fpu_mul.c revision 92986
1/*
2 * Copyright (c) 1992, 1993
3 *	The Regents of the University of California.  All rights reserved.
4 *
5 * This software was developed by the Computer Systems Engineering group
6 * at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and
7 * contributed to Berkeley.
8 *
9 * All advertising materials mentioning features or use of this software
10 * must display the following acknowledgement:
11 *	This product includes software developed by the University of
12 *	California, Lawrence Berkeley Laboratory.
13 *
14 * Redistribution and use in source and binary forms, with or without
15 * modification, are permitted provided that the following conditions
16 * are met:
17 * 1. Redistributions of source code must retain the above copyright
18 *    notice, this list of conditions and the following disclaimer.
19 * 2. Redistributions in binary form must reproduce the above copyright
20 *    notice, this list of conditions and the following disclaimer in the
21 *    documentation and/or other materials provided with the distribution.
22 * 3. All advertising materials mentioning features or use of this software
23 *    must display the following acknowledgement:
24 *	This product includes software developed by the University of
25 *	California, Berkeley and its contributors.
26 * 4. Neither the name of the University nor the names of its contributors
27 *    may be used to endorse or promote products derived from this software
28 *    without specific prior written permission.
29 *
30 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
31 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
32 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
33 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
34 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
35 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
36 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
37 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
38 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
39 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
40 * SUCH DAMAGE.
41 *
42 *	@(#)fpu_mul.c	8.1 (Berkeley) 6/11/93
43 *	$NetBSD: fpu_mul.c,v 1.2 1994/11/20 20:52:44 deraadt Exp $
44 */
45
46#include <sys/cdefs.h>
47__FBSDID("$FreeBSD: head/lib/libc/sparc64/fpu/fpu_mul.c 92986 2002-03-22 21:53:29Z obrien $");
48
49/*
50 * Perform an FPU multiply (return x * y).
51 */
52
53#include <sys/types.h>
54
55#include <machine/frame.h>
56#include <machine/fp.h>
57
58#include "fpu_arith.h"
59#include "fpu_emu.h"
60#include "fpu_extern.h"
61
62/*
63 * The multiplication algorithm for normal numbers is as follows:
64 *
65 * The fraction of the product is built in the usual stepwise fashion.
66 * Each step consists of shifting the accumulator right one bit
67 * (maintaining any guard bits) and, if the next bit in y is set,
68 * adding the multiplicand (x) to the accumulator.  Then, in any case,
69 * we advance one bit leftward in y.  Algorithmically:
70 *
71 *	A = 0;
72 *	for (bit = 0; bit < FP_NMANT; bit++) {
73 *		sticky |= A & 1, A >>= 1;
74 *		if (Y & (1 << bit))
75 *			A += X;
76 *	}
77 *
78 * (X and Y here represent the mantissas of x and y respectively.)
79 * The resultant accumulator (A) is the product's mantissa.  It may
80 * be as large as 11.11111... in binary and hence may need to be
81 * shifted right, but at most one bit.
82 *
83 * Since we do not have efficient multiword arithmetic, we code the
84 * accumulator as four separate words, just like any other mantissa.
85 * We use local `register' variables in the hope that this is faster
86 * than memory.  We keep x->fp_mant in locals for the same reason.
87 *
88 * In the algorithm above, the bits in y are inspected one at a time.
89 * We will pick them up 32 at a time and then deal with those 32, one
90 * at a time.  Note, however, that we know several things about y:
91 *
92 *    - the guard and round bits at the bottom are sure to be zero;
93 *
94 *    - often many low bits are zero (y is often from a single or double
95 *	precision source);
96 *
97 *    - bit FP_NMANT-1 is set, and FP_1*2 fits in a word.
98 *
99 * We can also test for 32-zero-bits swiftly.  In this case, the center
100 * part of the loop---setting sticky, shifting A, and not adding---will
101 * run 32 times without adding X to A.  We can do a 32-bit shift faster
102 * by simply moving words.  Since zeros are common, we optimize this case.
103 * Furthermore, since A is initially zero, we can omit the shift as well
104 * until we reach a nonzero word.
105 */
106struct fpn *
107__fpu_mul(fe)
108	struct fpemu *fe;
109{
110	struct fpn *x = &fe->fe_f1, *y = &fe->fe_f2;
111	u_int a3, a2, a1, a0, x3, x2, x1, x0, bit, m;
112	int sticky;
113	FPU_DECL_CARRY
114
115	/*
116	 * Put the `heavier' operand on the right (see fpu_emu.h).
