1/*
2 * Copyright (c) 1983, 1993
3 *	The Regents of the University of California.  All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 *    notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 *    notice, this list of conditions and the following disclaimer in the
12 *    documentation and/or other materials provided with the distribution.
13 * 4. Neither the name of the University nor the names of its contributors
14 *    may be used to endorse or promote products derived from this software
15 *    without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
28 */
29
30#if defined(LIBC_SCCS) && !defined(lint)
31static char sccsid[] = "@(#)random.c	8.2 (Berkeley) 5/19/95";
32#endif /* LIBC_SCCS and not lint */
33#include <sys/cdefs.h>
34__FBSDID("$FreeBSD$");
35
36#ifdef __APPLE__
37// Always compile with __DARWIN_UNIX03=1 prototypes.
38// Applications using legacy interfaces (i386 only) use types of the same size:
39//   sizeof(int) == sizeof(long) == sizeof(size_t)
40#undef 	__DARWIN_UNIX03
41#define	__DARWIN_UNIX03	1
42#endif // __APPLE__
43
44#include "namespace.h"
45#include "namespace.h"
46#include <sys/time.h>          /* for srandomdev() */
47#include <fcntl.h>             /* for srandomdev() */
48#include <stdint.h>
49#include <stdio.h>
50#include <stdlib.h>
51#include <unistd.h>            /* for srandomdev() */
52#include "un-namespace.h"
53
54/*
55 * random.c:
56 *
57 * An improved random number generation package.  In addition to the standard
58 * rand()/srand() like interface, this package also has a special state info
59 * interface.  The initstate() routine is called with a seed, an array of
60 * bytes, and a count of how many bytes are being passed in; this array is
61 * then initialized to contain information for random number generation with
62 * that much state information.  Good sizes for the amount of state
63 * information are 32, 64, 128, and 256 bytes.  The state can be switched by
64 * calling the setstate() routine with the same array as was initiallized
65 * with initstate().  By default, the package runs with 128 bytes of state
66 * information and generates far better random numbers than a linear
67 * congruential generator.  If the amount of state information is less than
68 * 32 bytes, a simple linear congruential R.N.G. is used.
69 *
70 * Internally, the state information is treated as an array of uint32_t's; the
71 * zeroeth element of the array is the type of R.N.G. being used (small
72 * integer); the remainder of the array is the state information for the
73 * R.N.G.  Thus, 32 bytes of state information will give 7 ints worth of
74 * state information, which will allow a degree seven polynomial.  (Note:
75 * the zeroeth word of state information also has some other information
76 * stored in it -- see setstate() for details).
77 *
78 * The random number generation technique is a linear feedback shift register
79 * approach, employing trinomials (since there are fewer terms to sum up that
80 * way).  In this approach, the least significant bit of all the numbers in
81 * the state table will act as a linear feedback shift register, and will
82 * have period 2^deg - 1 (where deg is the degree of the polynomial being
83 * used, assuming that the polynomial is irreducible and primitive).  The
84 * higher order bits will have longer periods, since their values are also
85 * influenced by pseudo-random carries out of the lower bits.  The total
86 * period of the generator is approximately deg*(2**deg - 1); thus doubling
87 * the amount of state information has a vast influence on the period of the
88 * generator.  Note: the deg*(2**deg - 1) is an approximation only good for
89 * large deg, when the period of the shift is the dominant factor.
90 * With deg equal to seven, the period is actually much longer than the
91 * 7*(2**7 - 1) predicted by this formula.
92 *
93 * Modified 28 December 1994 by Jacob S. Rosenberg.
94 * The following changes have been made:
95 * All references to the type u_int have been changed to unsigned long.
96 * All references to type int have been changed to type long.  Other
97 * cleanups have been made as well.  A warning for both initstate and
98 * setstate has been inserted to the effect that on Sparc platforms
99 * the 'arg_state' variable must be forced to begin on word boundaries.
100 * This can be easily done by casting a long integer array to char *.
101 * The overall logic has been left STRICTLY alone.  This software was
102 * tested on both a VAX and Sun SpacsStation with exactly the same
103 * results.  The new version and the original give IDENTICAL results.
104 * The new version is somewhat faster than the original.  As the
105 * documentation says:  "By default, the package runs with 128 bytes of
106 * state information and generates far better random numbers than a linear
107 * congruential generator.  If the amount of state information is less than
108 * 32 bytes, a simple linear congruential R.N.G. is used."  For a buffer of
109 * 128 bytes, this new version runs about 19 percent faster and for a 16
110 * byte buffer it is about 5 percent faster.
111 */
112
113/*
114 * For each of the currently supported random number generators, we have a
115 * break value on the amount of state information (you need at least this
116 * many bytes of state info to support this random number generator), a degree
117 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
118 * the separation between the two lower order coefficients of the trinomial.
