1/*
2
3Copyright (c) 2002, Calum Robinson
4All rights reserved.
5
6Redistribution and use in source and binary forms, with or without
7modification, are permitted provided that the following conditions are met:
8
9* Redistributions of source code must retain the above copyright notice, this
10  list of conditions and the following disclaimer.
11
12* Redistributions in binary form must reproduce the above copyright notice,
13  this list of conditions and the following disclaimer in the documentation
14  and/or other materials provided with the distribution.
15
16* Neither the name of the author nor the names of its contributors may be used
17  to endorse or promote products derived from this software without specific
18  prior written permission.
19
20THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
21ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
22WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
23DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
24ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
25(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
26LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
27ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
28(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
29SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30
31*/
32#ifndef _SMOKE_H_
33#define _SMOKE_H_
34
35
36struct flurry_info_t;
37
38
39#define NUMSMOKEPARTICLES 3600
40
41
42typedef union {
43	float		f[4];
44} floatToVector;
45
46typedef union {
47	unsigned int	i[4];
48} intToVector;
49
50
51typedef struct SmokeParticleV
52{
53	floatToVector color[4];
54	floatToVector position[3];
55	floatToVector oldposition[3];
56	floatToVector delta[3];
57	intToVector dead;
58	floatToVector time;
59	intToVector animFrame;
60} SmokeParticleV;
61
62typedef struct SmokeV
63{
64	SmokeParticleV p[NUMSMOKEPARTICLES/4];
65	int nextParticle;
66	int nextSubParticle;
67	float lastParticleTime;
68	int firstTime;
69	long frame;
70	float old[3];
71	floatToVector seraphimVertices[NUMSMOKEPARTICLES*2+1];
72	floatToVector seraphimColors[NUMSMOKEPARTICLES*4+1];
73	float seraphimTextures[NUMSMOKEPARTICLES*2*4];
74} SmokeV;
75
76
77void InitSmoke(SmokeV *s);
78void UpdateSmoke_ScalarBase(flurry_info_t *flurry, SmokeV *s);
79void DrawSmoke_Scalar(flurry_info_t *flurry, SmokeV *s, float);
80
81
82#endif	// _SMOKE_H_
83