1/* { dg-do compile } */
2/* { dg-require-effective-target vect_int } */
3
4void intf_pcmPlayEffect(int *src, int *dst, int size) {
5 int i;
6 for (i = 0; i < size; i++)
7  *dst++ = *src & 0x80 ? (*src++ & 0x7f) : -*src++;
8}
9
10/* { dg-final { cleanup-tree-dump "vect" } } */
11