1## BeOS Generic Makefile v2.01 ## 2 3## Fill in this file to specify the project being created, and the referenced 4## makefile-engine will do all of the hard work for you. This handles both 5## Intel and PowerPC builds of the BeOS. 6 7## Application Specific Settings --------------------------------------------- 8 9# specify the name of the binary 10NAME= Flanger.media_addon 11 12# specify the type of binary 13# APP: Application 14# SHARED: Shared library or add-on 15# STATIC: Static library archive 16# DRIVER: Kernel Driver 17TYPE= SHARED 18 19# add support for new Pe and Eddie features 20# to fill in generic makefile 21 22#%{ 23# @src->@ 24 25# specify the source files to use 26# full paths or paths relative to the makefile can be included 27# all files, regardless of directory, will have their object 28# files created in the common object directory. 29# Note that this means this makefile will not work correctly 30# if two source files with the same name (source.c or source.cpp) 31# are included from different directories. Also note that spaces 32# in folder names do not work well with this makefile. 33SRCS= FlangerApp.cpp \ 34 FlangerAddOn.cpp \ 35 FlangerNode.cpp \ 36 ../common/AudioBuffer.cpp \ 37 ../common/MediaNodeControlApp.cpp \ 38 ../common/RawBuffer.cpp \ 39 ../common/SoundUtils.cpp 40 41# specify the resource files to use 42# full path or a relative path to the resource file can be used. 43RSRCS= 44 45# @<-src@ 46#%} 47 48# end support for Pe and Eddie 49 50# specify additional libraries to link against 51# there are two acceptable forms of library specifications 52# - if your library follows the naming pattern of: 53# libXXX.so or libXXX.a you can simply specify XXX 54# library: libbe.so entry: be 55# 56# - if your library does not follow the standard library 57# naming scheme you need to specify the path to the library 58# and it's name 59# library: my_lib.a entry: my_lib.a or path/my_lib.a 60LIBS= be media 61 62# specify additional paths to directories following the standard 63# libXXX.so or libXXX.a naming scheme. You can specify full paths 64# or paths relative to the makefile. The paths included may not 65# be recursive, so include all of the paths where libraries can 66# be found. Directories where source files are found are 67# automatically included. 68LIBPATHS= 69 70# additional paths to look for system headers 71# thes use the form: #include <header> 72# source file directories are NOT auto-included here 73SYSTEM_INCLUDE_PATHS = 74 75# additional paths to look for local headers 76# thes use the form: #include "header" 77# source file directories are automatically included 78LOCAL_INCLUDE_PATHS = 79 80# specify the level of optimization that you desire 81# NONE, SOME, FULL 82OPTIMIZE= FULL 83 84# specify any preprocessor symbols to be defined. The symbols 85# will be set to a value of 1. For example specify DEBUG if you want 86# DEBUG=1 to be set when compiling. 87DEFINES= DEBUG=1 88 89# specify special warning levels 90# if unspecified default warnings will be used 91# NONE = supress all warnings 92# ALL = enable all warnings 93WARNINGS = ALL 94 95# specify whether image symbols will be created 96# so that stack crawls in the debugger are meaningful 97# if TRUE symbols will be created 98SYMBOLS = TRUE 99 100# specify debug settings 101# if TRUE will allow application to be run from 102# a source-level debugger 103DEBUGGER = #TRUE 104 105# specify additional compiler flags for all files 106COMPILER_FLAGS = 107 108# specify additional linker flags 109LINKER_FLAGS = 110 111 112## include the makefile-engine 113include /boot/develop/etc/makefile-engine 114