1/*	$NetBSD: fpu_sqrt.c,v 1.4 2005/12/11 12:18:42 christos Exp $ */
2
3/*-
4 * SPDX-License-Identifier: BSD-3-Clause
5 *
6 * Copyright (c) 1992, 1993
7 *	The Regents of the University of California.  All rights reserved.
8 *
9 * This software was developed by the Computer Systems Engineering group
10 * at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and
11 * contributed to Berkeley.
12 *
13 * All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 *	This product includes software developed by the University of
16 *	California, Lawrence Berkeley Laboratory.
17 *
18 * Redistribution and use in source and binary forms, with or without
19 * modification, are permitted provided that the following conditions
20 * are met:
21 * 1. Redistributions of source code must retain the above copyright
22 *    notice, this list of conditions and the following disclaimer.
23 * 2. Redistributions in binary form must reproduce the above copyright
24 *    notice, this list of conditions and the following disclaimer in the
25 *    documentation and/or other materials provided with the distribution.
26 * 3. Neither the name of the University nor the names of its contributors
27 *    may be used to endorse or promote products derived from this software
28 *    without specific prior written permission.
29 *
30 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
31 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
32 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
33 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
34 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
35 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
36 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
37 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
38 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
39 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
40 * SUCH DAMAGE.
41 */
42
43/*
44 * Perform an FPU square root (return sqrt(x)).
45 */
46
47#include <sys/types.h>
48#include <sys/systm.h>
49
50#include <machine/fpu.h>
51
52#include <powerpc/fpu/fpu_arith.h>
53#include <powerpc/fpu/fpu_emu.h>
54
55/*
56 * Our task is to calculate the square root of a floating point number x0.
57 * This number x normally has the form:
58 *
59 *		    exp
60 *	x = mant * 2		(where 1 <= mant < 2 and exp is an integer)
61 *
62 * This can be left as it stands, or the mantissa can be doubled and the
63 * exponent decremented:
64 *
65 *			  exp-1
66 *	x = (2 * mant) * 2	(where 2 <= 2 * mant < 4)
67 *
68 * If the exponent `exp' is even, the square root of the number is best
69 * handled using the first form, and is by definition equal to:
70 *
71 *				exp/2
72 *	sqrt(x) = sqrt(mant) * 2
73 *
74 * If exp is odd, on the other hand, it is convenient to use the second
75 * form, giving:
76 *
77 *				    (exp-1)/2
78 *	sqrt(x) = sqrt(2 * mant) * 2
79 *
80 * In the first case, we have
81 *
82 *	1 <= mant < 2
83 *
84 * and therefore
85 *
86 *	sqrt(1) <= sqrt(mant) < sqrt(2)
87 *
88 * while in the second case we have
89 *
90 *	2 <= 2*mant < 4
91 *
92 * and therefore
93 *
94 *	sqrt(2) <= sqrt(2*mant) < sqrt(4)
95 *
96 * so that in any case, we are sure that
97 *
98 *	sqrt(1) <= sqrt(n * mant) < sqrt(4),	n = 1 or 2
99 *
100 * or
101 *
102 *	1 <= sqrt(n * mant) < 2,		n = 1 or 2.
103 *
104 * This root is therefore a properly formed mantissa for a floating
105 * point number.  The exponent of sqrt(x) is either exp/2 or (exp-1)/2
106 * as above.  This leaves us with the problem of finding the square root
107 * of a fixed-point number in the range [1..4).
108 *
109 * Though it may not be instantly obvious, the following square root
110 * algorithm works for any integer x of an even number of bits, provided
111 * that no overflows occur:
112 *
113 *	let q = 0
114 *	for k = NBITS-1 to 0 step -1 do -- for each digit in the answer...
