1## BeOS Generic Makefile v2.01 ##
2
3## Fill in this file to specify the project being created, and the referenced
4## makefile-engine will do all of the hard work for you.  This handles both
5## Intel and PowerPC builds of the BeOS.
6
7## Application Specific Settings ---------------------------------------------
8
9# specify the name of the binary
10NAME= Flanger.media_addon
11
12# specify the type of binary
13#	APP:	Application
14#	SHARED:	Shared library or add-on
15#	STATIC:	Static library archive
16#	DRIVER: Kernel Driver
17TYPE= SHARED 
18
19#	add support for new Pe and Eddie features
20#	to fill in generic makefile
21
22#%{
23# @src->@ 
24
25#	specify the source files to use
26#	full paths or paths relative to the makefile can be included
27# 	all files, regardless of directory, will have their object
28#	files created in the common object directory.
29#	Note that this means this makefile will not work correctly
30#	if two source files with the same name (source.c or source.cpp)
31#	are included from different directories.  Also note that spaces
32#	in folder names do not work well with this makefile.
33SRCS= FlangerApp.cpp \
34	FlangerAddOn.cpp \
35	FlangerNode.cpp \
36	../common/AudioBuffer.cpp \
37	../common/MediaNodeControlApp.cpp \
38	../common/RawBuffer.cpp \
39	../common/SoundUtils.cpp
40
41#	specify the resource files to use
42#	full path or a relative path to the resource file can be used.
43RSRCS= 
44
45# @<-src@ 
46#%}
47
48#	end support for Pe and Eddie
49
50#	specify additional libraries to link against
51#	there are two acceptable forms of library specifications
52#	-	if your library follows the naming pattern of:
53#		libXXX.so or libXXX.a you can simply specify XXX
54#		library: libbe.so entry: be
55#		
56#	- 	if your library does not follow the standard library
57#		naming scheme you need to specify the path to the library
58#		and it's name
59#		library: my_lib.a entry: my_lib.a or path/my_lib.a
60LIBS= be media
61
62#	specify additional paths to directories following the standard
63#	libXXX.so or libXXX.a naming scheme.  You can specify full paths
64#	or paths relative to the makefile.  The paths included may not
65#	be recursive, so include all of the paths where libraries can
66#	be found.  Directories where source files are found are
67#	automatically included.
68LIBPATHS= 
69
70#	additional paths to look for system headers
71#	thes use the form: #include <header>
72#	source file directories are NOT auto-included here
73SYSTEM_INCLUDE_PATHS = 
74
75#	additional paths to look for local headers
76#	thes use the form: #include "header"
77#	source file directories are automatically included
78LOCAL_INCLUDE_PATHS = 
79
80#	specify the level of optimization that you desire
81#	NONE, SOME, FULL
82OPTIMIZE= FULL 
83
84#	specify any preprocessor symbols to be defined.  The symbols
85#	will be set to a value of 1.  For example specify DEBUG if you want
86#	DEBUG=1 to be set when compiling.
87DEFINES= DEBUG=1
88
89#	specify special warning levels
90#	if unspecified default warnings will be used
91#	NONE = supress all warnings
92#	ALL = enable all warnings
93WARNINGS = ALL
94
95#	specify whether image symbols will be created
96#	so that stack crawls in the debugger are meaningful
97#	if TRUE symbols will be created
98SYMBOLS = TRUE
99
100#	specify debug settings
101#	if TRUE will allow application to be run from
102#	a source-level debugger
103DEBUGGER = #TRUE
104
105#	specify additional compiler flags for all files
106COMPILER_FLAGS =
107
108#	specify additional linker flags
109LINKER_FLAGS =
110
111
112## include the makefile-engine
113include /boot/develop/etc/makefile-engine
114