119 */
120#define	TYPE_0		0		/* linear congruential */
121#define	BREAK_0		8
122#define	DEG_0		0
123#define	SEP_0		0
124
125#define	TYPE_1		1		/* x**7 + x**3 + 1 */
126#define	BREAK_1		32
127#define	DEG_1		7
128#define	SEP_1		3
129
130#define	TYPE_2		2		/* x**15 + x + 1 */
131#define	BREAK_2		64
132#define	DEG_2		15
133#define	SEP_2		1
134
135#define	TYPE_3		3		/* x**31 + x**3 + 1 */
136#define	BREAK_3		128
137#define	DEG_3		31
138#define	SEP_3		3
139
140#define	TYPE_4		4		/* x**63 + x + 1 */
141#define	BREAK_4		256
142#define	DEG_4		63
143#define	SEP_4		1
144
145/*
146 * Array versions of the above information to make code run faster --
147 * relies on fact that TYPE_i == i.
148 */
149#define	MAX_TYPES	5		/* max number of types above */
150
151#ifdef  USE_WEAK_SEEDING
152#define NSHUFF 0
153#else   /* !USE_WEAK_SEEDING */
154#define NSHUFF 50       /* to drop some "seed -> 1st value" linearity */
155#endif  /* !USE_WEAK_SEEDING */
156
157static const int degrees[MAX_TYPES] =	{ DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
158static const int seps [MAX_TYPES] =	{ SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
159
160/*
161 * Initially, everything is set up as if from:
162 *
163 *	initstate(1, randtbl, 128);
164 *
165 * Note that this initialization takes advantage of the fact that srandom()
166 * advances the front and rear pointers 10*rand_deg times, and hence the
167 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
168 * element of the state information, which contains info about the current
169 * position of the rear pointer is just
170 *
171 *	MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
172 */
173
174static uint32_t randtbl[DEG_3 + 1] = {
175	TYPE_3,
176#ifdef  USE_WEAK_SEEDING
177/* Historic implementation compatibility */
178/* The random sequences do not vary much with the seed */
179	0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
180	0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
181	0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88,
182	0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
183	0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
184	0x27fb47b9,
185#else   /* !USE_WEAK_SEEDING */
186	0x991539b1, 0x16a5bce3, 0x6774a4cd, 0x3e01511e, 0x4e508aaa, 0x61048c05,
187	0xf5500617, 0x846b7115, 0x6a19892c, 0x896a97af, 0xdb48f936, 0x14898454,
188	0x37ffd106, 0xb58bff9c, 0x59e17104, 0xcf918a49, 0x09378c83, 0x52c7a471,
189	0x8d293ea9, 0x1f4fc301, 0xc3db71be, 0x39b44e1c, 0xf8a44ef9, 0x4c8b80b1,
190	0x19edc328, 0x87bf4bdd, 0xc9b240e5, 0xe9ee4b1b, 0x4382aee7, 0x535b6b41,
191	0xf3bec5da
192#endif  /* !USE_WEAK_SEEDING */
193};
194
195/*
196 * fptr and rptr are two pointers into the state info, a front and a rear
197 * pointer.  These two pointers are always rand_sep places aparts, as they
198 * cycle cyclically through the state information.  (Yes, this does mean we
199 * could get away with just one pointer, but the code for random() is more
200 * efficient this way).  The pointers are left positioned as they would be
201 * from the call
202 *
203 *	initstate(1, randtbl, 128);
204 *
205 * (The position of the rear pointer, rptr, is really 0 (as explained above
206 * in the initialization of randtbl) because the state table pointer is set
207 * to point to randtbl[1] (as explained below).
208 */
209static uint32_t *fptr = &randtbl[SEP_3 + 1];
210static uint32_t *rptr = &randtbl[1];
211
212/*
213 * The following things are the pointer to the state information table, the
214 * type of the current generator, the degree of the current polynomial being
215 * used, and the separation between the two pointers.  Note that for efficiency
216 * of random(), we remember the first location of the state information, not
217 * the zeroeth.  Hence it is valid to access state[-1], which is used to
218 * store the type of the R.N.G.  Also, we remember the last location, since
219 * this is more efficient than indexing every time to find the address of
220 * the last element to see if the front and rear pointers have wrapped.
221 */
222static uint32_t *state = &randtbl[1];
223static int rand_type = TYPE_3;
224static int rand_deg = DEG_3;
225static int rand_sep = SEP_3;
226static uint32_t *end_ptr = &randtbl[DEG_3 + 1];
227
228static inline uint32_t
229good_rand(int32_t x)
230{
231#ifdef  USE_WEAK_SEEDING
232/*
233 * Historic implementation compatibility.
