1/////////////////////////////////////////////////////////////////////////// 2// 3// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas 4// Digital Ltd. LLC 5// 6// All rights reserved. 7// 8// Redistribution and use in source and binary forms, with or without 9// modification, are permitted provided that the following conditions are 10// met: 11// * Redistributions of source code must retain the above copyright 12// notice, this list of conditions and the following disclaimer. 13// * Redistributions in binary form must reproduce the above 14// copyright notice, this list of conditions and the following disclaimer 15// in the documentation and/or other materials provided with the 16// distribution. 17// * Neither the name of Industrial Light & Magic nor the names of 18// its contributors may be used to endorse or promote products derived 19// from this software without specific prior written permission. 20// 21// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 22// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 23// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 24// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 25// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 26// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 27// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 28// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 29// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 30// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 31// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 32// 33/////////////////////////////////////////////////////////////////////////// 34 35 36 37//----------------------------------------------------------------------------- 38// 39// class Box2iAttribute 40// class Box2fAttribute 41// 42//----------------------------------------------------------------------------- 43 44#include <ImfBoxAttribute.h> 45 46 47namespace Imf { 48 49 50template <> 51const char * 52Box2iAttribute::staticTypeName () 53{ 54 return "box2i"; 55} 56 57 58template <> 59void 60Box2iAttribute::writeValueTo (OStream &os, int version) const 61{ 62 Xdr::write <StreamIO> (os, _value.min.x); 63 Xdr::write <StreamIO> (os, _value.min.y); 64 Xdr::write <StreamIO> (os, _value.max.x); 65 Xdr::write <StreamIO> (os, _value.max.y); 66} 67 68 69template <> 70void 71Box2iAttribute::readValueFrom (IStream &is, int size, int version) 72{ 73 Xdr::read <StreamIO> (is, _value.min.x); 74 Xdr::read <StreamIO> (is, _value.min.y); 75 Xdr::read <StreamIO> (is, _value.max.x); 76 Xdr::read <StreamIO> (is, _value.max.y); 77} 78 79 80template <> 81const char * 82Box2fAttribute::staticTypeName () 83{ 84 return "box2f"; 85} 86 87 88template <> 89void 90Box2fAttribute::writeValueTo (OStream &os, int version) const 91{ 92 Xdr::write <StreamIO> (os, _value.min.x); 93 Xdr::write <StreamIO> (os, _value.min.y); 94 Xdr::write <StreamIO> (os, _value.max.x); 95 Xdr::write <StreamIO> (os, _value.max.y); 96} 97 98 99template <> 100void 101Box2fAttribute::readValueFrom (IStream &is, int size, int version) 102{ 103 Xdr::read <StreamIO> (is, _value.min.x); 104 Xdr::read <StreamIO> (is, _value.min.y); 105 Xdr::read <StreamIO> (is, _value.max.x); 106 Xdr::read <StreamIO> (is, _value.max.y); 107} 108 109 110} // namespace Imf 111