1/*
2** $Id: lmathlib.c $
3** Standard mathematical library
4** See Copyright Notice in lua.h
5*/
6
7#define lmathlib_c
8#define LUA_LIB
9
10#include "lprefix.h"
11
12
13#include <float.h>
14#include <limits.h>
15#include <math.h>
16#include <stdlib.h>
17#include <time.h>
18
19#include "lua.h"
20
21#include "lauxlib.h"
22#include "lualib.h"
23
24
25#undef PI
26#define PI	(l_mathop(3.141592653589793238462643383279502884))
27
28
29static int math_abs (lua_State *L) {
30  if (lua_isinteger(L, 1)) {
31    lua_Integer n = lua_tointeger(L, 1);
32    if (n < 0) n = (lua_Integer)(0u - (lua_Unsigned)n);
33    lua_pushinteger(L, n);
34  }
35  else
36    lua_pushnumber(L, l_mathop(fabs)(luaL_checknumber(L, 1)));
37  return 1;
38}
39
40static int math_sin (lua_State *L) {
41  lua_pushnumber(L, l_mathop(sin)(luaL_checknumber(L, 1)));
42  return 1;
43}
44
45static int math_cos (lua_State *L) {
46  lua_pushnumber(L, l_mathop(cos)(luaL_checknumber(L, 1)));
47  return 1;
48}
49
50static int math_tan (lua_State *L) {
51  lua_pushnumber(L, l_mathop(tan)(luaL_checknumber(L, 1)));
52  return 1;
53}
54
55static int math_asin (lua_State *L) {
56  lua_pushnumber(L, l_mathop(asin)(luaL_checknumber(L, 1)));
57  return 1;
58}
59
60static int math_acos (lua_State *L) {
61  lua_pushnumber(L, l_mathop(acos)(luaL_checknumber(L, 1)));
62  return 1;
63}
64
65static int math_atan (lua_State *L) {
66  lua_Number y = luaL_checknumber(L, 1);
67  lua_Number x = luaL_optnumber(L, 2, 1);
68  lua_pushnumber(L, l_mathop(atan2)(y, x));
69  return 1;
70}
71
72
73static int math_toint (lua_State *L) {
74  int valid;
75  lua_Integer n = lua_tointegerx(L, 1, &valid);
76  if (l_likely(valid))
77    lua_pushinteger(L, n);
78  else {
79    luaL_checkany(L, 1);
80    luaL_pushfail(L);  /* value is not convertible to integer */
81  }
82  return 1;
83}
84
85
86static void pushnumint (lua_State *L, lua_Number d) {
87  lua_Integer n;
88  if (lua_numbertointeger(d, &n))  /* does 'd' fit in an integer? */
89    lua_pushinteger(L, n);  /* result is integer */
90  else
91    lua_pushnumber(L, d);  /* result is float */
92}
93
94
95static int math_floor (lua_State *L) {
96  if (lua_isinteger(L, 1))
97    lua_settop(L, 1);  /* integer is its own floor */
98  else {
99    lua_Number d = l_mathop(floor)(luaL_checknumber(L, 1));
100    pushnumint(L, d);
101  }
102  return 1;
103}
104
105
106static int math_ceil (lua_State *L) {
107  if (lua_isinteger(L, 1))
108    lua_settop(L, 1);  /* integer is its own ceil */
109  else {
110    lua_Number d = l_mathop(ceil)(luaL_checknumber(L, 1));
111    pushnumint(L, d);
112  }
113  return 1;
114}
115
116
117static int math_fmod (lua_State *L) {
118  if (lua_isinteger(L, 1) && lua_isinteger(L, 2)) {
119    lua_Integer d = lua_tointeger(L, 2);
120    if ((lua_Unsigned)d + 1u <= 1u) {  /* special cases: -1 or 0 */
121      luaL_argcheck(L, d != 0, 2, "zero");
122      lua_pushinteger(L, 0);  /* avoid overflow with 0x80000... / -1 */
123    }
124    else
125      lua_pushinteger(L, lua_tointeger(L, 1) % d);
126  }
127  else
128    lua_pushnumber(L, l_mathop(fmod)(luaL_checknumber(L, 1),
129                                     luaL_checknumber(L, 2)));
130  return 1;
131}
132
133
134/*
135** next function does not use 'modf', avoiding problems with 'double*'
136** (which is not compatible with 'float*') when lua_Number is not
137** 'double'.
