1///////////////////////////////////////////////////////////////////////////
2//
3// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
4// Digital Ltd. LLC
5//
6// All rights reserved.
7//
8// Redistribution and use in source and binary forms, with or without
9// modification, are permitted provided that the following conditions are
10// met:
11// *       Redistributions of source code must retain the above copyright
12// notice, this list of conditions and the following disclaimer.
13// *       Redistributions in binary form must reproduce the above
14// copyright notice, this list of conditions and the following disclaimer
15// in the documentation and/or other materials provided with the
16// distribution.
17// *       Neither the name of Industrial Light & Magic nor the names of
18// its contributors may be used to endorse or promote products derived
19// from this software without specific prior written permission.
20//
21// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
24// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32//
33///////////////////////////////////////////////////////////////////////////
34
35
36
37//-----------------------------------------------------------------------------
38//
39//	class Box2iAttribute
40//	class Box2fAttribute
41//
42//-----------------------------------------------------------------------------
43
44#include <ImfBoxAttribute.h>
45
46
47namespace Imf {
48
49
50template <>
51const char *
52Box2iAttribute::staticTypeName ()
53{
54    return "box2i";
55}
56
57
58template <>
59void
60Box2iAttribute::writeValueTo (OStream &os, int version) const
61{
62    Xdr::write <StreamIO> (os, _value.min.x);
63    Xdr::write <StreamIO> (os, _value.min.y);
64    Xdr::write <StreamIO> (os, _value.max.x);
65    Xdr::write <StreamIO> (os, _value.max.y);
66}
67
68
69template <>
70void
71Box2iAttribute::readValueFrom (IStream &is, int size, int version)
72{
73    Xdr::read <StreamIO> (is, _value.min.x);
74    Xdr::read <StreamIO> (is, _value.min.y);
75    Xdr::read <StreamIO> (is, _value.max.x);
76    Xdr::read <StreamIO> (is, _value.max.y);
77}
78
79
80template <>
81const char *
82Box2fAttribute::staticTypeName ()
83{
84    return "box2f";
85}
86
87
88template <>
89void
90Box2fAttribute::writeValueTo (OStream &os, int version) const
91{
92    Xdr::write <StreamIO> (os, _value.min.x);
93    Xdr::write <StreamIO> (os, _value.min.y);
94    Xdr::write <StreamIO> (os, _value.max.x);
95    Xdr::write <StreamIO> (os, _value.max.y);
96}
97
98
99template <>
100void
101Box2fAttribute::readValueFrom (IStream &is, int size, int version)
102{
103    Xdr::read <StreamIO> (is, _value.min.x);
104    Xdr::read <StreamIO> (is, _value.min.y);
105    Xdr::read <StreamIO> (is, _value.max.x);
106    Xdr::read <StreamIO> (is, _value.max.y);
107}
108
109
110} // namespace Imf
111