1//=-- ExprEngineObjC.cpp - ExprEngine support for Objective-C ---*- C++ -*-===//
2//
3// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4// See https://llvm.org/LICENSE.txt for license information.
5// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6//
7//===----------------------------------------------------------------------===//
8//
9//  This file defines ExprEngine's support for Objective-C expressions.
10//
11//===----------------------------------------------------------------------===//
12
13#include "clang/AST/StmtObjC.h"
14#include "clang/StaticAnalyzer/Core/CheckerManager.h"
15#include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
16#include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"
17
18using namespace clang;
19using namespace ento;
20
21void ExprEngine::VisitLvalObjCIvarRefExpr(const ObjCIvarRefExpr *Ex,
22                                          ExplodedNode *Pred,
23                                          ExplodedNodeSet &Dst) {
24  ProgramStateRef state = Pred->getState();
25  const LocationContext *LCtx = Pred->getLocationContext();
26  SVal baseVal = state->getSVal(Ex->getBase(), LCtx);
27  SVal location = state->getLValue(Ex->getDecl(), baseVal);
28
29  ExplodedNodeSet dstIvar;
30  StmtNodeBuilder Bldr(Pred, dstIvar, *currBldrCtx);
31  Bldr.generateNode(Ex, Pred, state->BindExpr(Ex, LCtx, location));
32
33  // Perform the post-condition check of the ObjCIvarRefExpr and store
34  // the created nodes in 'Dst'.
35  getCheckerManager().runCheckersForPostStmt(Dst, dstIvar, Ex, *this);
36}
37
38void ExprEngine::VisitObjCAtSynchronizedStmt(const ObjCAtSynchronizedStmt *S,
39                                             ExplodedNode *Pred,
40                                             ExplodedNodeSet &Dst) {
41  getCheckerManager().runCheckersForPreStmt(Dst, Pred, S, *this);
42}
43
44/// Generate a node in \p Bldr for an iteration statement using ObjC
45/// for-loop iterator.
46static void populateObjCForDestinationSet(
47    ExplodedNodeSet &dstLocation, SValBuilder &svalBuilder,
48    const ObjCForCollectionStmt *S, const Stmt *elem, SVal elementV,
49    SymbolManager &SymMgr, const NodeBuilderContext *currBldrCtx,
50    StmtNodeBuilder &Bldr, bool hasElements) {
51
52  for (ExplodedNode *Pred : dstLocation) {
53    ProgramStateRef state = Pred->getState();
54    const LocationContext *LCtx = Pred->getLocationContext();
55
56    ProgramStateRef nextState =
57        ExprEngine::setWhetherHasMoreIteration(state, S, LCtx, hasElements);
58
59    if (auto MV = elementV.getAs<loc::MemRegionVal>())
60      if (const auto *R = dyn_cast<TypedValueRegion>(MV->getRegion())) {
61        // FIXME: The proper thing to do is to really iterate over the
62        //  container.  We will do this with dispatch logic to the store.
63        //  For now, just 'conjure' up a symbolic value.
64        QualType T = R->getValueType();
65        assert(Loc::isLocType(T));
66
67        SVal V;
68        if (hasElements) {
69          SymbolRef Sym = SymMgr.conjureSymbol(elem, LCtx, T,
70                                               currBldrCtx->blockCount());
71          V = svalBuilder.makeLoc(Sym);
72        } else {
73          V = svalBuilder.makeIntVal(0, T);
74        }
75
76        nextState = nextState->bindLoc(elementV, V, LCtx);
77      }
78
79    Bldr.generateNode(S, Pred, nextState);
80  }
81}
82
83void ExprEngine::VisitObjCForCollectionStmt(const ObjCForCollectionStmt *S,
84                                            ExplodedNode *Pred,
85                                            ExplodedNodeSet &Dst) {
86
87  // ObjCForCollectionStmts are processed in two places.  This method
88  // handles the case where an ObjCForCollectionStmt* occurs as one of the
89  // statements within a basic block.  This transfer function does two things:
90  //
91  //  (1) binds the next container value to 'element'.  This creates a new
92  //      node in the ExplodedGraph.
93  //
94  //  (2) note whether the collection has any more elements (or in other words,
95  //      whether the loop has more iterations). This will be tested in
96  //      processBranch.
97  //
98  // FIXME: Eventually this logic should actually do dispatches to
99  //   'countByEnumeratingWithState:objects:count:' (NSFastEnumeration).
