1/*
2 * Copyright (C) 2014 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 *    notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 *    notice, this list of conditions and the following disclaimer in the
11 *    documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
14 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
15 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
17 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
18 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
19 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
20 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
21 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
22 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
23 * THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#ifndef Gamepad_h
27#define Gamepad_h
28
29#if ENABLE(GAMEPAD)
30
31#include <wtf/RefCounted.h>
32#include <wtf/Vector.h>
33#include <wtf/text/WTFString.h>
34
35namespace WebCore {
36
37class GamepadButton;
38class PlatformGamepad;
39
40class Gamepad: public RefCounted<Gamepad> {
41public:
42    static PassRefPtr<Gamepad> create(const PlatformGamepad& platformGamepad)
43    {
44        return adoptRef(new Gamepad(platformGamepad));
45    }
46    ~Gamepad();
47
48    const String& id() const { return m_id; }
49    unsigned index() const { return m_index; }
50    const String& mapping() const { return m_mapping; }
51
52    bool connected() const { return m_connected; }
53    double timestamp() const { return m_timestamp; }
54    const Vector<double>& axes() const;
55    const Vector<Ref<GamepadButton>>& buttons() const;
56
57    void updateFromPlatformGamepad(const PlatformGamepad&);
58
59private:
60    explicit Gamepad(const PlatformGamepad&);
61    String m_id;
62    unsigned m_index;
63    bool m_connected;
64    double m_timestamp;
65    String m_mapping;
66
67    Vector<double> m_axes;
68    Vector<Ref<GamepadButton>> m_buttons;
69};
70
71} // namespace WebCore
72
73#endif // ENABLE(GAMEPAD)
74
75#endif // Gamepad_h
76