234 * The random sequences do not vary much with the seed,
235 * even with overflowing.
236 */
237	return (1103515245 * x + 12345);
238#else   /* !USE_WEAK_SEEDING */
239/*
240 * Compute x = (7^5 * x) mod (2^31 - 1)
241 * wihout overflowing 31 bits:
242 *      (2^31 - 1) = 127773 * (7^5) + 2836
243 * From "Random number generators: good ones are hard to find",
244 * Park and Miller, Communications of the ACM, vol. 31, no. 10,
245 * October 1988, p. 1195.
246 */
247	int32_t hi, lo;
248
249	/* Can't be initialized with 0, so use another value. */
250	if (x == 0)
251		x = 123459876;
252	hi = x / 127773;
253	lo = x % 127773;
254	x = 16807 * lo - 2836 * hi;
255	if (x < 0)
256		x += 0x7fffffff;
257	return (x);
258#endif  /* !USE_WEAK_SEEDING */
259}
260
261/*
262 * srandom:
263 *
264 * Initialize the random number generator based on the given seed.  If the
265 * type is the trivial no-state-information type, just remember the seed.
266 * Otherwise, initializes state[] based on the given "seed" via a linear
267 * congruential generator.  Then, the pointers are set to known locations
268 * that are exactly rand_sep places apart.  Lastly, it cycles the state
269 * information a given number of times to get rid of any initial dependencies
270 * introduced by the L.C.R.N.G.  Note that the initialization of randtbl[]
271 * for default usage relies on values produced by this routine.
272 */
273void
274#ifdef __APPLE__
275srandom(unsigned int x)
276#else
277srandom(unsigned long x)
278#endif
279{
280	int i, lim;
281
282	state[0] = (uint32_t)x;
283	if (rand_type == TYPE_0)
284		lim = NSHUFF;
285	else {
286		for (i = 1; i < rand_deg; i++)
287			state[i] = good_rand(state[i - 1]);
288		fptr = &state[rand_sep];
289		rptr = &state[0];
290		lim = 10 * rand_deg;
291	}
292	for (i = 0; i < lim; i++)
293		(void)random();
294}
295
296/*
297 * srandomdev:
298 *
299 * Many programs choose the seed value in a totally predictable manner.
300 * This often causes problems.  We seed the generator using the much more
301 * secure random(4) interface.  Note that this particular seeding
302 * procedure can generate states which are impossible to reproduce by
303 * calling srandom() with any value, since the succeeding terms in the
304 * state buffer are no longer derived from the LC algorithm applied to
305 * a fixed seed.
306 */
307void
308srandomdev(void)
309{
310	int fd, done;
311	size_t len;
312
313	if (rand_type == TYPE_0)
314		len = sizeof state[0];
315	else
316		len = rand_deg * sizeof state[0];
317
318	done = 0;
319	fd = _open("/dev/random", O_RDONLY | O_CLOEXEC, 0);
320	if (fd >= 0) {
321		if (_read(fd, (void *) state, len) == (ssize_t) len)
322			done = 1;
323		_close(fd);
324	}
325
326	if (!done) {
327		struct timeval tv;
328
329		gettimeofday(&tv, NULL);
330		srandom((getpid() << 16) ^ tv.tv_sec ^ tv.tv_usec);
331		return;
332	}
333
334	if (rand_type != TYPE_0) {
335		fptr = &state[rand_sep];
336		rptr = &state[0];
337	}
338}
339
340/*
341 * initstate:
342 *
343 * Initialize the state information in the given array of n bytes for future
344 * random number generation.  Based on the number of bytes we are given, and
345 * the break values for the different R.N.G.'s, we choose the best (largest)
346 * one we can and set things up for it.  srandom() is then called to
347 * initialize the state information.
348 *
349 * Note that on return from srandom(), we set state[-1] to be the type
350 * multiplexed with the current value of the rear pointer; this is so
351 * successive calls to initstate() won't lose this information and will be
352 * able to restart with setstate().
353 *
354 * Note: the first thing we do is save the current state, if any, just like
355 * setstate() so that it doesn't matter when initstate is called.
356 *
357 * Returns a pointer to the old state.
358 *
359 * Note: The Sparc platform requires that arg_state begin on an int
360 * word boundary; otherwise a bus error will occur. Even so, lint will
361 * complain about mis-alignment, but you should disregard these messages.
