1/* { dg-do compile } */ 2/* { dg-require-effective-target vect_int } */ 3 4void intf_pcmPlayEffect(int *src, int *dst, int size) { 5 int i; 6 for (i = 0; i < size; i++) 7 *dst++ = *src & 0x80 ? (*src++ & 0x7f) : -*src++; 8} 9 10/* { dg-final { cleanup-tree-dump "vect" } } */ 11