1/*
2 * Copyright (c) 1983, 1993
3 *	The Regents of the University of California.  All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 *    notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 *    notice, this list of conditions and the following disclaimer in the
12 *    documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 *    must display the following acknowledgement:
15 *	This product includes software developed by the University of
16 *	California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 *    may be used to endorse or promote products derived from this software
19 *    without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
32 *
33 * $FreeBSD: src/lib/libc/stdlib/random.c,v 1.13 2000/01/27 23:06:49 jasone Exp $
34 *
35 */
36
37#include <stdio.h>
38#include <stdlib.h>
39
40
41/* An improved random number generation package.  In addition to the standard
42 * rand()/srand() like interface, this package also has a special state info
43 * interface.  The initstate() routine is called with a seed, an array of
44 * bytes, and a count of how many bytes are being passed in; this array is
45 * then initialized to contain information for random number generation with
46 * that much state information.  Good sizes for the amount of state
47 * information are 32, 64, 128, and 256 bytes.  The state can be switched by
48 * calling the setstate() routine with the same array as was initiallized
49 * with initstate().  By default, the package runs with 128 bytes of state
50 * information and generates far better random numbers than a linear
51 * congruential generator.  If the amount of state information is less than
52 * 32 bytes, a simple linear congruential R.N.G. is used.
53 *
54 * Internally, the state information is treated as an array of longs; the
55 * zeroeth element of the array is the type of R.N.G. being used (small
56 * integer); the remainder of the array is the state information for the
57 * R.N.G.  Thus, 32 bytes of state information will give 7 longs worth of
58 * state information, which will allow a degree seven polynomial.  (Note:
59 * the zeroeth word of state information also has some other information
60 * stored in it -- see setstate() for details).
61 *
62 * The random number generation technique is a linear feedback shift register
63 * approach, employing trinomials (since there are fewer terms to sum up that
64 * way).  In this approach, the least significant bit of all the numbers in
65 * the state table will act as a linear feedback shift register, and will
66 * have period 2^deg - 1 (where deg is the degree of the polynomial being
67 * used, assuming that the polynomial is irreducible and primitive).  The
68 * higher order bits will have longer periods, since their values are also
69 * influenced by pseudo-random carries out of the lower bits.  The total
70 * period of the generator is approximately deg*(2**deg - 1); thus doubling
71 * the amount of state information has a vast influence on the period of the
72 * generator.  Note: the deg*(2**deg - 1) is an approximation only good for
73 * large deg, when the period of the shift register is the dominant factor.
74 * With deg equal to seven, the period is actually much longer than the
75 * 7*(2**7 - 1) predicted by this formula.
76 *
77 * Modified 28 December 1994 by Jacob S. Rosenberg.
78 * The following changes have been made:
79 * All references to the type u_int have been changed to unsigned long.
80 * All references to type int have been changed to type long.  Other
81 * cleanups have been made as well.  A warning for both initstate and
82 * setstate has been inserted to the effect that on Sparc platforms
83 * the 'arg_state' variable must be forced to begin on word boundaries.
84 * This can be easily done by casting a long integer array to char *.
85 * The overall logic has been left STRICTLY alone.  This software was
86 * tested on both a VAX and Sun SpacsStation with exactly the same
87 * results.  The new version and the original give IDENTICAL results.
88 * The new version is somewhat faster than the original.  As the
89 * documentation says:  "By default, the package runs with 128 bytes of
90 * state information and generates far better random numbers than a linear
91 * congruential generator.  If the amount of state information is less than
92 * 32 bytes, a simple linear congruential R.N.G. is used."  For a buffer of
93 * 128 bytes, this new version runs about 19 percent faster and for a 16
94 * byte buffer it is about 5 percent faster.
95 */
96
97/*
98 * For each of the currently supported random number generators, we have a
99 * break value on the amount of state information (you need at least this
100 * many bytes of state info to support this random number generator), a degree
101 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
102 * the separation between the two lower order coefficients of the trinomial.
