1/*
2 * Copyright (C) 2014 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 *    notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 *    notice, this list of conditions and the following disclaimer in the
11 *    documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
14 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
15 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
17 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
18 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
19 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
20 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
21 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
22 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
23 * THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#ifndef ANGLEInstancedArrays_h
27#define ANGLEInstancedArrays_h
28
29#include "WebGLExtension.h"
30
31namespace WebCore {
32
33class WebGLRenderingContext;
34
35class ANGLEInstancedArrays : public WebGLExtension {
36public:
37    explicit ANGLEInstancedArrays(WebGLRenderingContext*);
38    virtual ~ANGLEInstancedArrays();
39
40    virtual ExtensionName getName() const;
41
42    static bool supported(WebGLRenderingContext*);
43
44    void drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount);
45    void drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset, GC3Dsizei primcount);
46    void vertexAttribDivisorANGLE(GC3Duint index, GC3Duint divisor);
47};
48
49} // namespace WebCore
50
51#endif // ANGLEInstancedArrays_h
52