115 *		x *= 2			-- multiply by radix, for next digit
116 *		if x >= 2q + 2^k then	-- if adding 2^k does not
117 *			x -= 2q + 2^k	-- exceed the correct root,
118 *			q += 2^k	-- add 2^k and adjust x
119 *		fi
120 *	done
121 *	sqrt = q / 2^(NBITS/2)		-- (and any remainder is in x)
122 *
123 * If NBITS is odd (so that k is initially even), we can just add another
124 * zero bit at the top of x.  Doing so means that q is not going to acquire
125 * a 1 bit in the first trip around the loop (since x0 < 2^NBITS).  If the
126 * final value in x is not needed, or can be off by a factor of 2, this is
127 * equivalant to moving the `x *= 2' step to the bottom of the loop:
128 *
129 *	for k = NBITS-1 to 0 step -1 do if ... fi; x *= 2; done
130 *
131 * and the result q will then be sqrt(x0) * 2^floor(NBITS / 2).
132 * (Since the algorithm is destructive on x, we will call x's initial
133 * value, for which q is some power of two times its square root, x0.)
134 *
135 * If we insert a loop invariant y = 2q, we can then rewrite this using
136 * C notation as:
137 *
138 *	q = y = 0; x = x0;
139 *	for (k = NBITS; --k >= 0;) {
140 * #if (NBITS is even)
141 *		x *= 2;
142 * #endif
143 *		t = y + (1 << k);
144 *		if (x >= t) {
145 *			x -= t;
146 *			q += 1 << k;
147 *			y += 1 << (k + 1);
148 *		}
149 * #if (NBITS is odd)
150 *		x *= 2;
151 * #endif
152 *	}
153 *
154 * If x0 is fixed point, rather than an integer, we can simply alter the
155 * scale factor between q and sqrt(x0).  As it happens, we can easily arrange
156 * for the scale factor to be 2**0 or 1, so that sqrt(x0) == q.
157 *
158 * In our case, however, x0 (and therefore x, y, q, and t) are multiword
159 * integers, which adds some complication.  But note that q is built one
160 * bit at a time, from the top down, and is not used itself in the loop
161 * (we use 2q as held in y instead).  This means we can build our answer
162 * in an integer, one word at a time, which saves a bit of work.  Also,
163 * since 1 << k is always a `new' bit in q, 1 << k and 1 << (k+1) are
164 * `new' bits in y and we can set them with an `or' operation rather than
165 * a full-blown multiword add.
166 *
167 * We are almost done, except for one snag.  We must prove that none of our
168 * intermediate calculations can overflow.  We know that x0 is in [1..4)
169 * and therefore the square root in q will be in [1..2), but what about x,
170 * y, and t?
171 *
172 * We know that y = 2q at the beginning of each loop.  (The relation only
173 * fails temporarily while y and q are being updated.)  Since q < 2, y < 4.
174 * The sum in t can, in our case, be as much as y+(1<<1) = y+2 < 6, and.
175 * Furthermore, we can prove with a bit of work that x never exceeds y by
176 * more than 2, so that even after doubling, 0 <= x < 8.  (This is left as
177 * an exercise to the reader, mostly because I have become tired of working
178 * on this comment.)
179 *
180 * If our floating point mantissas (which are of the form 1.frac) occupy
181 * B+1 bits, our largest intermediary needs at most B+3 bits, or two extra.
182 * In fact, we want even one more bit (for a carry, to avoid compares), or
183 * three extra.  There is a comment in fpu_emu.h reminding maintainers of
184 * this, so we have some justification in assuming it.
185 */
186struct fpn *
187fpu_sqrt(struct fpemu *fe)
188{
189	struct fpn *x = &fe->fe_f1;
190	u_int bit, q, tt;
191	u_int x0, x1, x2, x3;
192	u_int y0, y1, y2, y3;
193	u_int d0, d1, d2, d3;
194	int e;
195	FPU_DECL_CARRY;
196
197	/*
198	 * Take care of special cases first.  In order:
199	 *
200	 *	sqrt(NaN) = NaN
201	 *	sqrt(+0) = +0
202	 *	sqrt(-0) = -0
203	 *	sqrt(x < 0) = NaN	(including sqrt(-Inf))
204	 *	sqrt(+Inf) = +Inf
205	 *
206	 * Then all that remains are numbers with mantissas in [1..2).
