1/////////////////////////////////////////////////////////////////////////// 2// 3// Copyright (c) 2003, Industrial Light & Magic, a division of Lucas 4// Digital Ltd. LLC 5// 6// All rights reserved. 7// 8// Redistribution and use in source and binary forms, with or without 9// modification, are permitted provided that the following conditions are 10// met: 11// * Redistributions of source code must retain the above copyright 12// notice, this list of conditions and the following disclaimer. 13// * Redistributions in binary form must reproduce the above 14// copyright notice, this list of conditions and the following disclaimer 15// in the documentation and/or other materials provided with the 16// distribution. 17// * Neither the name of Industrial Light & Magic nor the names of 18// its contributors may be used to endorse or promote products derived 19// from this software without specific prior written permission. 20// 21// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 22// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 23// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 24// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 25// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 26// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 27// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 28// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 29// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 30// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 31// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 32// 33/////////////////////////////////////////////////////////////////////////// 34 35 36//----------------------------------------------------------------------------- 37// 38// Optional Standard Attributes 39// 40//----------------------------------------------------------------------------- 41 42#include <ImfStandardAttributes.h> 43 44 45#define IMF_STRING(name) #name 46 47#define IMF_STD_ATTRIBUTE_IMP(name,suffix,type) \ 48 \ 49 void \ 50 add##suffix (Header &header, const type &value) \ 51 { \ 52 header.insert (IMF_STRING (name), TypedAttribute<type> (value)); \ 53 } \ 54 \ 55 bool \ 56 has##suffix (const Header &header) \ 57 { \ 58 return header.findTypedAttribute <TypedAttribute <type> > \ 59 (IMF_STRING (name)) != 0; \ 60 } \ 61 \ 62 const TypedAttribute<type> & \ 63 name##Attribute (const Header &header) \ 64 { \ 65 return header.typedAttribute <TypedAttribute <type> > \ 66 (IMF_STRING (name)); \ 67 } \ 68 \ 69 TypedAttribute<type> & \ 70 name##Attribute (Header &header) \ 71 { \ 72 return header.typedAttribute <TypedAttribute <type> > \ 73 (IMF_STRING (name)); \ 74 } \ 75 \ 76 const type & \ 77 name (const Header &header) \ 78 { \ 79 return name##Attribute(header).value(); \ 80 } \ 81 \ 82 type & \ 83 name (Header &header) \ 84 { \ 85 return name##Attribute(header).value(); \ 86 } 87 88 89namespace Imf { 90 91 92IMF_STD_ATTRIBUTE_IMP (chromaticities, Chromaticities, Chromaticities) 93IMF_STD_ATTRIBUTE_IMP (whiteLuminance, WhiteLuminance, float) 94IMF_STD_ATTRIBUTE_IMP (adoptedNeutral, AdoptedNeutral, Imath::V2f) 95IMF_STD_ATTRIBUTE_IMP (renderingTransform, RenderingTransform, std::string) 96IMF_STD_ATTRIBUTE_IMP (lookModTransform, LookModTransform, std::string) 97IMF_STD_ATTRIBUTE_IMP (xDensity, XDensity, float) 98IMF_STD_ATTRIBUTE_IMP (owner, Owner, std::string) 99IMF_STD_ATTRIBUTE_IMP (comments, Comments, std::string) 100IMF_STD_ATTRIBUTE_IMP (capDate, CapDate, std::string) 101IMF_STD_ATTRIBUTE_IMP (utcOffset, UtcOffset, float) 102IMF_STD_ATTRIBUTE_IMP (longitude, Longitude, float) 103IMF_STD_ATTRIBUTE_IMP (latitude, Latitude, float) 104IMF_STD_ATTRIBUTE_IMP (altitude, Altitude, float) 105IMF_STD_ATTRIBUTE_IMP (focus, Focus, float) 106IMF_STD_ATTRIBUTE_IMP (expTime, ExpTime, float) 107IMF_STD_ATTRIBUTE_IMP (aperture, Aperture, float) 108IMF_STD_ATTRIBUTE_IMP (isoSpeed, IsoSpeed, float) 109IMF_STD_ATTRIBUTE_IMP (envmap, Envmap, Envmap) 110IMF_STD_ATTRIBUTE_IMP (keyCode, KeyCode, KeyCode) 111IMF_STD_ATTRIBUTE_IMP (timeCode, TimeCode, TimeCode) 112IMF_STD_ATTRIBUTE_IMP (wrapmodes, Wrapmodes, std::string) 113IMF_STD_ATTRIBUTE_IMP (framesPerSecond, FramesPerSecond, Rational) 114 115 116} // namespace Imf 117