1// SPDX-License-Identifier: GPL-2.0-or-later
2/*
3 *  Copyright (c) by Uros Bizjak <uros@kss-loka.si>
4 *
5 *   OPL2/OPL3/OPL4 FM routines for internal percussion channels
6 */
7
8#include "opl3_voice.h"
9
10static const char snd_opl3_drum_table[47] =
11{
12	OPL3_BASSDRUM_ON,  OPL3_BASSDRUM_ON,  OPL3_HIHAT_ON,	/* 35 - 37 */
13	OPL3_SNAREDRUM_ON, OPL3_HIHAT_ON,     OPL3_SNAREDRUM_ON, /* 38 - 40 */
14	OPL3_BASSDRUM_ON,  OPL3_HIHAT_ON,     OPL3_BASSDRUM_ON,	/* 41 - 43 */
15	OPL3_HIHAT_ON,     OPL3_TOMTOM_ON,    OPL3_HIHAT_ON,	/* 44 - 46 */
16	OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,    OPL3_CYMBAL_ON,	/* 47 - 49 */
17
18	OPL3_TOMTOM_ON,    OPL3_CYMBAL_ON,    OPL3_CYMBAL_ON,	/* 50 - 52 */
19	OPL3_CYMBAL_ON,    OPL3_CYMBAL_ON,    OPL3_CYMBAL_ON,	/* 53 - 55 */
20	OPL3_HIHAT_ON,     OPL3_CYMBAL_ON,    OPL3_TOMTOM_ON,	/* 56 - 58 */
21	OPL3_CYMBAL_ON,    OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,	/* 59 - 61 */
22	OPL3_HIHAT_ON,     OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,	/* 62 - 64 */
23
24	OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,	/* 65 - 67 */
25	OPL3_TOMTOM_ON,    OPL3_HIHAT_ON,     OPL3_HIHAT_ON,	/* 68 - 70 */
26	OPL3_HIHAT_ON,     OPL3_HIHAT_ON,     OPL3_TOMTOM_ON,	/* 71 - 73 */
27	OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,	/* 74 - 76 */
28	OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,	/* 77 - 79 */
29	OPL3_CYMBAL_ON,    OPL3_CYMBAL_ON			/* 80 - 81 */
30};
31
32struct snd_opl3_drum_voice {
33	int voice;
34	int op;
35	unsigned char am_vib;
36	unsigned char ksl_level;
37	unsigned char attack_decay;
38	unsigned char sustain_release;
39	unsigned char feedback_connection;
40	unsigned char wave_select;
41};
42
43struct snd_opl3_drum_note {
44	int voice;
45	unsigned char fnum;
46	unsigned char octave_f;
47	unsigned char feedback_connection;
48};
49
50static const struct snd_opl3_drum_voice bass_op0 = {6, 0, 0x00, 0x32, 0xf8, 0x66, 0x30, 0x00};
51static const struct snd_opl3_drum_voice bass_op1 = {6, 1, 0x00, 0x03, 0xf6, 0x57, 0x30, 0x00};
52static const struct snd_opl3_drum_note bass_note = {6, 0x90, 0x09};
53
54static const struct snd_opl3_drum_voice hihat = {7, 0, 0x00, 0x03, 0xf0, 0x06, 0x20, 0x00};
55
56static const struct snd_opl3_drum_voice snare = {7, 1, 0x00, 0x03, 0xf0, 0x07, 0x20, 0x02};
57static const struct snd_opl3_drum_note snare_note = {7, 0xf4, 0x0d};
58
59static const struct snd_opl3_drum_voice tomtom = {8, 0, 0x02, 0x03, 0xf0, 0x06, 0x10, 0x00};
60static const struct snd_opl3_drum_note tomtom_note = {8, 0xf4, 0x09};
61
62static const struct snd_opl3_drum_voice cymbal = {8, 1, 0x04, 0x03, 0xf0, 0x06, 0x10, 0x00};
63
64/*
65 * set drum voice characteristics
66 */
67static void snd_opl3_drum_voice_set(struct snd_opl3 *opl3,
68				    const struct snd_opl3_drum_voice *data)
69{
70	unsigned char op_offset = snd_opl3_regmap[data->voice][data->op];
71	unsigned char voice_offset = data->voice;
72	unsigned short opl3_reg;
73
74	/* Set OPL3 AM_VIB register */
75	opl3_reg = OPL3_LEFT | (OPL3_REG_AM_VIB + op_offset);
76	opl3->command(opl3, opl3_reg, data->am_vib);
77
78	/* Set OPL3 KSL_LEVEL register */
79	opl3_reg = OPL3_LEFT | (OPL3_REG_KSL_LEVEL + op_offset);
80	opl3->command(opl3, opl3_reg, data->ksl_level);
81
82	/* Set OPL3 ATTACK_DECAY register */
83	opl3_reg = OPL3_LEFT | (OPL3_REG_ATTACK_DECAY + op_offset);
84	opl3->command(opl3, opl3_reg, data->attack_decay);
85
86	/* Set OPL3 SUSTAIN_RELEASE register */
87	opl3_reg = OPL3_LEFT | (OPL3_REG_SUSTAIN_RELEASE + op_offset);
88	opl3->command(opl3, opl3_reg, data->sustain_release);