138*/
139static int math_modf (lua_State *L) {
140  if (lua_isinteger(L ,1)) {
141    lua_settop(L, 1);  /* number is its own integer part */
142    lua_pushnumber(L, 0);  /* no fractional part */
143  }
144  else {
145    lua_Number n = luaL_checknumber(L, 1);
146    /* integer part (rounds toward zero) */
147    lua_Number ip = (n < 0) ? l_mathop(ceil)(n) : l_mathop(floor)(n);
148    pushnumint(L, ip);
149    /* fractional part (test needed for inf/-inf) */
150    lua_pushnumber(L, (n == ip) ? l_mathop(0.0) : (n - ip));
151  }
152  return 2;
153}
154
155
156static int math_sqrt (lua_State *L) {
157  lua_pushnumber(L, l_mathop(sqrt)(luaL_checknumber(L, 1)));
158  return 1;
159}
160
161
162static int math_ult (lua_State *L) {
163  lua_Integer a = luaL_checkinteger(L, 1);
164  lua_Integer b = luaL_checkinteger(L, 2);
165  lua_pushboolean(L, (lua_Unsigned)a < (lua_Unsigned)b);
166  return 1;
167}
168
169static int math_log (lua_State *L) {
170  lua_Number x = luaL_checknumber(L, 1);
171  lua_Number res;
172  if (lua_isnoneornil(L, 2))
173    res = l_mathop(log)(x);
174  else {
175    lua_Number base = luaL_checknumber(L, 2);
176#if !defined(LUA_USE_C89)
177    if (base == l_mathop(2.0))
178      res = l_mathop(log2)(x);
179    else
180#endif
181    if (base == l_mathop(10.0))
182      res = l_mathop(log10)(x);
183    else
184      res = l_mathop(log)(x)/l_mathop(log)(base);
185  }
186  lua_pushnumber(L, res);
187  return 1;
188}
189
190static int math_exp (lua_State *L) {
191  lua_pushnumber(L, l_mathop(exp)(luaL_checknumber(L, 1)));
192  return 1;
193}
194
195static int math_deg (lua_State *L) {
196  lua_pushnumber(L, luaL_checknumber(L, 1) * (l_mathop(180.0) / PI));
197  return 1;
198}
199
200static int math_rad (lua_State *L) {
201  lua_pushnumber(L, luaL_checknumber(L, 1) * (PI / l_mathop(180.0)));
202  return 1;
203}
204
205
206static int math_min (lua_State *L) {
207  int n = lua_gettop(L);  /* number of arguments */
208  int imin = 1;  /* index of current minimum value */
209  int i;
210  luaL_argcheck(L, n >= 1, 1, "value expected");
211  for (i = 2; i <= n; i++) {
212    if (lua_compare(L, i, imin, LUA_OPLT))
213      imin = i;
214  }
215  lua_pushvalue(L, imin);
216  return 1;
217}
218
219
220static int math_max (lua_State *L) {
221  int n = lua_gettop(L);  /* number of arguments */
222  int imax = 1;  /* index of current maximum value */
223  int i;
224  luaL_argcheck(L, n >= 1, 1, "value expected");
225  for (i = 2; i <= n; i++) {
226    if (lua_compare(L, imax, i, LUA_OPLT))
227      imax = i;
228  }
229  lua_pushvalue(L, imax);
230  return 1;
231}
232
233
234static int math_type (lua_State *L) {
235  if (lua_type(L, 1) == LUA_TNUMBER)
236    lua_pushstring(L, (lua_isinteger(L, 1)) ? "integer" : "float");
237  else {
238    luaL_checkany(L, 1);
239    luaL_pushfail(L);
240  }
241  return 1;
242}
243
244
245
246/*
247** {==================================================================
248** Pseudo-Random Number Generator based on 'xoshiro256**'.
249** ===================================================================
250*/
251
252/* number of binary digits in the mantissa of a float */
253#define FIGS	l_floatatt(MANT_DIG)
254
255#if FIGS > 64
256/* there are only 64 random bits; use them all */
257#undef FIGS
258#define FIGS	64
259#endif
260
261
262/*
263** LUA_RAND32 forces the use of 32-bit integers in the implementation
264** of the PRN generator (mainly for testing).
