1/*
2 * Copyright 2001-2009, Haiku, Inc.
3 * Distributed under the terms of the MIT license.
4 *
5 * Authors:
6 *		Erik Jaesler <erik@cgsoftware.com>
7 */
8
9
10/*!	Semaphore-type class for thread safety */
11
12
13#include <OS.h>
14#include <Locker.h>
15#include <SupportDefs.h>
16
17#include "support_kit_config.h"
18
19
20// Data Member Documentation:
21//
22// The "fBenaphoreCount" member is set to 1 if the BLocker style is
23// semaphore.  If the style is benaphore, it is initialized to 0 and
24// is incremented atomically when it is acquired, decremented when it
25// is released.  By setting the benaphore count to 1 when the style is
26// semaphore, the benaphore effectively becomes a semaphore.  I was able
27// to determine this is what Be's implementation does by testing the
28// result of the CountLockRequests() member.
29//
30// The "fSemaphoreID" member holds the sem_id returned from create_sem()
31// when the BLocker is constructed.  It is used to acquire and release
32// the lock regardless of the lock style (semaphore or benaphore).
33//
34// The "fLockOwner" member holds the thread_id of the thread which
35// currently holds the lock.  If no thread holds the lock, it is set to
36// B_ERROR.
37//
38// The "fRecursiveCount" member holds a count of the number of times the
39// thread holding the lock has acquired the lock without a matching unlock.
40// It is basically the number of times the thread must call Unlock() before
41// the lock can be acquired by a different thread.
42//
43
44
45BLocker::BLocker()
46{
47	InitLocker(NULL, true);
48}
49
50
51BLocker::BLocker(const char *name)
52{
53	InitLocker(name, true);
54}
55
56
57BLocker::BLocker(bool benaphoreStyle)
58{
59	InitLocker(NULL, benaphoreStyle);
60}
61
62
63BLocker::BLocker(const char *name, bool benaphoreStyle)
64{
65	InitLocker(name, benaphoreStyle);
66}
67
68
69/*!	This constructor is not documented.  The final argument is ignored for
70	now.  In Be's headers, its called "for_IPC".  DO NOT USE THIS
71	CONSTRUCTOR!
72*/
73BLocker::BLocker(const char *name, bool benaphoreStyle,
74	bool)
75{
76	InitLocker(name, benaphoreStyle);
77}
78
79
80BLocker::~BLocker()
81{
82	delete_sem(fSemaphoreID);
83}
84
85
86status_t
87BLocker::InitCheck() const
88{
89	return fSemaphoreID >= 0 ? B_OK : fSemaphoreID;
90}
91
92
93bool
94BLocker::Lock()
95{
96	status_t result;
97    return AcquireLock(B_INFINITE_TIMEOUT, &result);
98}
99
100
101status_t
102BLocker::LockWithTimeout(bigtime_t timeout)
103{
104    status_t result;
105
106	AcquireLock(timeout, &result);
107    return result;
108}
109
110
111
112void
113BLocker::Unlock()
114{
115	// If the thread currently holds the lockdecrement
116	if (IsLocked()) {
117		// Decrement the number of outstanding locks this thread holds
118		// on this BLocker.
119		fRecursiveCount--;
120
121		// If the recursive count is now at 0, that means the BLocker has
122		// been released by the thread.
123		if (fRecursiveCount == 0) {
124			// The BLocker is no longer owned by any thread.
125			fLockOwner = B_ERROR;
126
127    		// Decrement the benaphore count and store the undecremented
128    		// value in oldBenaphoreCount.
129			int32 oldBenaphoreCount = atomic_add(&fBenaphoreCount, -1);
130
131			// If the oldBenaphoreCount is greater than 1, then there is
132			// at lease one thread waiting for the lock in the case of a
133			// benaphore.
134   		    if (oldBenaphoreCount > 1) {
135 				// Since there are threads waiting for the lock, it must
136 				// be released.  Note, the old benaphore count will always be
137 				// greater than 1 for a semaphore so the release is always done.
138    			release_sem(fSemaphoreID);
139	    	}
140	    }
141    }
142}
143
144
145thread_id
146BLocker::LockingThread() const
147{
148    return fLockOwner;
149}
150
151
152bool
153BLocker::IsLocked() const
154{
155	// This member returns true if the calling thread holds the lock.
156	// The easiest way to determine this is to compare the result of
157	// find_thread() to the fLockOwner.