103 */
104#define	TYPE_0		0		/* linear congruential */
105#define	BREAK_0		8
106#define	DEG_0		0
107#define	SEP_0		0
108
109#define	TYPE_1		1		/* x**7 + x**3 + 1 */
110#define	BREAK_1		32
111#define	DEG_1		7
112#define	SEP_1		3
113
114#define	TYPE_2		2		/* x**15 + x + 1 */
115#define	BREAK_2		64
116#define	DEG_2		15
117#define	SEP_2		1
118
119#define	TYPE_3		3		/* x**31 + x**3 + 1 */
120#define	BREAK_3		128
121#define	DEG_3		31
122#define	SEP_3		3
123
124#define	TYPE_4		4		/* x**63 + x + 1 */
125#define	BREAK_4		256
126#define	DEG_4		63
127#define	SEP_4		1
128
129/*
130 * Array versions of the above information to make code run faster --
131 * relies on fact that TYPE_i == i.
132 */
133#define	MAX_TYPES	5		/* max number of types above */
134
135static long degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
136static long seps [MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
137
138/*
139 * Initially, everything is set up as if from:
140 *
141 *	initstate(1, randtbl, 128);
142 *
143 * Note that this initialization takes advantage of the fact that srandom()
144 * advances the front and rear pointers 10*rand_deg times, and hence the
145 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
146 * element of the state information, which contains info about the current
147 * position of the rear pointer is just
148 *
149 *	MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
150 */
151
152static long randtbl[DEG_3 + 1] = {
153	TYPE_3,
154#ifdef  USE_WEAK_SEEDING
155/* Historic implementation compatibility */
156/* The random sequences do not vary much with the seed */
157	0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
158	0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
159	0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88,
160	0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
161	0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
162	0x27fb47b9,
163#else   /* !USE_WEAK_SEEDING */
164	0x991539b1, 0x16a5bce3, 0x6774a4cd, 0x3e01511e, 0x4e508aaa, 0x61048c05,
165	0xf5500617, 0x846b7115, 0x6a19892c, 0x896a97af, 0xdb48f936, 0x14898454,
166	0x37ffd106, 0xb58bff9c, 0x59e17104, 0xcf918a49, 0x09378c83, 0x52c7a471,
167	0x8d293ea9, 0x1f4fc301, 0xc3db71be, 0x39b44e1c, 0xf8a44ef9, 0x4c8b80b1,
168	0x19edc328, 0x87bf4bdd, 0xc9b240e5, 0xe9ee4b1b, 0x4382aee7, 0x535b6b41,
169	0xf3bec5da
170#endif  /* !USE_WEAK_SEEDING */
171};
172
173/*
174 * fptr and rptr are two pointers into the state info, a front and a rear
175 * pointer.  These two pointers are always rand_sep places aparts, as they
176 * cycle cyclically through the state information.  (Yes, this does mean we
177 * could get away with just one pointer, but the code for random() is more
178 * efficient this way).  The pointers are left positioned as they would be
179 * from the call
180 *
181 *	initstate(1, randtbl, 128);
182 *
183 * (The position of the rear pointer, rptr, is really 0 (as explained above
184 * in the initialization of randtbl) because the state table pointer is set
185 * to point to randtbl[1] (as explained below).
186 */
187static long *fptr = &randtbl[SEP_3 + 1];
188static long *rptr = &randtbl[1];
189
190/*
191 * The following things are the pointer to the state information table, the
192 * type of the current generator, the degree of the current polynomial being
193 * used, and the separation between the two pointers.  Note that for efficiency
194 * of random(), we remember the first location of the state information, not
195 * the zeroeth.  Hence it is valid to access state[-1], which is used to
196 * store the type of the R.N.G.  Also, we remember the last location, since
197 * this is more efficient than indexing every time to find the address of
198 * the last element to see if the front and rear pointers have wrapped.
199 */
200static long *state = &randtbl[1];
201static long rand_type = TYPE_3;
202static long rand_deg = DEG_3;
203static long rand_sep = SEP_3;
204static long *end_ptr = &randtbl[DEG_3 + 1];
205
206static inline long good_rand(long);
207
208static inline long good_rand(long x)
209{
210#ifdef  USE_WEAK_SEEDING
211/*
212 * Historic implementation compatibility.
213 * The random sequences do not vary much with the seed,
214 * even with overflowing.
215 */
216	return (1103515245 * x + 12345);
217#else   /* !USE_WEAK_SEEDING */
218/*
219 * Compute x = (7^5 * x) mod (2^31 - 1)
220 * wihout overflowing 31 bits:
221 *      (2^31 - 1) = 127773 * (7^5) + 2836
222 * From "Random number generators: good ones are hard to find",
223 * Park and Miller, Communications of the ACM, vol. 31, no. 10,
224 * October 1988, p. 1195.
