1//------------------------------------------------------------------------------
2//	Copyright (c) 2001-2010, Haiku
3//
4//	Permission is hereby granted, free of charge, to any person obtaining a
5//	copy of this software and associated documentation files (the "Software"),
6//	to deal in the Software without restriction, including without limitation
7//	the rights to use, copy, modify, merge, publish, distribute, sublicense,
8//	and/or sell copies of the Software, and to permit persons to whom the
9//	Software is furnished to do so, subject to the following conditions:
10//
11//	The above copyright notice and this permission notice shall be included in
12//	all copies or substantial portions of the Software.
13//
14//	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15//	IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16//	FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17//	AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18//	LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19//	FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20//	DEALINGS IN THE SOFTWARE.
21//
22//	File Name:		ZombieReplicantView.h
23//	Author:			Marc Flerackers (mflerackers@androme.be)
24//	Description:	Class for Zombie replicants
25//------------------------------------------------------------------------------
26
27#ifndef _ZOMBIE_REPLICANT_VIEW_H
28#define _ZOMBIE_REPLICANT_VIEW_H
29
30#include <BeBuild.h>
31#include <Box.h>
32
33
34const static rgb_color kZombieColor = {220, 220, 220, 255};
35
36
37// _BZombieReplicantView_ class ------------------------------------------------
38class _BZombieReplicantView_ : public BBox {
39
40public:
41								_BZombieReplicantView_(BRect frame,
42									status_t error);
43	virtual						~_BZombieReplicantView_();
44
45	virtual	void				MessageReceived(BMessage*msg);
46
47	virtual	void				Draw(BRect updateRect);
48
49	virtual	void				MouseDown(BPoint);
50
51	virtual status_t			Archive(BMessage* archive,
52									bool deep = true) const;
53
54			void				SetArchive(BMessage*);
55
56private:
57			status_t			fError;
58			BMessage*			fArchive;
59};
60
61#endif /* _ZOMBIE_REPLICANT_VIEW_H */
62