1/*
2 * Copyright (c) 2010, Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *     * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 *     * Redistributions in binary form must reproduce the above
10 * copyright notice, this list of conditions and the following disclaimer
11 * in the documentation and/or other materials provided with the
12 * distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
15 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
16 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
17 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
18 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
19 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
20 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27#include "config.h"
28
29#if ENABLE(WEBGL)
30
31#include "WebGLContextAttributes.h"
32
33namespace WebCore {
34
35PassRefPtr<WebGLContextAttributes> WebGLContextAttributes::create()
36{
37    return adoptRef(new WebGLContextAttributes());
38}
39
40PassRefPtr<WebGLContextAttributes> WebGLContextAttributes::create(GraphicsContext3D::Attributes attributes)
41{
42    return adoptRef(new WebGLContextAttributes(attributes));
43}
44
45WebGLContextAttributes::WebGLContextAttributes()
46    : CanvasContextAttributes()
47{
48}
49
50WebGLContextAttributes::WebGLContextAttributes(GraphicsContext3D::Attributes attributes)
51    : CanvasContextAttributes()
52    , m_attrs(attributes)
53{
54}
55
56WebGLContextAttributes::~WebGLContextAttributes()
57{
58}
59
60bool WebGLContextAttributes::alpha() const
61{
62    return m_attrs.alpha;
63}
64
65void WebGLContextAttributes::setAlpha(bool alpha)
66{
67    m_attrs.alpha = alpha;
68}
69
70bool WebGLContextAttributes::depth() const
71{
72    return m_attrs.depth;
73}
74
75void WebGLContextAttributes::setDepth(bool depth)
76{
77    m_attrs.depth = depth;
78}
79
80bool WebGLContextAttributes::stencil() const
81{
82    return m_attrs.stencil;
83}
84
85void WebGLContextAttributes::setStencil(bool stencil)
86{
87    m_attrs.stencil = stencil;
88}
89
90bool WebGLContextAttributes::antialias() const
91{
92    return m_attrs.antialias;
93}
94
95void WebGLContextAttributes::setAntialias(bool antialias)
96{
97    m_attrs.antialias = antialias;
98}
99
100bool WebGLContextAttributes::premultipliedAlpha() const
101{
102    return m_attrs.premultipliedAlpha;
103}
104
105void WebGLContextAttributes::setPremultipliedAlpha(bool premultipliedAlpha)
106{
107    m_attrs.premultipliedAlpha = premultipliedAlpha;
108}
109
110bool WebGLContextAttributes::preserveDrawingBuffer() const
111{
112    return m_attrs.preserveDrawingBuffer;
113}
114
115void WebGLContextAttributes::setPreserveDrawingBuffer(bool preserveDrawingBuffer)
116{
117    m_attrs.preserveDrawingBuffer = preserveDrawingBuffer;
118}
119
120GraphicsContext3D::Attributes WebGLContextAttributes::attributes() const
121{
122    return m_attrs;
123}
124
125} // namespace WebCore
126
127#endif // ENABLE(WEBGL)
128