265*/
266#if !defined(LUA_RAND32) && !defined(Rand64)
267
268/* try to find an integer type with at least 64 bits */
269
270#if ((ULONG_MAX >> 31) >> 31) >= 3
271
272/* 'long' has at least 64 bits */
273#define Rand64		unsigned long
274
275#elif !defined(LUA_USE_C89) && defined(LLONG_MAX)
276
277/* there is a 'long long' type (which must have at least 64 bits) */
278#define Rand64		unsigned long long
279
280#elif ((LUA_MAXUNSIGNED >> 31) >> 31) >= 3
281
282/* 'lua_Unsigned' has at least 64 bits */
283#define Rand64		lua_Unsigned
284
285#endif
286
287#endif
288
289
290#if defined(Rand64)  /* { */
291
292/*
293** Standard implementation, using 64-bit integers.
294** If 'Rand64' has more than 64 bits, the extra bits do not interfere
295** with the 64 initial bits, except in a right shift. Moreover, the
296** final result has to discard the extra bits.
297*/
298
299/* avoid using extra bits when needed */
300#define trim64(x)	((x) & 0xffffffffffffffffu)
301
302
303/* rotate left 'x' by 'n' bits */
304static Rand64 rotl (Rand64 x, int n) {
305  return (x << n) | (trim64(x) >> (64 - n));
306}
307
308static Rand64 nextrand (Rand64 *state) {
309  Rand64 state0 = state[0];
310  Rand64 state1 = state[1];
311  Rand64 state2 = state[2] ^ state0;
312  Rand64 state3 = state[3] ^ state1;
313  Rand64 res = rotl(state1 * 5, 7) * 9;
314  state[0] = state0 ^ state3;
315  state[1] = state1 ^ state2;
316  state[2] = state2 ^ (state1 << 17);
317  state[3] = rotl(state3, 45);
318  return res;
319}
320
321
322/* must take care to not shift stuff by more than 63 slots */
323
324
325/*
326** Convert bits from a random integer into a float in the
327** interval [0,1), getting the higher FIG bits from the
328** random unsigned integer and converting that to a float.
329*/
330
331/* must throw out the extra (64 - FIGS) bits */
332#define shift64_FIG	(64 - FIGS)
333
334/* to scale to [0, 1), multiply by scaleFIG = 2^(-FIGS) */
335#define scaleFIG	(l_mathop(0.5) / ((Rand64)1 << (FIGS - 1)))
336
337static lua_Number I2d (Rand64 x) {
338  return (lua_Number)(trim64(x) >> shift64_FIG) * scaleFIG;
339}
340
341/* convert a 'Rand64' to a 'lua_Unsigned' */
342#define I2UInt(x)	((lua_Unsigned)trim64(x))
343
344/* convert a 'lua_Unsigned' to a 'Rand64' */
345#define Int2I(x)	((Rand64)(x))
346
347
348#else	/* no 'Rand64'   }{ */
349
350/* get an integer with at least 32 bits */
351#if LUAI_IS32INT
352typedef unsigned int lu_int32;
353#else
354typedef unsigned long lu_int32;
355#endif
356
357
358/*
359** Use two 32-bit integers to represent a 64-bit quantity.
360*/
361typedef struct Rand64 {
362  lu_int32 h;  /* higher half */
363  lu_int32 l;  /* lower half */
364} Rand64;
365
366
367/*
368** If 'lu_int32' has more than 32 bits, the extra bits do not interfere
369** with the 32 initial bits, except in a right shift and comparisons.
370** Moreover, the final result has to discard the extra bits.