362 */
363char *
364#ifdef __APPLE__
365initstate(unsigned int seed, char *arg_state, size_t n)
366#else
367initstate(unsigned long seed, char *arg_state, long n)
368#endif
369{
370	char *ostate = (char *)(&state[-1]);
371	uint32_t *int_arg_state = (uint32_t *)arg_state;
372
373	if (rand_type == TYPE_0)
374		state[-1] = rand_type;
375	else
376		state[-1] = MAX_TYPES * (rptr - state) + rand_type;
377	if (n < BREAK_0) {
378		(void)fprintf(stderr,
379		    "random: not enough state (%ld bytes); ignored.\n", n);
380		return (0);
381	}
382	if (n < BREAK_1) {
383		rand_type = TYPE_0;
384		rand_deg = DEG_0;
385		rand_sep = SEP_0;
386	} else if (n < BREAK_2) {
387		rand_type = TYPE_1;
388		rand_deg = DEG_1;
389		rand_sep = SEP_1;
390	} else if (n < BREAK_3) {
391		rand_type = TYPE_2;
392		rand_deg = DEG_2;
393		rand_sep = SEP_2;
394	} else if (n < BREAK_4) {
395		rand_type = TYPE_3;
396		rand_deg = DEG_3;
397		rand_sep = SEP_3;
398	} else {
399		rand_type = TYPE_4;
400		rand_deg = DEG_4;
401		rand_sep = SEP_4;
402	}
403	state = int_arg_state + 1; /* first location */
404	end_ptr = &state[rand_deg];	/* must set end_ptr before srandom */
405	srandom(seed);
406	if (rand_type == TYPE_0)
407		int_arg_state[0] = rand_type;
408	else
409		int_arg_state[0] = MAX_TYPES * (rptr - state) + rand_type;
410	return (ostate);
411}
412
413/*
414 * setstate:
415 *
416 * Restore the state from the given state array.
417 *
418 * Note: it is important that we also remember the locations of the pointers
419 * in the current state information, and restore the locations of the pointers
420 * from the old state information.  This is done by multiplexing the pointer
421 * location into the zeroeth word of the state information.
422 *
423 * Note that due to the order in which things are done, it is OK to call
424 * setstate() with the same state as the current state.
425 *
426 * Returns a pointer to the old state information.
427 *
428 * Note: The Sparc platform requires that arg_state begin on an int
429 * word boundary; otherwise a bus error will occur. Even so, lint will
430 * complain about mis-alignment, but you should disregard these messages.
431 */
432char *
433setstate(const char *arg_state)
434{
435	uint32_t *new_state = (uint32_t *)arg_state;
436	uint32_t type = new_state[0] % MAX_TYPES;
437	uint32_t rear = new_state[0] / MAX_TYPES;
438	char *ostate = (char *)(&state[-1]);
439
440	if (rand_type == TYPE_0)
441		state[-1] = rand_type;
442	else
443		state[-1] = MAX_TYPES * (rptr - state) + rand_type;
444	switch(type) {
445	case TYPE_0:
446	case TYPE_1:
447	case TYPE_2:
448	case TYPE_3:
449	case TYPE_4:
450		rand_type = type;
451		rand_deg = degrees[type];
452		rand_sep = seps[type];
453		break;
454	default:
455		(void)fprintf(stderr,
456		    "random: state info corrupted; not changed.\n");
457	}
458	state = new_state + 1;
459	if (rand_type != TYPE_0) {
460		rptr = &state[rear];
461		fptr = &state[(rear + rand_sep) % rand_deg];
462	}
463	end_ptr = &state[rand_deg];		/* set end_ptr too */
464	return (ostate);
465}
466
467/*
468 * random:
469 *
470 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
471 * congruential bit.  Otherwise, we do our fancy trinomial stuff, which is
472 * the same in all the other cases due to all the global variables that have
473 * been set up.  The basic operation is to add the number at the rear pointer
474 * into the one at the front pointer.  Then both pointers are advanced to
475 * the next location cyclically in the table.  The value returned is the sum
476 * generated, reduced to 31 bits by throwing away the "least random" low bit.
477 *
478 * Note: the code takes advantage of the fact that both the front and
479 * rear pointers can't wrap on the same call by not testing the rear
480 * pointer if the front one has wrapped.
481 *
482 * Returns a 31-bit random number.
483 */
484long
485random(void)
486{
487	uint32_t i;
488	uint32_t *f, *r;
489
490	if (rand_type == TYPE_0) {
491		i = state[0];
492		state[0] = i = (good_rand(i)) & 0x7fffffff;
493	} else {
494		/*
495		 * Use local variables rather than static variables for speed.
496		 */
497		f = fptr; r = rptr;
498		*f += *r;
499		i = (*f >> 1) & 0x7fffffff;	/* chucking least random bit */
500		if (++f >= end_ptr) {
501			f = state;
502			++r;
503		}
504		else if (++r >= end_ptr) {
505			r = state;
506		}
507
508		fptr = f; rptr = r;
509	}
510	return ((long)i);
511}
512