1/* 2** $Id: lundump.h $ 3** load precompiled Lua chunks 4** See Copyright Notice in lua.h 5*/ 6 7#ifndef lundump_h 8#define lundump_h 9 10#include "llimits.h" 11#include "lobject.h" 12#include "lzio.h" 13 14 15/* data to catch conversion errors */ 16#define LUAC_DATA "\x19\x93\r\n\x1a\n" 17 18#define LUAC_INT 0x5678 19#define LUAC_NUM cast_num(370.5) 20 21/* 22** Encode major-minor version in one byte, one nibble for each 23*/ 24#define MYINT(s) (s[0]-'0') /* assume one-digit numerals */ 25#define LUAC_VERSION (MYINT(LUA_VERSION_MAJOR)*16+MYINT(LUA_VERSION_MINOR)) 26 27#define LUAC_FORMAT 0 /* this is the official format */ 28 29/* load one chunk; from lundump.c */ 30LUAI_FUNC LClosure* luaU_undump (lua_State* L, ZIO* Z, const char* name); 31 32/* dump one chunk; from ldump.c */ 33LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, 34 void* data, int strip); 35 36#endif 37