buffer); 469 [StrictTypeChecking, RaisesException] void bindFramebuffer(GLenum target, WebGLFramebuffer framebuffer); 470 [StrictTypeChecking, RaisesException] void bindRenderbuffer(GLenum target, WebGLRenderbuffer renderbuffer); 471 [StrictTypeChecking, RaisesException] void bindTexture(GLenum target, WebGLTexture texture); 472 [StrictTypeChecking] void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 473 [StrictTypeChecking] void blendEquation(GLenum mode); 474 [StrictTypeChecking] void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); 475 [StrictTypeChecking] void blendFunc(GLenum sfactor, GLenum dfactor); 476 [StrictTypeChecking] void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 477 [StrictTypeChecking, RaisesException] void bufferData(GLenum target, ArrayBuffer? data, GLenum usage); 478 [StrictTypeChecking, RaisesException] void bufferData(GLenum target, ArrayBufferView? data, GLenum usage); 479 [StrictTypeChecking, RaisesException] void bufferData(GLenum target, GLsizeiptr size, GLenum usage); 480 [StrictTypeChecking, RaisesException] void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer? data); 481 [StrictTypeChecking, RaisesException] void bufferSubData(GLenum target, GLintptr offset, ArrayBufferView? data); 482 483 [StrictTypeChecking] GLenum checkFramebufferStatus(GLenum target); 484 [StrictTypeChecking] void clear(GLbitfield mask); 485 [StrictTypeChecking] void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 486 [StrictTypeChecking] void clearDepth(GLclampf depth); 487 [StrictTypeChecking] void clearStencil(GLint s); 488 [StrictTypeChecking] void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 489 [StrictTypeChecking, RaisesException] void compileShader(WebGLShader shader); 490 491 [StrictTypeChecking] void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, 492 GLsizei width, GLsizei height, GLint border, ArrayBufferView data); 493 [StrictTypeChecking] void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 494 GLsizei width, GLsizei height, GLenum format, ArrayBufferView data); 495 496 [StrictTypeChecking] void copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 497 [StrictTypeChecking] void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 498 499 [StrictTypeChecking] WebGLBuffer createBuffer(); 500 [StrictTypeChecking] WebGLFramebuffer createFramebuffer(); 501 [StrictTypeChecking] WebGLProgram createProgram(); 502 [StrictTypeChecking] WebGLRenderbuffer createRenderbuffer(); 503 [StrictTypeChecking, RaisesException] WebGLShader createShader(GLenum type); 504 [StrictTypeChecking] WebGLTexture createTexture(); 505 506 [StrictTypeChecking] void cullFace(GLenum mode); 507 508 [StrictTypeChecking] void deleteBuffer(WebGLBuffer buffer); 509 [StrictTypeChecking] void deleteFramebuffer(WebGLFramebuffer framebuffer); 510 [StrictTypeChecking] void deleteProgram(WebGLProgram program); 511 [StrictTypeChecking] void deleteRenderbuffer(WebGLRenderbuffer renderbuffer); 512 [StrictTypeChecking] void deleteShader(WebGLShader shader); 513 [StrictTypeChecking] void deleteTexture(WebGLTexture texture); 514 515 [StrictTypeChecking] void depthFunc(GLenum func); 516 [StrictTypeChecking] void depthMask(GLboolean flag); 517 [StrictTypeChecking] void depthRange(GLclampf zNear, GLclampf zFar); 518 [StrictTypeChecking, RaisesException] void detachShader(WebGLProgram program, WebGLShader shader); 519 [StrictTypeChecking] void disable(GLenum cap); 520 [StrictTypeChecking, RaisesException] void disableVertexAttribArray(GLuint index); 521 [StrictTypeChecking, RaisesException] void drawArrays(GLenum mode, GLint first, GLsizei count); 522 [StrictTypeChecking, RaisesException] void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset); 523 524 [StrictTypeChecking] void enable(GLenum cap); 525 [StrictTypeChecking, RaisesException] void enableVertexAttribArray(GLuint index); 526 [StrictTypeChecking] void finish(); 527 [StrictTypeChecking] void flush(); 528 [StrictTypeChecking, RaisesException] void framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer renderbuffer); 529 [StrictTypeChecking, RaisesException] void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture texture, GLint level); 530 [StrictTypeChecking] void frontFace(GLenum mode); 531 [StrictTypeChecking] void generateMipmap(GLenum target); 532 533 [StrictTypeChecking, RaisesException] WebGLActiveInfo getActiveAttrib(WebGLProgram program, GLuint index); 534 [StrictTypeChecking, RaisesException] WebGLActiveInfo getActiveUniform(WebGLProgram program, GLuint index); 535 536 [StrictTypeChecking, Custom, RaisesException] void getAttachedShaders(WebGLProgram program); 537 538 [StrictTypeChecking] GLint getAttribLocation(WebGLProgram program, DOMString name); 539 540 [StrictTypeChecking, Custom] any getBufferParameter(GLenum target, GLenum pname); 541 542 [StrictTypeChecking] WebGLContextAttributes getContextAttributes(); 543 544 [StrictTypeChecking] GLenum getError(); 545 546 // object getExtension(DOMString name); 547 [StrictTypeChecking, Custom] any getExtension(DOMString name); 548 549 [StrictTypeChecking, Custom, RaisesException] any getFramebufferAttachmentParameter(GLenum target, GLenum attachment, GLenum pname); 550 [StrictTypeChecking, Custom, RaisesException] any getParameter(GLenum pname); 551 [StrictTypeChecking, Custom, RaisesException] any getProgramParameter(WebGLProgram program, GLenum pname); 552 [StrictTypeChecking, TreatReturnedNullStringAs=Null, RaisesException] DOMString getProgramInfoLog(WebGLProgram program); 553 [StrictTypeChecking, Custom, RaisesException] any getRenderbufferParameter(GLenum target, GLenum pname); 554 [StrictTypeChecking, Custom, RaisesException] any getShaderParameter(WebGLShader shader, GLenum pname); 555 556 [StrictTypeChecking, TreatReturnedNullStringAs=Null, RaisesException] DOMString getShaderInfoLog(WebGLShader shader); 557 558 [StrictTypeChecking, RaisesException] WebGLShaderPrecisionFormat getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype); 559 560 [StrictTypeChecking, TreatReturnedNullStringAs=Null, RaisesException] DOMString getShaderSource(WebGLShader shader); 561 562 [StrictTypeChecking, Custom] sequence<DOMString> getSupportedExtensions(); 563 564 [StrictTypeChecking, Custom, RaisesException] any getTexParameter(GLenum target, GLenum pname); 565 566 [StrictTypeChecking, Custom, RaisesException] any getUniform(WebGLProgram program, WebGLUniformLocation location); 567 568 [StrictTypeChecking, RaisesException] WebGLUniformLocation getUniformLocation(WebGLProgram program, DOMString name); 569 570 [StrictTypeChecking, Custom, RaisesException] any getVertexAttrib(GLuint index, GLenum pname); 571 572 [StrictTypeChecking] GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname); 573 574 [StrictTypeChecking] void hint(GLenum target, GLenum mode); 575 [StrictTypeChecking] GLboolean isBuffer(WebGLBuffer buffer); 576 [StrictTypeChecking] GLboolean isContextLost(); 577 [StrictTypeChecking] GLboolean isEnabled(GLenum cap); 578 [StrictTypeChecking] GLboolean isFramebuffer(WebGLFramebuffer framebuffer); 579 [StrictTypeChecking] GLboolean isProgram(WebGLProgram program); 580 [StrictTypeChecking] GLboolean isRenderbuffer(WebGLRenderbuffer renderbuffer); 581 [StrictTypeChecking] GLboolean isShader(WebGLShader shader); 582 [StrictTypeChecking] GLboolean isTexture(WebGLTexture texture); 583 [StrictTypeChecking] void lineWidth(GLfloat width); 584 [StrictTypeChecking, RaisesException] void linkProgram(WebGLProgram program); 585 [StrictTypeChecking] void pixelStorei(GLenum pname, GLint param); 586 [StrictTypeChecking] void polygonOffset(GLfloat factor, GLfloat units); 587 588 [StrictTypeChecking, RaisesException] void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView pixels); 589 590 [StrictTypeChecking] void releaseShaderCompiler(); 591 [StrictTypeChecking] void renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 592 [StrictTypeChecking] void sampleCoverage(GLclampf value, GLboolean invert); 593 [StrictTypeChecking] void scissor(GLint x, GLint y, GLsizei width, GLsizei height); 594 [StrictTypeChecking, RaisesException] void shaderSource(WebGLShader shader, DOMString string); 595 [StrictTypeChecking] void stencilFunc(GLenum func, GLint ref, GLuint mask); 596 [StrictTypeChecking] void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); 597 [StrictTypeChecking] void stencilMask(GLuint mask); 598 [StrictTypeChecking] void stencilMaskSeparate(GLenum face, GLuint mask); 599 [StrictTypeChecking] void stencilOp(GLenum fail, GLenum zfail, GLenum zpass); 600 [StrictTypeChecking] void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); 601 602 [StrictTypeChecking] void texParameterf(GLenum target, GLenum pname, GLfloat param); 603 [StrictTypeChecking] void texParameteri(GLenum target, GLenum pname, GLint param); 604 605 // Supported forms: 606 [StrictTypeChecking, RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, 607 GLint border, GLenum format, GLenum type, ArrayBufferView? pixels); 608 [StrictTypeChecking, RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat, 609 GLenum