117	 * Then we will have one of the following cases, taken in the
118	 * following order:
119	 *
120	 *  - y = NaN.  Implied: if only one is a signalling NaN, y is.
121	 *	The result is y.
122	 *  - y = Inf.  Implied: x != NaN (is 0, number, or Inf: the NaN
123	 *    case was taken care of earlier).
124	 *	If x = 0, the result is NaN.  Otherwise the result
125	 *	is y, with its sign reversed if x is negative.
126	 *  - x = 0.  Implied: y is 0 or number.
127	 *	The result is 0 (with XORed sign as usual).
128	 *  - other.  Implied: both x and y are numbers.
129	 *	The result is x * y (XOR sign, multiply bits, add exponents).
130	 */
131	ORDER(x, y);
132	if (ISNAN(y)) {
133		y->fp_sign ^= x->fp_sign;
134		return (y);
135	}
136	if (ISINF(y)) {
137		if (ISZERO(x))
138			return (__fpu_newnan(fe));
139		y->fp_sign ^= x->fp_sign;
140		return (y);
141	}
142	if (ISZERO(x)) {
143		x->fp_sign ^= y->fp_sign;
144		return (x);
145	}
146
147	/*
148	 * Setup.  In the code below, the mask `m' will hold the current
149	 * mantissa byte from y.  The variable `bit' denotes the bit
150	 * within m.  We also define some macros to deal with everything.
151	 */
152	x3 = x->fp_mant[3];
153	x2 = x->fp_mant[2];
154	x1 = x->fp_mant[1];
155	x0 = x->fp_mant[0];
156	sticky = a3 = a2 = a1 = a0 = 0;
157
158#define	ADD	/* A += X */ \
159	FPU_ADDS(a3, a3, x3); \
160	FPU_ADDCS(a2, a2, x2); \
161	FPU_ADDCS(a1, a1, x1); \
162	FPU_ADDC(a0, a0, x0)
163
164#define	SHR1	/* A >>= 1, with sticky */ \
165	sticky |= a3 & 1, a3 = (a3 >> 1) | (a2 << 31), \
166	a2 = (a2 >> 1) | (a1 << 31), a1 = (a1 >> 1) | (a0 << 31), a0 >>= 1
167
168#define	SHR32	/* A >>= 32, with sticky */ \
169	sticky |= a3, a3 = a2, a2 = a1, a1 = a0, a0 = 0
170
171#define	STEP	/* each 1-bit step of the multiplication */ \
172	SHR1; if (bit & m) { ADD; }; bit <<= 1
173
174	/*
175	 * We are ready to begin.  The multiply loop runs once for each
176	 * of the four 32-bit words.  Some words, however, are special.
177	 * As noted above, the low order bits of Y are often zero.  Even
178	 * if not, the first loop can certainly skip the guard bits.
179	 * The last word of y has its highest 1-bit in position FP_NMANT-1,
180	 * so we stop the loop when we move past that bit.
181	 */
182	if ((m = y->fp_mant[3]) == 0) {
183		/* SHR32; */			/* unneeded since A==0 */
184	} else {
185		bit = 1 << FP_NG;
186		do {
187			STEP;
188		} while (bit != 0);
189	}
190	if ((m = y->fp_mant[2]) == 0) {
191		SHR32;
192	} else {
193		bit = 1;
194		do {
195			STEP;
196		} while (bit != 0);
197	}
198	if ((m = y->fp_mant[1]) == 0) {
199		SHR32;
200	} else {
201		bit = 1;
202		do {
203			STEP;
204		} while (bit != 0);
205	}
206	m = y->fp_mant[0];		/* definitely != 0 */
207	bit = 1;
208	do {
209		STEP;
210	} while (bit <= m);
211
212	/*
213	 * Done with mantissa calculation.  Get exponent and handle
214	 * 11.111...1 case, then put result in place.  We reuse x since
215	 * it already has the right class (FP_NUM).
216	 */
217	m = x->fp_exp + y->fp_exp;
218	if (a0 >= FP_2) {
219		SHR1;
220		m++;
221	}
222	x->fp_sign ^= y->fp_sign;
223	x->fp_exp = m;
224	x->fp_sticky = sticky;
225	x->fp_mant[3] = a3;
226	x->fp_mant[2] = a2;
227	x->fp_mant[1] = a1;
228	x->fp_mant[0] = a0;
229	return (x);
230}
231