207	 */
208	DPRINTF(FPE_REG, ("fpu_sqer:\n"));
209	DUMPFPN(FPE_REG, x);
210	DPRINTF(FPE_REG, ("=>\n"));
211	if (ISNAN(x)) {
212		fe->fe_cx |= FPSCR_VXSNAN;
213		DUMPFPN(FPE_REG, x);
214		return (x);
215	}
216	if (ISZERO(x)) {
217		fe->fe_cx |= FPSCR_ZX;
218		x->fp_class = FPC_INF;
219		DUMPFPN(FPE_REG, x);
220		return (x);
221	}
222	if (x->fp_sign) {
223		fe->fe_cx |= FPSCR_VXSQRT;
224		return (fpu_newnan(fe));
225	}
226	if (ISINF(x)) {
227		DUMPFPN(FPE_REG, x);
228		return (x);
229	}
230
231	/*
232	 * Calculate result exponent.  As noted above, this may involve
233	 * doubling the mantissa.  We will also need to double x each
234	 * time around the loop, so we define a macro for this here, and
235	 * we break out the multiword mantissa.
236	 */
237#ifdef FPU_SHL1_BY_ADD
238#define	DOUBLE_X { \
239	FPU_ADDS(x3, x3, x3); FPU_ADDCS(x2, x2, x2); \
240	FPU_ADDCS(x1, x1, x1); FPU_ADDC(x0, x0, x0); \
241}
242#else
243#define	DOUBLE_X { \
244	x0 = (x0 << 1) | (x1 >> 31); x1 = (x1 << 1) | (x2 >> 31); \
245	x2 = (x2 << 1) | (x3 >> 31); x3 <<= 1; \
246}
247#endif
248#if (FP_NMANT & 1) != 0
249# define ODD_DOUBLE	DOUBLE_X
250# define EVEN_DOUBLE	/* nothing */
251#else
252# define ODD_DOUBLE	/* nothing */
253# define EVEN_DOUBLE	DOUBLE_X
254#endif
255	x0 = x->fp_mant[0];
256	x1 = x->fp_mant[1];
257	x2 = x->fp_mant[2];
258	x3 = x->fp_mant[3];
259	e = x->fp_exp;
260	if (e & 1)		/* exponent is odd; use sqrt(2mant) */
261		DOUBLE_X;
262	/* THE FOLLOWING ASSUMES THAT RIGHT SHIFT DOES SIGN EXTENSION */
263	x->fp_exp = e >> 1;	/* calculates (e&1 ? (e-1)/2 : e/2 */
264
265	/*
266	 * Now calculate the mantissa root.  Since x is now in [1..4),
267	 * we know that the first trip around the loop will definitely
268	 * set the top bit in q, so we can do that manually and start
269	 * the loop at the next bit down instead.  We must be sure to
270	 * double x correctly while doing the `known q=1.0'.
271	 *
272	 * We do this one mantissa-word at a time, as noted above, to
273	 * save work.  To avoid `(1U << 31) << 1', we also do the top bit
274	 * outside of each per-word loop.
275	 *
276	 * The calculation `t = y + bit' breaks down into `t0 = y0, ...,
277	 * t3 = y3, t? |= bit' for the appropriate word.  Since the bit
278	 * is always a `new' one, this means that three of the `t?'s are
279	 * just the corresponding `y?'; we use `#define's here for this.
280	 * The variable `tt' holds the actual `t?' variable.