371*/
372
373/* avoid using extra bits when needed */
374#define trim32(x)	((x) & 0xffffffffu)
375
376
377/*
378** basic operations on 'Rand64' values
379*/
380
381/* build a new Rand64 value */
382static Rand64 packI (lu_int32 h, lu_int32 l) {
383  Rand64 result;
384  result.h = h;
385  result.l = l;
386  return result;
387}
388
389/* return i << n */
390static Rand64 Ishl (Rand64 i, int n) {
391  lua_assert(n > 0 && n < 32);
392  return packI((i.h << n) | (trim32(i.l) >> (32 - n)), i.l << n);
393}
394
395/* i1 ^= i2 */
396static void Ixor (Rand64 *i1, Rand64 i2) {
397  i1->h ^= i2.h;
398  i1->l ^= i2.l;
399}
400
401/* return i1 + i2 */
402static Rand64 Iadd (Rand64 i1, Rand64 i2) {
403  Rand64 result = packI(i1.h + i2.h, i1.l + i2.l);
404  if (trim32(result.l) < trim32(i1.l))  /* carry? */
405    result.h++;
406  return result;
407}
408
409/* return i * 5 */
410static Rand64 times5 (Rand64 i) {
411  return Iadd(Ishl(i, 2), i);  /* i * 5 == (i << 2) + i */
412}
413
414/* return i * 9 */
415static Rand64 times9 (Rand64 i) {
416  return Iadd(Ishl(i, 3), i);  /* i * 9 == (i << 3) + i */
417}
418
419/* return 'i' rotated left 'n' bits */
420static Rand64 rotl (Rand64 i, int n) {
421  lua_assert(n > 0 && n < 32);
422  return packI((i.h << n) | (trim32(i.l) >> (32 - n)),
423               (trim32(i.h) >> (32 - n)) | (i.l << n));
424}
425
426/* for offsets larger than 32, rotate right by 64 - offset */
427static Rand64 rotl1 (Rand64 i, int n) {
428  lua_assert(n > 32 && n < 64);
429  n = 64 - n;
430  return packI((trim32(i.h) >> n) | (i.l << (32 - n)),
431               (i.h << (32 - n)) | (trim32(i.l) >> n));
432}
433
434/*
435** implementation of 'xoshiro256**' algorithm on 'Rand64' values
436*/
437static Rand64 nextrand (Rand64 *state) {
438  Rand64 res = times9(rotl(times5(state[1]), 7));
439  Rand64 t = Ishl(state[1], 17);
440  Ixor(&state[2], state[0]);
441  Ixor(&state[3], state[1]);
442  Ixor(&state[1], state[2]);
443  Ixor(&state[0], state[3]);
444  Ixor(&state[2], t);
445  state[3] = rotl1(state[3], 45);
446  return res;
447}
448
449
450/*
451** Converts a 'Rand64' into a float.
452*/
453
454/* an unsigned 1 with proper type */
455#define UONE		((lu_int32)1)
456
457
458#if FIGS <= 32
459
460/* 2^(-FIGS) */
461#define scaleFIG       (l_mathop(0.5) / (UONE << (FIGS - 1)))
462
463/*
464** get up to 32 bits from higher half, shifting right to
465** throw out the extra bits.
466*/
467static lua_Number I2d (Rand64 x) {
468  lua_Number h = (lua_Number)(trim32(x.h) >> (32 - FIGS));
469  return h * scaleFIG;
470}
471
472#else	/* 32 < FIGS <= 64 */
473
474/* must take care to not shift stuff by more than 31 slots */
475
476/* 2^(-FIGS) = 1.0 / 2^30 / 2^3 / 2^(FIGS-33) */
477#define scaleFIG  \
478    (l_mathop(1.0) / (UONE << 30) / l_mathop(8.0) / (UONE << (FIGS - 33)))
479
480/*
481** use FIGS - 32 bits from lower half, throwing out the other
482** (32 - (FIGS - 32)) = (64 - FIGS) bits
483*/
484#define shiftLOW	(64 - FIGS)
485
486/*
487** higher 32 bits go after those (FIGS - 32) bits: shiftHI = 2^(FIGS - 32)
488*/
489#define shiftHI		((lua_Number)(UONE << (FIGS - 33)) * l_mathop(2.0))
490
491
492static lua_Number I2d (Rand64 x) {
493  lua_Number h = (lua_Number)trim32(x.h) * shiftHI;
494  lua_Number l = (lua_Number)(trim32(x.l) >> shiftLOW);
495  return (h + l) * scaleFIG;
496}
497
498#endif
499
500
501/* convert a 'Rand64' to a 'lua_Unsigned' */
502static lua_Unsigned I2UInt (Rand64 x) {
503  return (((lua_Unsigned)trim32(x.h) << 31) << 1) | (lua_Unsigned)trim32(x.l);
504}
505
506/* convert a 'lua_Unsigned' to a 'Rand64' */
507static Rand64 Int2I (lua_Unsigned n) {
508  return packI((lu_int32)((n >> 31) >> 1), (lu_int32)n);
509}
510
511#endif  /* } */
512
513
514/*
515** A state uses four 'Rand64' values.
516*/
517typedef struct {
518  Rand64 s[4];
519} RanState;
520
521
522/*
523** Project the random integer 'ran' into the interval [0, n].
