1/* 2 * Copyright (C) 2010 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26#ifndef ObjCRuntimeObject_h 27#define ObjCRuntimeObject_h 28 29#include "runtime_object.h" 30 31namespace JSC { 32namespace Bindings { 33 34class ObjcInstance; 35 36class ObjCRuntimeObject : public RuntimeObject { 37public: 38 typedef RuntimeObject Base; 39 40 static ObjCRuntimeObject* create(VM& vm, Structure* structure, PassRefPtr<ObjcInstance> inst) 41 { 42 ObjCRuntimeObject* object = new (NotNull, allocateCell<ObjCRuntimeObject>(vm.heap)) ObjCRuntimeObject(vm, structure, inst); 43 object->finishCreation(vm); 44 return object; 45 } 46 47 ObjcInstance* getInternalObjCInstance() const; 48 49 DECLARE_INFO; 50 51 static Structure* createStructure(VM& vm, JSGlobalObject* globalObject, JSValue prototype) 52 { 53 return Structure::create(vm, globalObject, prototype, TypeInfo(ObjectType, StructureFlags), info()); 54 } 55 56private: 57 ObjCRuntimeObject(VM&, Structure*, PassRefPtr<ObjcInstance>); 58 void finishCreation(VM&); 59}; 60 61} 62} 63 64#endif 65