158    return find_thread(NULL) == fLockOwner;
159}
160
161
162int32
163BLocker::CountLocks() const
164{
165    return fRecursiveCount;
166}
167
168
169int32
170BLocker::CountLockRequests() const
171{
172    return fBenaphoreCount;
173}
174
175
176sem_id
177BLocker::Sem() const
178{
179    return fSemaphoreID;
180}
181
182
183void
184BLocker::InitLocker(const char *name, bool benaphore)
185{
186	if (name == NULL)
187		name = "some BLocker";
188
189	if (benaphore && !BLOCKER_ALWAYS_SEMAPHORE_STYLE) {
190		// Because this is a benaphore, initialize the benaphore count and
191		// create the semaphore.  Because this is a benaphore, the semaphore
192		// count starts at 0 (ie acquired).
193		fBenaphoreCount = 0;
194		fSemaphoreID = create_sem(0, name);
195	} else {
196		// Because this is a semaphore, initialize the benaphore count to -1
197		// and create the semaphore.  Because this is semaphore style, the
198		// semaphore count starts at 1 so that one thread can acquire it and
199		// the next thread to acquire it will block.
200		fBenaphoreCount = 1;
201		fSemaphoreID = create_sem(1, name);
202	}
203
204	// The lock is currently not acquired so there is no owner.
205	fLockOwner = B_ERROR;
206
207	// The lock is currently not acquired so the recursive count is zero.
208	fRecursiveCount = 0;
209}
210
211
212bool
213BLocker::AcquireLock(bigtime_t timeout, status_t *error)
214{
215	// By default, return no error.
216	status_t status = B_OK;
217
218	// Only try to acquire the lock if the thread doesn't already own it.
219	if (!IsLocked()) {
220		// Increment the benaphore count and test to see if it was already greater
221		// than 0.  If it is greater than 0, then some thread already has the
222		// benaphore or the style is a semaphore.  Either way, we need to acquire
223		// the semaphore in this case.
224		int32 oldBenaphoreCount = atomic_add(&fBenaphoreCount, 1);
225		if (oldBenaphoreCount > 0) {
226			do {
227				status = acquire_sem_etc(fSemaphoreID, 1, B_RELATIVE_TIMEOUT,
228					timeout);
229			} while (status == B_INTERRUPTED);
230
231			// Note, if the lock here does time out, the benaphore count
232			// is not decremented.  By doing this, the benaphore count will
233			// never go back to zero.  This means that the locking essentially
234			// changes to semaphore style if this was a benaphore.
235			//
236			// Doing the decrement of the benaphore count when the acquisition
237			// fails is a risky thing to do.  If you decrement the counter at
238			// the same time the thread which holds the benaphore does an
239			// Unlock(), there is serious risk of a race condition.
240			//
241			// If the Unlock() sees a positive count and releases the semaphore
242			// and then the timed out thread decrements the count to 0, there
243			// is no one to take the semaphore.  The next two threads will be
244			// able to acquire the benaphore at the same time!  The first will
245			// increment the counter and acquire the lock.  The second will
246			// acquire the semaphore and therefore the lock.  Not good.
247			//
248			// This has been discussed on the becodetalk mailing list and
249			// Trey from Be had this to say:
250			//
251			// I looked at the LockWithTimeout() code, and it does not have
252			// _this_ (ie the race condition) problem.  It circumvents it by
253			// NOT doing the atomic_add(&count, -1) if the semaphore
254			// acquisition fails.  This means that if a
255			// BLocker::LockWithTimeout() times out, all other Lock*() attempts
256			// turn into guaranteed semaphore grabs, _with_ the overhead of a
257			// (now) useless atomic_add().
258			//
259			// Given Trey's comments, it looks like Be took the same approach
260			// I did.  The output of CountLockRequests() of Be's implementation
261			// confirms Trey's comments also.
262			//
263			// Finally some thoughts for the future with this code:
264			//   - If 2^31 timeouts occur on a 32-bit machine (ie today),
265			//     the benaphore count will wrap to a negative number.  This
266			//     would have unknown consequences on the ability of the BLocker
267			//     to continue to function.
268			//
269		}
270	}
271
272	// If the lock has successfully been acquired.
273	if (status == B_OK) {
274		// Set the lock owner to this thread and increment the recursive count
275		// by one.  The recursive count is incremented because one more Unlock()
276		// is now required to release the lock (ie, 0 => 1, 1 => 2 etc).
277		fLockOwner = find_thread(NULL);
278		fRecursiveCount++;
279	}
280
281	if (error != NULL)
282		*error = status;
283
284	// Return true if the lock has been acquired.
285	return (status == B_OK);
286}
287