100  //   This will require simulating a temporary NSFastEnumerationState, either
101  //   through an SVal or through the use of MemRegions.  This value can
102  //   be affixed to the ObjCForCollectionStmt* instead of 0/1; when the loop
103  //   terminates we reclaim the temporary (it goes out of scope) and we
104  //   we can test if the SVal is 0 or if the MemRegion is null (depending
105  //   on what approach we take).
106  //
107  //  For now: simulate (1) by assigning either a symbol or nil if the
108  //    container is empty.  Thus this transfer function will by default
109  //    result in state splitting.
110
111  const Stmt *elem = S->getElement();
112  const Stmt *collection = S->getCollection();
113  ProgramStateRef state = Pred->getState();
114  SVal collectionV = state->getSVal(collection, Pred->getLocationContext());
115
116  SVal elementV;
117  if (const auto *DS = dyn_cast<DeclStmt>(elem)) {
118    const VarDecl *elemD = cast<VarDecl>(DS->getSingleDecl());
119    assert(elemD->getInit() == nullptr);
120    elementV = state->getLValue(elemD, Pred->getLocationContext());
121  } else {
122    elementV = state->getSVal(elem, Pred->getLocationContext());
123  }
124
125  bool isContainerNull = state->isNull(collectionV).isConstrainedTrue();
126
127  ExplodedNodeSet dstLocation;
128  evalLocation(dstLocation, S, elem, Pred, state, elementV, false);
129
130  ExplodedNodeSet Tmp;
131  StmtNodeBuilder Bldr(Pred, Tmp, *currBldrCtx);
132
133  if (!isContainerNull)
134    populateObjCForDestinationSet(dstLocation, svalBuilder, S, elem, elementV,
135                                  SymMgr, currBldrCtx, Bldr,
136                                  /*hasElements=*/true);
137
138  populateObjCForDestinationSet(dstLocation, svalBuilder, S, elem, elementV,
139                                SymMgr, currBldrCtx, Bldr,
140                                /*hasElements=*/false);
141
142  // Finally, run any custom checkers.
143  // FIXME: Eventually all pre- and post-checks should live in VisitStmt.
144  getCheckerManager().runCheckersForPostStmt(Dst, Tmp, S, *this);
145}
146
147void ExprEngine::VisitObjCMessage(const ObjCMessageExpr *ME,
148                                  ExplodedNode *Pred,
149                                  ExplodedNodeSet &Dst) {
150  CallEventManager &CEMgr = getStateManager().getCallEventManager();
151  CallEventRef<ObjCMethodCall> Msg = CEMgr.getObjCMethodCall(
152      ME, Pred->getState(), Pred->getLocationContext(), getCFGElementRef());
153
154  // There are three cases for the receiver:
155  //   (1) it is definitely nil,
156  //   (2) it is definitely non-nil, and
157  //   (3) we don't know.
158  //
159  // If the receiver is definitely nil, we skip the pre/post callbacks and
160  // instead call the ObjCMessageNil callbacks and return.
161  //
162  // If the receiver is definitely non-nil, we call the pre- callbacks,
163  // evaluate the call, and call the post- callbacks.
164  //
165  // If we don't know, we drop the potential nil flow and instead
166  // continue from the assumed non-nil state as in (2). This approach
167  // intentionally drops coverage in order to prevent false alarms
168  // in the following scenario:
169  //
170  //   id result = [o someMethod]
171  //   if (result) {
172  //     if (!o) {
173  //       // <-- This program point should be unreachable because if o is nil
174  //       // it must the case that result is nil as well.
175  //     }
176  //   }
177  //
178  // However, it also loses coverage of the nil path prematurely,
179  // leading to missed reports.
180  //
181  // It's possible to handle this by performing a state split on every call:
182  // explore the state where the receiver is non-nil, and independently
183  // explore the state where it's nil. But this is not only slow, but
184  // completely unwarranted. The mere presence of the message syntax in the code
185  // isn't sufficient evidence that nil is a realistic possibility.
186  //
187  // An ideal solution would be to add the following constraint that captures
188  // both possibilities without splitting the state:
189  //
190  //   ($x == 0) => ($y == 0)                                                (1)
191  //
192  // where in our case '$x' is the receiver symbol, '$y' is the returned symbol,
193  // and '=>' is logical implication. But RangeConstraintManager can't handle
194  // such constraints yet, so for now we go with a simpler, more restrictive
195  // constraint: $x != 0, from which (1) follows as a vacuous truth.
