1/*
2 * Copyright (C) 2010 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 *    notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 *    notice, this list of conditions and the following disclaimer in the
11 *    documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#ifndef ObjCRuntimeObject_h
27#define ObjCRuntimeObject_h
28
29#include "runtime_object.h"
30
31namespace JSC {
32namespace Bindings {
33
34class ObjcInstance;
35
36class ObjCRuntimeObject : public RuntimeObject {
37public:
38    typedef RuntimeObject Base;
39
40    static ObjCRuntimeObject* create(VM& vm, Structure* structure, PassRefPtr<ObjcInstance> inst)
41    {
42        ObjCRuntimeObject* object = new (NotNull, allocateCell<ObjCRuntimeObject>(vm.heap)) ObjCRuntimeObject(vm, structure, inst);
43        object->finishCreation(vm);
44        return object;
45    }
46
47    ObjcInstance* getInternalObjCInstance() const;
48
49    DECLARE_INFO;
50
51    static Structure* createStructure(VM& vm, JSGlobalObject* globalObject, JSValue prototype)
52    {
53        return Structure::create(vm, globalObject, prototype, TypeInfo(ObjectType, StructureFlags), info());
54    }
55
56private:
57    ObjCRuntimeObject(VM&, Structure*, PassRefPtr<ObjcInstance>);
58    void finishCreation(VM&);
59};
60
61}
62}
63
64#endif
65