1/* 2 3Copyright (c) 2002, Calum Robinson 4All rights reserved. 5 6Redistribution and use in source and binary forms, with or without 7modification, are permitted provided that the following conditions are met: 8 9* Redistributions of source code must retain the above copyright notice, this 10 list of conditions and the following disclaimer. 11 12* Redistributions in binary form must reproduce the above copyright notice, 13 this list of conditions and the following disclaimer in the documentation 14 and/or other materials provided with the distribution. 15 16* Neither the name of the author nor the names of its contributors may be used 17 to endorse or promote products derived from this software without specific 18 prior written permission. 19 20THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 21ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 22WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 23DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR 24ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 25(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 26LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON 27ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 28(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 29SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 30 31*/ 32#ifndef _SMOKE_H_ 33#define _SMOKE_H_ 34 35struct flurry_info_t; 36 37#define NUMSMOKEPARTICLES 3600 38 39typedef union { 40 float f[4]; 41} floatToVector; 42 43typedef union { 44 unsigned int i[4]; 45} intToVector; 46 47typedef struct SmokeParticleV 48{ 49 floatToVector color[4]; 50 floatToVector position[3]; 51 floatToVector oldposition[3]; 52 floatToVector delta[3]; 53 intToVector dead; 54 floatToVector time; 55 intToVector animFrame; 56} SmokeParticleV; 57 58typedef struct SmokeV 59{ 60 SmokeParticleV p[NUMSMOKEPARTICLES/4]; 61 int nextParticle; 62 int nextSubParticle; 63 float lastParticleTime; 64 int firstTime; 65 long frame; 66 float old[3]; 67 floatToVector seraphimVertices[NUMSMOKEPARTICLES*2+1]; 68 floatToVector seraphimColors[NUMSMOKEPARTICLES*4+1]; 69 float seraphimTextures[NUMSMOKEPARTICLES*2*4]; 70} SmokeV; 71 72void InitSmoke(SmokeV *s); 73void UpdateSmoke_ScalarBase(flurry_info_t *flurry, SmokeV *s); 74void DrawSmoke_Scalar(flurry_info_t *flurry, SmokeV *s, float); 75 76#endif // _SMOKE_H_ 77