524** Because 'ran' has 2^B possible values, the projection can only be
525** uniform when the size of the interval is a power of 2 (exact
526** division). Otherwise, to get a uniform projection into [0, n], we
527** first compute 'lim', the smallest Mersenne number not smaller than
528** 'n'. We then project 'ran' into the interval [0, lim].  If the result
529** is inside [0, n], we are done. Otherwise, we try with another 'ran',
530** until we have a result inside the interval.
531*/
532static lua_Unsigned project (lua_Unsigned ran, lua_Unsigned n,
533                             RanState *state) {
534  if ((n & (n + 1)) == 0)  /* is 'n + 1' a power of 2? */
535    return ran & n;  /* no bias */
536  else {
537    lua_Unsigned lim = n;
538    /* compute the smallest (2^b - 1) not smaller than 'n' */
539    lim |= (lim >> 1);
540    lim |= (lim >> 2);
541    lim |= (lim >> 4);
542    lim |= (lim >> 8);
543    lim |= (lim >> 16);
544#if (LUA_MAXUNSIGNED >> 31) >= 3
545    lim |= (lim >> 32);  /* integer type has more than 32 bits */
546#endif
547    lua_assert((lim & (lim + 1)) == 0  /* 'lim + 1' is a power of 2, */
548      && lim >= n  /* not smaller than 'n', */
549      && (lim >> 1) < n);  /* and it is the smallest one */
550    while ((ran &= lim) > n)  /* project 'ran' into [0..lim] */
551      ran = I2UInt(nextrand(state->s));  /* not inside [0..n]? try again */
552    return ran;
553  }
554}
555
556
557static int math_random (lua_State *L) {
558  lua_Integer low, up;
559  lua_Unsigned p;
560  RanState *state = (RanState *)lua_touserdata(L, lua_upvalueindex(1));
561  Rand64 rv = nextrand(state->s);  /* next pseudo-random value */
562  switch (lua_gettop(L)) {  /* check number of arguments */
563    case 0: {  /* no arguments */
564      lua_pushnumber(L, I2d(rv));  /* float between 0 and 1 */
565      return 1;
566    }
567    case 1: {  /* only upper limit */
568      low = 1;
569      up = luaL_checkinteger(L, 1);
570      if (up == 0) {  /* single 0 as argument? */
571        lua_pushinteger(L, I2UInt(rv));  /* full random integer */
572        return 1;
573      }
574      break;
575    }
576    case 2: {  /* lower and upper limits */
577      low = luaL_checkinteger(L, 1);
578      up = luaL_checkinteger(L, 2);
579      break;
580    }
581    default: return luaL_error(L, "wrong number of arguments");
582  }
583  /* random integer in the interval [low, up] */
584  luaL_argcheck(L, low <= up, 1, "interval is empty");
585  /* project random integer into the interval [0, up - low] */
586  p = project(I2UInt(rv), (lua_Unsigned)up - (lua_Unsigned)low, state);
587  lua_pushinteger(L, p + (lua_Unsigned)low);
588  return 1;
589}
590
591
592static void setseed (lua_State *L, Rand64 *state,
593                     lua_Unsigned n1, lua_Unsigned n2) {
594  int i;
595  state[0] = Int2I(n1);
596  state[1] = Int2I(0xff);  /* avoid a zero state */
597  state[2] = Int2I(n2);
598  state[3] = Int2I(0);
599  for (i = 0; i < 16; i++)
600    nextrand(state);  /* discard initial values to "spread" seed */
601  lua_pushinteger(L, n1);
602  lua_pushinteger(L, n2);
603}
604
605
606/*
607** Set a "random" seed. To get some randomness, use the current time
608** and the address of 'L' (in case the machine does address space layout
609** randomization).
610*/
611static void randseed (lua_State *L, RanState *state) {
612  lua_Unsigned seed1 = (lua_Unsigned)time(NULL);
613  lua_Unsigned seed2 = (lua_Unsigned)(size_t)L;
614  setseed(L, state->s, seed1, seed2);
615}
616
617
618static int math_randomseed (lua_State *L) {
619  RanState *state = (RanState *)lua_touserdata(L, lua_upvalueindex(1));
620  if (lua_isnone(L, 1)) {
621    randseed(L, state);
622  }
623  else {
624    lua_Integer n1 = luaL_checkinteger(L, 1);
625    lua_Integer n2 = luaL_optinteger(L, 2, 0);
626    setseed(L, state->s, n1, n2);
627  }
628  return 2;  /* return seeds */
629}
630
631
632static const luaL_Reg randfuncs[] = {
633  {"random", math_random},
634  {"randomseed", math_randomseed},
635  {NULL, NULL}
636};
637
638
639/*
640** Register the random functions and initialize their state.