format, GLenum type, ImageData? pixels); 610 [StrictTypeChecking, RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat, 611 GLenum format, GLenum type, HTMLImageElement? image); 612 [StrictTypeChecking, RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat, 613 GLenum format, GLenum type, HTMLCanvasElement? canvas); 614#if defined(ENABLE_VIDEO) && ENABLE_VIDEO 615 [StrictTypeChecking, RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat, 616 GLenum format, GLenum type, HTMLVideoElement? video); 617#endif 618 619 [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 620 GLsizei width, GLsizei height, 621 GLenum format, GLenum type, ArrayBufferView? pixels); 622 [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 623 GLenum format, GLenum type, ImageData? pixels); 624 [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 625 GLenum format, GLenum type, HTMLImageElement? image); 626 [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 627 GLenum format, GLenum type, HTMLCanvasElement? canvas); 628#if defined(ENABLE_VIDEO) && ENABLE_VIDEO 629 [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 630 GLenum format, GLenum type, HTMLVideoElement? video); 631#endif 632 633 [StrictTypeChecking, RaisesException] void uniform1f(WebGLUniformLocation location, GLfloat x); 634 [StrictTypeChecking, Custom, RaisesException] void uniform1fv(WebGLUniformLocation location, Float32Array v); 635 [StrictTypeChecking, RaisesException] void uniform1i(WebGLUniformLocation location, GLint x); 636 [StrictTypeChecking, Custom, RaisesException] void uniform1iv(WebGLUniformLocation location, Int32Array v); 637 [StrictTypeChecking, RaisesException] void uniform2f(WebGLUniformLocation location, GLfloat x, GLfloat y); 638 [StrictTypeChecking, Custom, RaisesException] void uniform2fv(WebGLUniformLocation location, Float32Array v); 639 [StrictTypeChecking, RaisesException] void uniform2i(WebGLUniformLocation location, GLint x, GLint y); 640 [StrictTypeChecking, Custom, RaisesException] void uniform2iv(WebGLUniformLocation location, Int32Array v); 641 [StrictTypeChecking, RaisesException] void uniform3f(WebGLUniformLocation location, GLfloat x, GLfloat y, GLfloat z); 642 [StrictTypeChecking, Custom, RaisesException] void uniform3fv(WebGLUniformLocation location, Float32Array v); 643 [StrictTypeChecking, RaisesException] void uniform3i(WebGLUniformLocation location, GLint x, GLint y, GLint z); 644 [StrictTypeChecking, Custom, RaisesException] void uniform3iv(WebGLUniformLocation location, Int32Array v); 645 [StrictTypeChecking, RaisesException] void uniform4f(WebGLUniformLocation location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 646 [StrictTypeChecking, Custom, RaisesException] void uniform4fv(WebGLUniformLocation location, Float32Array v); 647 [StrictTypeChecking, RaisesException] void uniform4i(WebGLUniformLocation location, GLint x, GLint y, GLint z, GLint w); 648 [StrictTypeChecking, Custom, RaisesException] void uniform4iv(WebGLUniformLocation location, Int32Array v); 649 650 [StrictTypeChecking, Custom, RaisesException] void uniformMatrix2fv(WebGLUniformLocation location, GLboolean transpose, Float32Array array); 651 [StrictTypeChecking, Custom, RaisesException] void uniformMatrix3fv(WebGLUniformLocation location, GLboolean transpose, Float32Array array); 652 [StrictTypeChecking, Custom, RaisesException] void uniformMatrix4fv(WebGLUniformLocation location, GLboolean transpose, Float32Array array); 653 654 [StrictTypeChecking, RaisesException] void useProgram(WebGLProgram program); 655 [StrictTypeChecking, RaisesException] void validateProgram(WebGLProgram program); 656 657 [StrictTypeChecking] void vertexAttrib1f(GLuint indx, GLfloat x); 658 [StrictTypeChecking, Custom] void vertexAttrib1fv(GLuint indx, Float32Array values); 659 [StrictTypeChecking] void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); 660 [StrictTypeChecking, Custom] void vertexAttrib2fv(GLuint indx, Float32Array values); 661 [StrictTypeChecking] void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); 662 [StrictTypeChecking, Custom] void vertexAttrib3fv(GLuint indx, Float32Array values); 663 [StrictTypeChecking] void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 664 [StrictTypeChecking, Custom] void vertexAttrib4fv(GLuint indx, Float32Array values); 665 [StrictTypeChecking, RaisesException] void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, 666 GLsizei stride, GLintptr offset); 667 668 [StrictTypeChecking] void viewport(GLint x, GLint y, GLsizei width, GLsizei height); 669}; 670