1/* 2 * Copyright (C) 2014 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' 14 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, 15 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS 17 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 18 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 19 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 20 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 21 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 22 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 23 * THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26#ifndef Gamepad_h 27#define Gamepad_h 28 29#if ENABLE(GAMEPAD) 30 31#include <wtf/RefCounted.h> 32#include <wtf/Vector.h> 33#include <wtf/text/WTFString.h> 34 35namespace WebCore { 36 37class GamepadButton; 38class PlatformGamepad; 39 40class Gamepad: public RefCounted<Gamepad> { 41public: 42 static PassRefPtr<Gamepad> create(const PlatformGamepad& platformGamepad) 43 { 44 return adoptRef(new Gamepad(platformGamepad)); 45 } 46 ~Gamepad(); 47 48 const String& id() const { return m_id; } 49 unsigned index() const { return m_index; } 50 const String& mapping() const { return m_mapping; } 51 52 bool connected() const { return m_connected; } 53 double timestamp() const { return m_timestamp; } 54 const Vector<double>& axes() const; 55 const Vector<Ref<GamepadButton>>& buttons() const; 56 57 void updateFromPlatformGamepad(const PlatformGamepad&); 58 59private: 60 explicit Gamepad(const PlatformGamepad&); 61 String m_id; 62 unsigned m_index; 63 bool m_connected; 64 double m_timestamp; 65 String m_mapping; 66 67 Vector<double> m_axes; 68 Vector<Ref<GamepadButton>> m_buttons; 69}; 70 71} // namespace WebCore 72 73#endif // ENABLE(GAMEPAD) 74 75#endif // Gamepad_h 76