1/*- 2 * SPDX-License-Identifier: BSD-3-Clause 3 * 4 * Copyright (c) 1991-1997 S��ren Schmidt 5 * All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer 12 * in this position and unchanged. 13 * 2. Redistributions in binary form must reproduce the above copyright 14 * notice, this list of conditions and the following disclaimer in the 15 * documentation and/or other materials provided with the distribution. 16 * 3. The name of the author may not be used to endorse or promote products 17 * derived from this software without specific prior written permission 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 20 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 21 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 22 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, 23 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 24 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 28 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31#ifndef _VGL_H_ 32#define _VGL_H_ 33 34#include <stdlib.h> 35#include <unistd.h> 36#include <string.h> 37#include <machine/cpufunc.h> 38 39typedef unsigned char byte; 40typedef struct { 41 byte Type; 42 int Xsize, Ysize; 43 int VXsize, VYsize; 44 int Xorigin, Yorigin; 45 byte *Bitmap; 46 int PixelBytes; 47} VGLBitmap; 48 49#define VGLBITMAP_INITIALIZER(t, x, y, bits) \ 50 { (t), (x), (y), (x), (y), 0, 0, (bits), -1 } 51 52/* 53 * Defined Type's 54 */ 55#define MEMBUF 0 56#define VIDBUF4 1 57#define VIDBUF8 2 58#define VIDBUF8X 3 59#define VIDBUF8S 4 60#define VIDBUF4S 5 61#define VIDBUF16 6 /* Direct Color linear buffer */ 62#define VIDBUF24 7 /* Direct Color linear buffer */ 63#define VIDBUF32 8 /* Direct Color linear buffer */ 64#define VIDBUF16S 9 /* Direct Color segmented buffer */ 65#define VIDBUF24S 10 /* Direct Color segmented buffer */ 66#define VIDBUF32S 11 /* Direct Color segmented buffer */ 67#define NOBUF 255 68 69typedef struct VGLText { 70 byte Width, Height; 71 byte *BitmapArray; 72} VGLText; 73 74typedef struct VGLObject { 75 int Id; 76 int Type; 77 int Status; 78 int Xpos, Ypos; 79 int Xhot, Yhot; 80 VGLBitmap *Image; 81 VGLBitmap *Mask; 82 int (*CallBackFunction)(); 83} VGLObject; 84 85#define MOUSE_IMG_SIZE 16 86#define VGL_MOUSEHIDE 0 87#define VGL_MOUSESHOW 1 88#define VGL_MOUSEFREEZE 0 89#define VGL_MOUSEUNFREEZE 1 90#define VGL_DIR_RIGHT 0 91#define VGL_DIR_UP 1 92#define VGL_DIR_LEFT 2 93#define VGL_DIR_DOWN 3 94#define VGL_RAWKEYS 1 95#define VGL_CODEKEYS 2 96#define VGL_XLATEKEYS 3 97 98extern video_adapter_info_t VGLAdpInfo; 99extern video_info_t VGLModeInfo; 100extern VGLBitmap *VGLDisplay; 101extern VGLBitmap VGLVDisplay; 102extern byte *VGLBuf; 103 104/* 105 * Prototypes 106 */ 107/* bitmap.c */ 108int __VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight); 109int VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight); 110VGLBitmap *VGLBitmapCreate(int type, int xsize, int ysize, byte *bits); 111void VGLBitmapDestroy(VGLBitmap *object); 112int VGLBitmapAllocateBits(VGLBitmap *object); 113void VGLBitmapCvt(VGLBitmap *src, VGLBitmap *dst); 114/* keyboard.c */ 115int VGLKeyboardInit(int mode); 116void VGLKeyboardEnd(void); 117int VGLKeyboardGetCh(void); 118/* main.c */ 119void VGLEnd(void); 120int VGLInit(int mode); 121void VGLCheckSwitch(void); 122int VGLSetVScreenSize(VGLBitmap *object, int VXsize, int VYsize); 123int VGLPanScreen(VGLBitmap *object, int x, int y); 124int VGLSetSegment(unsigned int offset); 125/* mouse.c */ 126int __VGLMouseMode(int mode); 127void VGLMouseMode(int mode); 128void VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask); 129void VGLMouseSetStdImage(void); 130int VGLMouseInit(int mode); 131void VGLMouseRestore(void); 132int VGLMouseStatus(int *x, int *y, char *buttons); 133void VGLMouseFreeze(void); 134int VGLMouseFreezeXY(int x, int y); 135void VGLMouseMerge(int x, int y, int width, byte *line); 136int VGLMouseOverlap(int x, int y, int width, int hight); 137void VGLMouseUnFreeze(void); 138/* simple.c */ 139void VGLSetXY(VGLBitmap *object, int x, int y, u_long color); 140u_long VGLGetXY(VGLBitmap *object, int x, int y); 141void VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color); 142void VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color); 143void VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color); 144void VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color); 145void VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color); 146void VGLClear(VGLBitmap *object, u_long color); 147u_long VGLrgb332ToNative(byte c); 148void VGLRestoreBlank(void); 149void VGLRestoreBorder(void); 150void VGLRestorePalette(void); 151void VGLSavePalette(void); 152void VGLSetPalette(byte *red, byte *green, byte *blue); 153void VGLSetPaletteIndex(byte color, byte red, byte green, byte blue); 154void VGLSetBorder(byte color); 155void VGLBlankDisplay(int blank); 156/* text.c */ 157int VGLTextSetFontFile(char *filename); 158void VGLBitmapPutChar(VGLBitmap *Object, int x, int y, byte ch, u_long fgcol, u_long bgcol, int fill, int dir); 159void VGLBitmapString(VGLBitmap *Object, int x, int y, char *str, u_long fgcol, u_long bgcol, int fill, int dir); 160 161#endif /* !_VGL_H_ */ 162