1/*
2** $Id: lundump.h $
3** load precompiled Lua chunks
4** See Copyright Notice in lua.h
5*/
6
7#ifndef lundump_h
8#define lundump_h
9
10#include "llimits.h"
11#include "lobject.h"
12#include "lzio.h"
13
14
15/* data to catch conversion errors */
16#define LUAC_DATA	"\x19\x93\r\n\x1a\n"
17
18#define LUAC_INT	0x5678
19#define LUAC_NUM	cast_num(370.5)
20
21/*
22** Encode major-minor version in one byte, one nibble for each
23*/
24#define MYINT(s)	(s[0]-'0')  /* assume one-digit numerals */
25#define LUAC_VERSION	(MYINT(LUA_VERSION_MAJOR)*16+MYINT(LUA_VERSION_MINOR))
26
27#define LUAC_FORMAT	0	/* this is the official format */
28
29/* load one chunk; from lundump.c */
30LUAI_FUNC LClosure* luaU_undump (lua_State* L, ZIO* Z, const char* name);
31
32/* dump one chunk; from ldump.c */
33LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w,
34                         void* data, int strip);
35
36#endif
37