89
90	/* Set OPL3 FEEDBACK_CONNECTION register */
91	opl3_reg = OPL3_LEFT | (OPL3_REG_FEEDBACK_CONNECTION + voice_offset);
92	opl3->command(opl3, opl3_reg, data->feedback_connection);
93
94	/* Select waveform */
95	opl3_reg = OPL3_LEFT | (OPL3_REG_WAVE_SELECT + op_offset);
96	opl3->command(opl3, opl3_reg, data->wave_select);
97}
98
99/*
100 * Set drum voice pitch
101 */
102static void snd_opl3_drum_note_set(struct snd_opl3 *opl3,
103				   const struct snd_opl3_drum_note *data)
104{
105	unsigned char voice_offset = data->voice;
106	unsigned short opl3_reg;
107
108	/* Set OPL3 FNUM_LOW register */
109	opl3_reg = OPL3_LEFT | (OPL3_REG_FNUM_LOW + voice_offset);
110	opl3->command(opl3, opl3_reg, data->fnum);
111
112	/* Set OPL3 KEYON_BLOCK register */
113	opl3_reg = OPL3_LEFT | (OPL3_REG_KEYON_BLOCK + voice_offset);
114	opl3->command(opl3, opl3_reg, data->octave_f);
115}
116
117/*
118 * Set drum voice volume and position
119 */
120static void snd_opl3_drum_vol_set(struct snd_opl3 *opl3,
121				  const struct snd_opl3_drum_voice *data,
122				  int vel, struct snd_midi_channel *chan)
123{
124	unsigned char op_offset = snd_opl3_regmap[data->voice][data->op];
125	unsigned char voice_offset = data->voice;
126	unsigned char reg_val;
127	unsigned short opl3_reg;
128
129	/* Set OPL3 KSL_LEVEL register */
130	reg_val = data->ksl_level;
131	snd_opl3_calc_volume(&reg_val, vel, chan);
132	opl3_reg = OPL3_LEFT | (OPL3_REG_KSL_LEVEL + op_offset);
133	opl3->command(opl3, opl3_reg, reg_val);
134
135	/* Set OPL3 FEEDBACK_CONNECTION register */
136	/* Set output voice connection */
137	reg_val = data->feedback_connection | OPL3_STEREO_BITS;
138	if (chan->gm_pan < 43)
139		reg_val &= ~OPL3_VOICE_TO_RIGHT;
140	if (chan->gm_pan > 85)
141		reg_val &= ~OPL3_VOICE_TO_LEFT;
142	opl3_reg = OPL3_LEFT | (OPL3_REG_FEEDBACK_CONNECTION + voice_offset);
143	opl3->command(opl3, opl3_reg, reg_val);
144}
145
146/*
147 * Loads drum voices at init time
148 */
149void snd_opl3_load_drums(struct snd_opl3 *opl3)
150{
151	snd_opl3_drum_voice_set(opl3, &bass_op0);
152	snd_opl3_drum_voice_set(opl3, &bass_op1);
153	snd_opl3_drum_note_set(opl3, &bass_note);
154
155	snd_opl3_drum_voice_set(opl3, &hihat);
156
157	snd_opl3_drum_voice_set(opl3, &snare);
158	snd_opl3_drum_note_set(opl3, &snare_note);
159
160	snd_opl3_drum_voice_set(opl3, &tomtom);
161	snd_opl3_drum_note_set(opl3, &tomtom_note);
162
163	snd_opl3_drum_voice_set(opl3, &cymbal);
164}
165
166/*
167 * Switch drum voice on or off
168 */
169void snd_opl3_drum_switch(struct snd_opl3 *opl3, int note, int vel, int on_off,
170			  struct snd_midi_channel *chan)
171{
172	unsigned char drum_mask;
173	const struct snd_opl3_drum_voice *drum_voice;
174
175	if (!(opl3->drum_reg & OPL3_PERCUSSION_ENABLE))
176		return;
177
178	if ((note < 35) || (note > 81))
179		return;
180	drum_mask = snd_opl3_drum_table[note - 35];
181
182	if (on_off) {
183		switch (drum_mask) {
184		case OPL3_BASSDRUM_ON:
185			drum_voice = &bass_op1;
186			break;
187		case OPL3_HIHAT_ON:
188			drum_voice = &hihat;
189			break;
190		case OPL3_SNAREDRUM_ON:
191			drum_voice = &snare;
192			break;
193		case OPL3_TOMTOM_ON:
194			drum_voice = &tomtom;
195			break;
196		case OPL3_CYMBAL_ON:
197			drum_voice = &cymbal;
198			break;
199		default:
200			drum_voice = &tomtom;
201		}
202
203		snd_opl3_drum_vol_set(opl3, drum_voice, vel, chan);
204		opl3->drum_reg |= drum_mask;
205	} else {
206		opl3->drum_reg &= ~drum_mask;
207	}
208	opl3->command(opl3, OPL3_LEFT | OPL3_REG_PERCUSSION,
209			 opl3->drum_reg);
210}
211