225 */
226	register long hi, lo;
227
228	hi = x / 127773;
229	lo = x % 127773;
230	x = 16807 * lo - 2836 * hi;
231	if (x <= 0)
232		x += 0x7fffffff;
233	return (x);
234#endif  /* !USE_WEAK_SEEDING */
235}
236
237/*
238 * srandom:
239 *
240 * Initialize the random number generator based on the given seed.  If the
241 * type is the trivial no-state-information type, just remember the seed.
242 * Otherwise, initializes state[] based on the given "seed" via a linear
243 * congruential generator.  Then, the pointers are set to known locations
244 * that are exactly rand_sep places apart.  Lastly, it cycles the state
245 * information a given number of times to get rid of any initial dependencies
246 * introduced by the L.C.R.N.G.  Note that the initialization of randtbl[]
247 * for default usage relies on values produced by this routine.
248 */
249void
250srandom(unsigned int x)
251{
252	long i;
253
254	if (rand_type == TYPE_0) {
255		state[0] = x;
256	} else {
257		state[0] = x;
258		for (i = 1; i < rand_deg; i++) {
259			state[i] = good_rand(state[i - 1]);
260		}
261		fptr = &state[rand_sep];
262		rptr = &state[0];
263		for (i = 0; i < 10 * rand_deg; i++) {
264			(void)random();
265		}
266	}
267}
268
269/*
270 * srandomdev:
271 *
272 * Many programs choose the seed value in a totally predictable manner.
273 * This often causes problems.  We seed the generator using the much more
274 * secure urandom(4) interface.  Note that this particular seeding
275 * procedure can generate states which are impossible to reproduce by
276 * calling srandom() with any value, since the succeeding terms in the
277 * state buffer are no longer derived from the LC algorithm applied to
278 * a fixed seed.
279 */
280#if 0
281void
282srandomdev()
283{
284	int fd, done;
285	size_t len;
286
287	if (rand_type == TYPE_0)
288		len = sizeof state[0];
289	else
290		len = rand_deg * sizeof state[0];
291
292	done = 0;
293	fd = _open("/dev/urandom", O_RDONLY, 0);
294	if (fd >= 0) {
295		if (_read(fd, (void *) state, len) == (ssize_t) len)
296			done = 1;
297		_close(fd);
298	}
299
300	if (!done) {
301		struct timeval tv;
302		unsigned long junk;
303
304		gettimeofday(&tv, NULL);
305		srandom(getpid() ^ tv.tv_sec ^ tv.tv_usec ^ junk);
306		return;
307	}
308
309	if (rand_type != TYPE_0) {
310		fptr = &state[rand_sep];
311		rptr = &state[0];
312	}
313}
314#endif
315
316/*
317 * initstate:
318 *
319 * Initialize the state information in the given array of n bytes for future
320 * random number generation.  Based on the number of bytes we are given, and
321 * the break values for the different R.N.G.'s, we choose the best (largest)
322 * one we can and set things up for it.  srandom() is then called to
323 * initialize the state information.
324 *
325 * Note that on return from srandom(), we set state[-1] to be the type
326 * multiplexed with the current value of the rear pointer; this is so
327 * successive calls to initstate() won't lose this information and will be
328 * able to restart with setstate().
329 *
330 * Note: the first thing we do is save the current state, if any, just like
331 * setstate() so that it doesn't matter when initstate is called.
332 *
333 * Returns a pointer to the old state.
334 *
335 * Note: The Sparc platform requires that arg_state begin on a long
336 * word boundary; otherwise a bus error will occur. Even so, lint will
337 * complain about mis-alignment, but you should disregard these messages.
