1// SPDX-License-Identifier: GPL-2.0-or-later
2/*
3    NetWinder Floating Point Emulator
4    (c) Rebel.COM, 1998,1999
5
6    Direct questions, comments to Scott Bambrough <scottb@netwinder.org>
7
8*/
9
10#include "fpa11.h"
11#include "softfloat.h"
12#include "fpopcode.h"
13#include "fpsr.h"
14#include "fpmodule.h"
15#include "fpmodule.inl"
16
17#ifdef CONFIG_FPE_NWFPE_XP
18const floatx80 floatx80Constant[] = {
19	{ .high = 0x0000, .low = 0x0000000000000000ULL},/* extended 0.0 */
20	{ .high = 0x3fff, .low = 0x8000000000000000ULL},/* extended 1.0 */
21	{ .high = 0x4000, .low = 0x8000000000000000ULL},/* extended 2.0 */
22	{ .high = 0x4000, .low = 0xc000000000000000ULL},/* extended 3.0 */
23	{ .high = 0x4001, .low = 0x8000000000000000ULL},/* extended 4.0 */
24	{ .high = 0x4001, .low = 0xa000000000000000ULL},/* extended 5.0 */
25	{ .high = 0x3ffe, .low = 0x8000000000000000ULL},/* extended 0.5 */
26	{ .high = 0x4002, .low = 0xa000000000000000ULL},/* extended 10.0 */
27};
28#endif
29
30const float64 float64Constant[] = {
31	0x0000000000000000ULL,	/* double 0.0 */
32	0x3ff0000000000000ULL,	/* double 1.0 */
33	0x4000000000000000ULL,	/* double 2.0 */
34	0x4008000000000000ULL,	/* double 3.0 */
35	0x4010000000000000ULL,	/* double 4.0 */
36	0x4014000000000000ULL,	/* double 5.0 */
37	0x3fe0000000000000ULL,	/* double 0.5 */
38	0x4024000000000000ULL	/* double 10.0 */
39};
40
41const float32 float32Constant[] = {
42	0x00000000,		/* single 0.0 */
43	0x3f800000,		/* single 1.0 */
44	0x40000000,		/* single 2.0 */
45	0x40400000,		/* single 3.0 */
46	0x40800000,		/* single 4.0 */
47	0x40a00000,		/* single 5.0 */
48	0x3f000000,		/* single 0.5 */
49	0x41200000		/* single 10.0 */
50};
51
52