196  if (Msg->isInstanceMessage()) {
197    SVal recVal = Msg->getReceiverSVal();
198    if (!recVal.isUndef()) {
199      // Bifurcate the state into nil and non-nil ones.
200      DefinedOrUnknownSVal receiverVal =
201          recVal.castAs<DefinedOrUnknownSVal>();
202      ProgramStateRef State = Pred->getState();
203
204      ProgramStateRef notNilState, nilState;
205      std::tie(notNilState, nilState) = State->assume(receiverVal);
206
207      // Receiver is definitely nil, so run ObjCMessageNil callbacks and return.
208      if (nilState && !notNilState) {
209        ExplodedNodeSet dstNil;
210        StmtNodeBuilder Bldr(Pred, dstNil, *currBldrCtx);
211        bool HasTag = Pred->getLocation().getTag();
212        Pred = Bldr.generateNode(ME, Pred, nilState, nullptr,
213                                 ProgramPoint::PreStmtKind);
214        assert((Pred || HasTag) && "Should have cached out already!");
215        (void)HasTag;
216        if (!Pred)
217          return;
218
219        ExplodedNodeSet dstPostCheckers;
220        getCheckerManager().runCheckersForObjCMessageNil(dstPostCheckers, Pred,
221                                                         *Msg, *this);
222        for (auto *I : dstPostCheckers)
223          finishArgumentConstruction(Dst, I, *Msg);
224        return;
225      }
226
227      ExplodedNodeSet dstNonNil;
228      StmtNodeBuilder Bldr(Pred, dstNonNil, *currBldrCtx);
229      // Generate a transition to the non-nil state, dropping any potential
230      // nil flow.
231      if (notNilState != State) {
232        bool HasTag = Pred->getLocation().getTag();
233        Pred = Bldr.generateNode(ME, Pred, notNilState);
234        assert((Pred || HasTag) && "Should have cached out already!");
235        (void)HasTag;
236        if (!Pred)
237          return;
238      }
239    }
240  }
241
242  // Handle the previsits checks.
243  ExplodedNodeSet dstPrevisit;
244  getCheckerManager().runCheckersForPreObjCMessage(dstPrevisit, Pred,
245                                                   *Msg, *this);
246  ExplodedNodeSet dstGenericPrevisit;
247  getCheckerManager().runCheckersForPreCall(dstGenericPrevisit, dstPrevisit,
248                                            *Msg, *this);
249
250  // Proceed with evaluate the message expression.
251  ExplodedNodeSet dstEval;
252  StmtNodeBuilder Bldr(dstGenericPrevisit, dstEval, *currBldrCtx);
253
254  for (ExplodedNodeSet::iterator DI = dstGenericPrevisit.begin(),
255       DE = dstGenericPrevisit.end(); DI != DE; ++DI) {
256    ExplodedNode *Pred = *DI;
257    ProgramStateRef State = Pred->getState();
258    CallEventRef<ObjCMethodCall> UpdatedMsg = Msg.cloneWithState(State);
259
260    if (UpdatedMsg->isInstanceMessage()) {
261      SVal recVal = UpdatedMsg->getReceiverSVal();
262      if (!recVal.isUndef()) {
263        if (ObjCNoRet.isImplicitNoReturn(ME)) {
264          // If we raise an exception, for now treat it as a sink.
265          // Eventually we will want to handle exceptions properly.
266          Bldr.generateSink(ME, Pred, State);
267          continue;
268        }
269      }
270    } else {
271      // Check for special class methods that are known to not return
272      // and that we should treat as a sink.
273      if (ObjCNoRet.isImplicitNoReturn(ME)) {
274        // If we raise an exception, for now treat it as a sink.
275        // Eventually we will want to handle exceptions properly.
276        Bldr.generateSink(ME, Pred, Pred->getState());
277        continue;
278      }
279    }
280
281    defaultEvalCall(Bldr, Pred, *UpdatedMsg);
282  }
283
284  // If there were constructors called for object-type arguments, clean them up.
285  ExplodedNodeSet dstArgCleanup;
286  for (auto *I : dstEval)
287    finishArgumentConstruction(dstArgCleanup, I, *Msg);
288
289  ExplodedNodeSet dstPostvisit;
290  getCheckerManager().runCheckersForPostCall(dstPostvisit, dstArgCleanup,
291                                             *Msg, *this);
292
293  // Finally, perform the post-condition check of the ObjCMessageExpr and store
294  // the created nodes in 'Dst'.
295  getCheckerManager().runCheckersForPostObjCMessage(Dst, dstPostvisit,
296                                                    *Msg, *this);
297}
298