1//===-- llvm/CodeGen/TargetFrameLowering.h ----------------------*- C++ -*-===//
2//
3// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4// See https://llvm.org/LICENSE.txt for license information.
5// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6//
7//===----------------------------------------------------------------------===//
8//
9// Interface to describe the layout of a stack frame on the target machine.
10//
11//===----------------------------------------------------------------------===//
12
13#ifndef LLVM_CODEGEN_TARGETFRAMELOWERING_H
14#define LLVM_CODEGEN_TARGETFRAMELOWERING_H
15
16#include "llvm/CodeGen/MachineBasicBlock.h"
17#include "llvm/ADT/StringSwitch.h"
18#include <utility>
19#include <vector>
20
21namespace llvm {
22  class BitVector;
23  class CalleeSavedInfo;
24  class MachineFunction;
25  class RegScavenger;
26
27namespace TargetStackID {
28  enum Value {
29    Default = 0,
30    SGPRSpill = 1,
31    SVEVector = 2,
32    NoAlloc = 255
33  };
34}
35
36/// Information about stack frame layout on the target.  It holds the direction
37/// of stack growth, the known stack alignment on entry to each function, and
38/// the offset to the locals area.
39///
40/// The offset to the local area is the offset from the stack pointer on
41/// function entry to the first location where function data (local variables,
42/// spill locations) can be stored.
43class TargetFrameLowering {
44public:
45  enum StackDirection {
46    StackGrowsUp,        // Adding to the stack increases the stack address
47    StackGrowsDown       // Adding to the stack decreases the stack address
48  };
49
50  // Maps a callee saved register to a stack slot with a fixed offset.
51  struct SpillSlot {
52    unsigned Reg;
53    int Offset; // Offset relative to stack pointer on function entry.
54  };
55private:
56  StackDirection StackDir;
57  Align StackAlignment;
58  Align TransientStackAlignment;
59  int LocalAreaOffset;
60  bool StackRealignable;
61public:
62  TargetFrameLowering(StackDirection D, Align StackAl, int LAO,
63                      Align TransAl = Align::None(), bool StackReal = true)
64      : StackDir(D), StackAlignment(StackAl), TransientStackAlignment(TransAl),
65        LocalAreaOffset(LAO), StackRealignable(StackReal) {}
66
67  virtual ~TargetFrameLowering();
68
69  // These methods return information that describes the abstract stack layout
70  // of the target machine.
71
72  /// getStackGrowthDirection - Return the direction the stack grows
73  ///
74  StackDirection getStackGrowthDirection() const { return StackDir; }
75
76  /// getStackAlignment - This method returns the number of bytes to which the
77  /// stack pointer must be aligned on entry to a function.  Typically, this
78  /// is the largest alignment for any data object in the target.
79  ///
80  unsigned getStackAlignment() const { return StackAlignment.value(); }
81
82  /// alignSPAdjust - This method aligns the stack adjustment to the correct
83  /// alignment.
84  ///
85  int alignSPAdjust(int SPAdj) const {
86    if (SPAdj < 0) {
87      SPAdj = -alignTo(-SPAdj, StackAlignment);
88    } else {
89      SPAdj = alignTo(SPAdj, StackAlignment);
90    }
91    return SPAdj;
92  }
93
94  /// getTransientStackAlignment - This method returns the number of bytes to
95  /// which the stack pointer must be aligned at all times, even between
96  /// calls.
97  ///
98  unsigned getTransientStackAlignment() const {
99    return TransientStackAlignment.value();
100  }
101
102  /// isStackRealignable - This method returns whether the stack can be
103  /// realigned.
104  bool isStackRealignable() const {
105    return StackRealignable;
106  }
107
108  /// Return the skew that has to be applied to stack alignment under
109  /// certain conditions (e.g. stack was adjusted before function \p MF
110  /// was called).
111  virtual unsigned getStackAlignmentSkew(const MachineFunction &MF) const;
112
113  /// getOffsetOfLocalArea - This method returns the offset of the local area
114  /// from the stack pointer on entrance to a function.