641*/
642static void setrandfunc (lua_State *L) {
643  RanState *state = (RanState *)lua_newuserdatauv(L, sizeof(RanState), 0);
644  randseed(L, state);  /* initialize with a "random" seed */
645  lua_pop(L, 2);  /* remove pushed seeds */
646  luaL_setfuncs(L, randfuncs, 1);
647}
648
649/* }================================================================== */
650
651
652/*
653** {==================================================================
654** Deprecated functions (for compatibility only)
655** ===================================================================
656*/
657#if defined(LUA_COMPAT_MATHLIB)
658
659static int math_cosh (lua_State *L) {
660  lua_pushnumber(L, l_mathop(cosh)(luaL_checknumber(L, 1)));
661  return 1;
662}
663
664static int math_sinh (lua_State *L) {
665  lua_pushnumber(L, l_mathop(sinh)(luaL_checknumber(L, 1)));
666  return 1;
667}
668
669static int math_tanh (lua_State *L) {
670  lua_pushnumber(L, l_mathop(tanh)(luaL_checknumber(L, 1)));
671  return 1;
672}
673
674static int math_pow (lua_State *L) {
675  lua_Number x = luaL_checknumber(L, 1);
676  lua_Number y = luaL_checknumber(L, 2);
677  lua_pushnumber(L, l_mathop(pow)(x, y));
678  return 1;
679}
680
681static int math_frexp (lua_State *L) {
682  int e;
683  lua_pushnumber(L, l_mathop(frexp)(luaL_checknumber(L, 1), &e));
684  lua_pushinteger(L, e);
685  return 2;
686}
687
688static int math_ldexp (lua_State *L) {
689  lua_Number x = luaL_checknumber(L, 1);
690  int ep = (int)luaL_checkinteger(L, 2);
691  lua_pushnumber(L, l_mathop(ldexp)(x, ep));
692  return 1;
693}
694
695static int math_log10 (lua_State *L) {
696  lua_pushnumber(L, l_mathop(log10)(luaL_checknumber(L, 1)));
697  return 1;
698}
699
700#endif
701/* }================================================================== */
702
703
704
705static const luaL_Reg mathlib[] = {
706  {"abs",   math_abs},
707  {"acos",  math_acos},
708  {"asin",  math_asin},
709  {"atan",  math_atan},
710  {"ceil",  math_ceil},
711  {"cos",   math_cos},
712  {"deg",   math_deg},
713  {"exp",   math_exp},
714  {"tointeger", math_toint},
715  {"floor", math_floor},
716  {"fmod",   math_fmod},
717  {"ult",   math_ult},
718  {"log",   math_log},
719  {"max",   math_max},
720  {"min",   math_min},
721  {"modf",   math_modf},
722  {"rad",   math_rad},
723  {"sin",   math_sin},
724  {"sqrt",  math_sqrt},
725  {"tan",   math_tan},
726  {"type", math_type},
727#if defined(LUA_COMPAT_MATHLIB)
728  {"atan2", math_atan},
729  {"cosh",   math_cosh},
730  {"sinh",   math_sinh},
731  {"tanh",   math_tanh},
732  {"pow",   math_pow},
733  {"frexp", math_frexp},
734  {"ldexp", math_ldexp},
735  {"log10", math_log10},
736#endif
737  /* placeholders */
738  {"random", NULL},
739  {"randomseed", NULL},
740  {"pi", NULL},
741  {"huge", NULL},
742  {"maxinteger", NULL},
743  {"mininteger", NULL},
744  {NULL, NULL}
745};
746
747
748/*
749** Open math library
750*/
751LUAMOD_API int luaopen_math (lua_State *L) {
752  luaL_newlib(L, mathlib);
753  lua_pushnumber(L, PI);
754  lua_setfield(L, -2, "pi");
755  lua_pushnumber(L, (lua_Number)HUGE_VAL);
756  lua_setfield(L, -2, "huge");
757  lua_pushinteger(L, LUA_MAXINTEGER);
758  lua_setfield(L, -2, "maxinteger");
759  lua_pushinteger(L, LUA_MININTEGER);
760  lua_setfield(L, -2, "mininteger");
761  setrandfunc(L);
762  return 1;
763}
764
765