338 */
339char *
340initstate(unsigned int seed, char *arg_state, size_t n)
341{
342	register char *ostate = (char *)(&state[-1]);
343	register long *long_arg_state = (long *) arg_state;
344
345	if (rand_type == TYPE_0)
346		state[-1] = rand_type;
347	else
348		state[-1] = MAX_TYPES * (rptr - state) + rand_type;
349	if (n < BREAK_0) {
350		(void)fprintf(stderr,
351		    "random: not enough state (%ld bytes); ignored.\n", n);
352		return(0);
353	}
354	if (n < BREAK_1) {
355		rand_type = TYPE_0;
356		rand_deg = DEG_0;
357		rand_sep = SEP_0;
358	} else if (n < BREAK_2) {
359		rand_type = TYPE_1;
360		rand_deg = DEG_1;
361		rand_sep = SEP_1;
362	} else if (n < BREAK_3) {
363		rand_type = TYPE_2;
364		rand_deg = DEG_2;
365		rand_sep = SEP_2;
366	} else if (n < BREAK_4) {
367		rand_type = TYPE_3;
368		rand_deg = DEG_3;
369		rand_sep = SEP_3;
370	} else {
371		rand_type = TYPE_4;
372		rand_deg = DEG_4;
373		rand_sep = SEP_4;
374	}
375	state = (long *) (long_arg_state + 1); /* first location */
376	end_ptr = &state[rand_deg];	/* must set end_ptr before srandom */
377	srandom(seed);
378	if (rand_type == TYPE_0)
379		long_arg_state[0] = rand_type;
380	else
381		long_arg_state[0] = MAX_TYPES * (rptr - state) + rand_type;
382	return(ostate);
383}
384
385/*
386 * setstate:
387 *
388 * Restore the state from the given state array.
389 *
390 * Note: it is important that we also remember the locations of the pointers
391 * in the current state information, and restore the locations of the pointers
392 * from the old state information.  This is done by multiplexing the pointer
393 * location into the zeroeth word of the state information.
394 *
395 * Note that due to the order in which things are done, it is OK to call
396 * setstate() with the same state as the current state.
397 *
398 * Returns a pointer to the old state information.
399 *
400 * Note: The Sparc platform requires that arg_state begin on a long
401 * word boundary; otherwise a bus error will occur. Even so, lint will
402 * complain about mis-alignment, but you should disregard these messages.
403 */
404char *
405setstate(arg_state)
406	char *arg_state;		/* pointer to state array */
407{
408	register long *new_state = (long *) arg_state;
409	register long type = new_state[0] % MAX_TYPES;
410	register long rear = new_state[0] / MAX_TYPES;
411	char *ostate = (char *)(&state[-1]);
412
413	if (rand_type == TYPE_0)
414		state[-1] = rand_type;
415	else
416		state[-1] = MAX_TYPES * (rptr - state) + rand_type;
417	switch(type) {
418	case TYPE_0:
419	case TYPE_1:
420	case TYPE_2:
421	case TYPE_3:
422	case TYPE_4:
423		rand_type = type;
424		rand_deg = degrees[type];
425		rand_sep = seps[type];
426		break;
427	default:
428		(void)fprintf(stderr,
429		    "random: state info corrupted; not changed.\n");
430	}
431	state = (long *) (new_state + 1);
432	if (rand_type != TYPE_0) {
433		rptr = &state[rear];
434		fptr = &state[(rear + rand_sep) % rand_deg];
435	}
436	end_ptr = &state[rand_deg];		/* set end_ptr too */
437	return(ostate);
438}
439
440
441/*
442 * random:
443 *
444 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
445 * congruential bit.  Otherwise, we do our fancy trinomial stuff, which is
446 * the same in all the other cases due to all the global variables that have
447 * been set up.  The basic operation is to add the number at the rear pointer
448 * into the one at the front pointer.  Then both pointers are advanced to
449 * the next location cyclically in the table.  The value returned is the sum
450 * generated, reduced to 31 bits by throwing away the "least random" low bit.
451 *
452 * Note: the code takes advantage of the fact that both the front and
453 * rear pointers can't wrap on the same call by not testing the rear
454 * pointer if the front one has wrapped.
455 *
456 * Returns a 31-bit random number.
457 */
458int
459random(void)
460{
461	long i;
462	long *f;
463	long *r;
464
465	if (rand_type == TYPE_0) {
466		i = state[0];
467		state[0] = i = (good_rand(i)) & 0x7fffffff;
468	} else {
469		/*
470		 * Use local variables rather than static variables for speed.
471		 */
472		f = fptr; r = rptr;
473		*f += *r;
474		i = (*f >> 1) & 0x7fffffff;	/* chucking least random bit */
475		if (++f >= end_ptr) {
476			f = state;
477			++r;
478		}
479		else if (++r >= end_ptr) {
480			r = state;
481		}
482
483		fptr = f; rptr = r;
484	}
485	return(i);
486}
487