115  ///
116  int getOffsetOfLocalArea() const { return LocalAreaOffset; }
117
118  /// isFPCloseToIncomingSP - Return true if the frame pointer is close to
119  /// the incoming stack pointer, false if it is close to the post-prologue
120  /// stack pointer.
121  virtual bool isFPCloseToIncomingSP() const { return true; }
122
123  /// assignCalleeSavedSpillSlots - Allows target to override spill slot
124  /// assignment logic.  If implemented, assignCalleeSavedSpillSlots() should
125  /// assign frame slots to all CSI entries and return true.  If this method
126  /// returns false, spill slots will be assigned using generic implementation.
127  /// assignCalleeSavedSpillSlots() may add, delete or rearrange elements of
128  /// CSI.
129  virtual bool
130  assignCalleeSavedSpillSlots(MachineFunction &MF,
131                              const TargetRegisterInfo *TRI,
132                              std::vector<CalleeSavedInfo> &CSI) const {
133    return false;
134  }
135
136  /// getCalleeSavedSpillSlots - This method returns a pointer to an array of
137  /// pairs, that contains an entry for each callee saved register that must be
138  /// spilled to a particular stack location if it is spilled.
139  ///
140  /// Each entry in this array contains a <register,offset> pair, indicating the
141  /// fixed offset from the incoming stack pointer that each register should be
142  /// spilled at. If a register is not listed here, the code generator is
143  /// allowed to spill it anywhere it chooses.
144  ///
145  virtual const SpillSlot *
146  getCalleeSavedSpillSlots(unsigned &NumEntries) const {
147    NumEntries = 0;
148    return nullptr;
149  }
150
151  /// targetHandlesStackFrameRounding - Returns true if the target is
152  /// responsible for rounding up the stack frame (probably at emitPrologue
153  /// time).
154  virtual bool targetHandlesStackFrameRounding() const {
155    return false;
156  }
157
158  /// Returns true if the target will correctly handle shrink wrapping.
159  virtual bool enableShrinkWrapping(const MachineFunction &MF) const {
160    return false;
161  }
162
163  /// Returns true if the stack slot holes in the fixed and callee-save stack
164  /// area should be used when allocating other stack locations to reduce stack
165  /// size.
166  virtual bool enableStackSlotScavenging(const MachineFunction &MF) const {
167    return false;
168  }
169
170  /// Returns true if the target can safely skip saving callee-saved registers
171  /// for noreturn nounwind functions.
172  virtual bool enableCalleeSaveSkip(const MachineFunction &MF) const;
173
174  /// emitProlog/emitEpilog - These methods insert prolog and epilog code into
175  /// the function.
176  virtual void emitPrologue(MachineFunction &MF,
177                            MachineBasicBlock &MBB) const = 0;
178  virtual void emitEpilogue(MachineFunction &MF,
179                            MachineBasicBlock &MBB) const = 0;
180
181  /// Replace a StackProbe stub (if any) with the actual probe code inline
182  virtual void inlineStackProbe(MachineFunction &MF,
183                                MachineBasicBlock &PrologueMBB) const {}
184
185  /// Adjust the prologue to have the function use segmented stacks. This works
186  /// by adding a check even before the "normal" function prologue.
187  virtual void adjustForSegmentedStacks(MachineFunction &MF,
188                                        MachineBasicBlock &PrologueMBB) const {}
189
190  /// Adjust the prologue to add Erlang Run-Time System (ERTS) specific code in
191  /// the assembly prologue to explicitly handle the stack.
192  virtual void adjustForHiPEPrologue(MachineFunction &MF,
193                                     MachineBasicBlock &PrologueMBB) const {}
194
195  /// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee
196  /// saved registers and returns true if it isn't possible / profitable to do
197  /// so by issuing a series of store instructions via
198  /// storeRegToStackSlot(). Returns false otherwise.