281	 */
282
283	/* calculate q0 */
284#define	t0 tt
285	bit = FP_1;
286	EVEN_DOUBLE;
287	/* if (x >= (t0 = y0 | bit)) { */	/* always true */
288		q = bit;
289		x0 -= bit;
290		y0 = bit << 1;
291	/* } */
292	ODD_DOUBLE;
293	while ((bit >>= 1) != 0) {	/* for remaining bits in q0 */
294		EVEN_DOUBLE;
295		t0 = y0 | bit;		/* t = y + bit */
296		if (x0 >= t0) {		/* if x >= t then */
297			x0 -= t0;	/*	x -= t */
298			q |= bit;	/*	q += bit */
299			y0 |= bit << 1;	/*	y += bit << 1 */
300		}
301		ODD_DOUBLE;
302	}
303	x->fp_mant[0] = q;
304#undef t0
305
306	/* calculate q1.  note (y0&1)==0. */
307#define t0 y0
308#define t1 tt
309	q = 0;
310	y1 = 0;
311	bit = 1 << 31;
312	EVEN_DOUBLE;
313	t1 = bit;
314	FPU_SUBS(d1, x1, t1);
315	FPU_SUBC(d0, x0, t0);		/* d = x - t */
316	if ((int)d0 >= 0) {		/* if d >= 0 (i.e., x >= t) then */
317		x0 = d0, x1 = d1;	/*	x -= t */
318		q = bit;		/*	q += bit */
319		y0 |= 1;		/*	y += bit << 1 */
320	}
321	ODD_DOUBLE;
322	while ((bit >>= 1) != 0) {	/* for remaining bits in q1 */
323		EVEN_DOUBLE;		/* as before */
324		t1 = y1 | bit;
325		FPU_SUBS(d1, x1, t1);
326		FPU_SUBC(d0, x0, t0);
327		if ((int)d0 >= 0) {
328			x0 = d0, x1 = d1;
329			q |= bit;
330			y1 |= bit << 1;
331		}
332		ODD_DOUBLE;
333	}
334	x->fp_mant[1] = q;
335#undef t1
336
337	/* calculate q2.  note (y1&1)==0; y0 (aka t0) is fixed. */
338#define t1 y1
339#define t2 tt
340	q = 0;
341	y2 = 0;
342	bit = 1 << 31;
343	EVEN_DOUBLE;
344	t2 = bit;
345	FPU_SUBS(d2, x2, t2);
346	FPU_SUBCS(d1, x1, t1);
347	FPU_SUBC(d0, x0, t0);
348	if ((int)d0 >= 0) {
349		x0 = d0, x1 = d1, x2 = d2;
350		q = bit;
351		y1 |= 1;		/* now t1, y1 are set in concrete */
352	}
353	ODD_DOUBLE;
354	while ((bit >>= 1) != 0) {
355		EVEN_DOUBLE;
356		t2 = y2 | bit;
357		FPU_SUBS(d2, x2, t2);
358		FPU_SUBCS(d1, x1, t1);
359		FPU_SUBC(d0, x0, t0);
360		if ((int)d0 >= 0) {
361			x0 = d0, x1 = d1, x2 = d2;
362			q |= bit;
363			y2 |= bit << 1;
364		}
365		ODD_DOUBLE;
366	}
367	x->fp_mant[2] = q;
368#undef t2
369
370	/* calculate q3.  y0, t0, y1, t1 all fixed; y2, t2, almost done. */
371#define t2 y2
372#define t3 tt
373	q = 0;
374	y3 = 0;
375	bit = 1 << 31;
376	EVEN_DOUBLE;
377	t3 = bit;
378	FPU_SUBS(d3, x3, t3);
379	FPU_SUBCS(d2, x2, t2);
380	FPU_SUBCS(d1, x1, t1);
381	FPU_SUBC(d0, x0, t0);
382	if ((int)d0 >= 0) {
383		x0 = d0, x1 = d1, x2 = d2; x3 = d3;
384		q = bit;
385		y2 |= 1;
386	}
387	ODD_DOUBLE;
388	while ((bit >>= 1) != 0) {
389		EVEN_DOUBLE;
390		t3 = y3 | bit;
391		FPU_SUBS(d3, x3, t3);
392		FPU_SUBCS(d2, x2, t2);
393		FPU_SUBCS(d1, x1, t1);
394		FPU_SUBC(d0, x0, t0);
395		if ((int)d0 >= 0) {
396			x0 = d0, x1 = d1, x2 = d2; x3 = d3;
397			q |= bit;
398			y3 |= bit << 1;
399		}
400		ODD_DOUBLE;
401	}
402	x->fp_mant[3] = q;
403
404	/*
405	 * The result, which includes guard and round bits, is exact iff
406	 * x is now zero; any nonzero bits in x represent sticky bits.
407	 */
408	x->fp_sticky = x0 | x1 | x2 | x3;
409	DUMPFPN(FPE_REG, x);
410	return (x);
411}
412