199  virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB,
200                                         MachineBasicBlock::iterator MI,
201                                        const std::vector<CalleeSavedInfo> &CSI,
202                                         const TargetRegisterInfo *TRI) const {
203    return false;
204  }
205
206  /// restoreCalleeSavedRegisters - Issues instruction(s) to restore all callee
207  /// saved registers and returns true if it isn't possible / profitable to do
208  /// so by issuing a series of load instructions via loadRegToStackSlot().
209  /// If it returns true, and any of the registers in CSI is not restored,
210  /// it sets the corresponding Restored flag in CSI to false.
211  /// Returns false otherwise.
212  virtual bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB,
213                                           MachineBasicBlock::iterator MI,
214                                           std::vector<CalleeSavedInfo> &CSI,
215                                        const TargetRegisterInfo *TRI) const {
216    return false;
217  }
218
219  /// Return true if the target wants to keep the frame pointer regardless of
220  /// the function attribute "frame-pointer".
221  virtual bool keepFramePointer(const MachineFunction &MF) const {
222    return false;
223  }
224
225  /// hasFP - Return true if the specified function should have a dedicated
226  /// frame pointer register. For most targets this is true only if the function
227  /// has variable sized allocas or if frame pointer elimination is disabled.
228  virtual bool hasFP(const MachineFunction &MF) const = 0;
229
230  /// hasReservedCallFrame - Under normal circumstances, when a frame pointer is
231  /// not required, we reserve argument space for call sites in the function
232  /// immediately on entry to the current function. This eliminates the need for
233  /// add/sub sp brackets around call sites. Returns true if the call frame is
234  /// included as part of the stack frame.
235  virtual bool hasReservedCallFrame(const MachineFunction &MF) const {
236    return !hasFP(MF);
237  }
238
239  /// canSimplifyCallFramePseudos - When possible, it's best to simplify the
240  /// call frame pseudo ops before doing frame index elimination. This is
241  /// possible only when frame index references between the pseudos won't
242  /// need adjusting for the call frame adjustments. Normally, that's true
243  /// if the function has a reserved call frame or a frame pointer. Some
244  /// targets (Thumb2, for example) may have more complicated criteria,
245  /// however, and can override this behavior.
246  virtual bool canSimplifyCallFramePseudos(const MachineFunction &MF) const {
247    return hasReservedCallFrame(MF) || hasFP(MF);
248  }
249
250  // needsFrameIndexResolution - Do we need to perform FI resolution for
251  // this function. Normally, this is required only when the function
252  // has any stack objects. However, targets may want to override this.
253  virtual bool needsFrameIndexResolution(const MachineFunction &MF) const;
254
255  /// getFrameIndexReference - This method should return the base register
256  /// and offset used to reference a frame index location. The offset is
257  /// returned directly, and the base register is returned via FrameReg.
258  virtual int getFrameIndexReference(const MachineFunction &MF, int FI,
259                                     unsigned &FrameReg) const;
260
261  /// Same as \c getFrameIndexReference, except that the stack pointer (as
262  /// opposed to the frame pointer) will be the preferred value for \p
263  /// FrameReg. This is generally used for emitting statepoint or EH tables that
264  /// use offsets from RSP.  If \p IgnoreSPUpdates is true, the returned
265  /// offset is only guaranteed to be valid with respect to the value of SP at
266  /// the end of the prologue.
267  virtual int getFrameIndexReferencePreferSP(const MachineFunction &MF, int FI,
268                                             unsigned &FrameReg,
269                                             bool IgnoreSPUpdates) const {
270    // Always safe to dispatch to getFrameIndexReference.
271    return getFrameIndexReference(MF, FI, FrameReg);
272  }
273
274  /// getNonLocalFrameIndexReference - This method returns the offset used to
275  /// reference a frame index location. The offset can be from either FP/BP/SP
276  /// based on which base register is returned by llvm.localaddress.
277  virtual int getNonLocalFrameIndexReference(const MachineFunction &MF,
278                                       int FI) const {
279    // By default, dispatch to getFrameIndexReference. Interested targets can
280    // override this.
281    unsigned FrameReg;
282    return getFrameIndexReference(MF, FI, FrameReg);
283  }
284
285  /// Returns the callee-saved registers as computed by determineCalleeSaves
286  /// in the BitVector \p SavedRegs.
287  virtual void getCalleeSaves(const MachineFunction &MF,
288                                  BitVector &SavedRegs) const;
289
290  /// This method determines which of the registers reported by
291  /// TargetRegisterInfo::getCalleeSavedRegs() should actually get saved.
292  /// The default implementation checks populates the \p SavedRegs bitset with
293  /// all registers which are modified in the function, targets may override
294  /// this function to save additional registers.
295  /// This method also sets up the register scavenger ensuring there is a free
296  /// register or a frameindex available.
297  /// This method should not be called by any passes outside of PEI, because
298  /// it may change state passed in by \p MF and \p RS. The preferred
299  /// interface outside PEI is getCalleeSaves.
300  virtual void determineCalleeSaves(MachineFunction &MF, BitVector &SavedRegs,
301                                    RegScavenger *RS = nullptr) const;
302
303  /// processFunctionBeforeFrameFinalized - This method is called immediately
304  /// before the specified function's frame layout (MF.getFrameInfo()) is
305  /// finalized.  Once the frame is finalized, MO_FrameIndex operands are
306  /// replaced with direct constants.  This method is optional.
307  ///
308  virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF,
309                                             RegScavenger *RS = nullptr) const {
310  }
311
312  virtual unsigned getWinEHParentFrameOffset(const MachineFunction &MF) const {
313    report_fatal_error("WinEH not implemented for this target");
314  }
315
316  /// This method is called during prolog/epilog code insertion to eliminate
317  /// call frame setup and destroy pseudo instructions (but only if the Target
318  /// is using them).  It is responsible for eliminating these instructions,
319  /// replacing them with concrete instructions.  This method need only be
320  /// implemented if using call frame setup/destroy pseudo instructions.
321  /// Returns an iterator pointing to the instruction after the replaced one.
322  virtual MachineBasicBlock::iterator
323  eliminateCallFramePseudoInstr(MachineFunction &MF,
324                                MachineBasicBlock &MBB,
325                                MachineBasicBlock::iterator MI) const {
326    llvm_unreachable("Call Frame Pseudo Instructions do not exist on this "
327                     "target!");
328  }
329
330
331  /// Order the symbols in the local stack frame.
332  /// The list of objects that we want to order is in \p objectsToAllocate as
333  /// indices into the MachineFrameInfo. The array can be reordered in any way
334  /// upon return. The contents of the array, however, may not be modified (i.e.
335  /// only their order may be changed).
336  /// By default, just maintain the original order.
337  virtual void
338  orderFrameObjects(const MachineFunction &MF,
339                    SmallVectorImpl<int> &objectsToAllocate) const {
340  }
341
342  /// Check whether or not the given \p MBB can be used as a prologue
343  /// for the target.
344  /// The prologue will be inserted first in this basic block.
345  /// This method is used by the shrink-wrapping pass to decide if
346  /// \p MBB will be correctly handled by the target.
347  /// As soon as the target enable shrink-wrapping without overriding
348  /// this method, we assume that each basic block is a valid
349  /// prologue.
350  virtual bool canUseAsPrologue(const MachineBasicBlock &MBB) const {
351    return true;
352  }
353
354  /// Check whether or not the given \p MBB can be used as a epilogue
355  /// for the target.
356  /// The epilogue will be inserted before the first terminator of that block.
357  /// This method is used by the shrink-wrapping pass to decide if
358  /// \p MBB will be correctly handled by the target.
359  /// As soon as the target enable shrink-wrapping without overriding
360  /// this method, we assume that each basic block is a valid
361  /// epilogue.
362  virtual bool canUseAsEpilogue(const MachineBasicBlock &MBB) const {
363    return true;
364  }
365
366  /// Returns the StackID that scalable vectors should be associated with.
367  virtual TargetStackID::Value getStackIDForScalableVectors() const {
368    return TargetStackID::Default;
369  }
370
371  virtual bool isSupportedStackID(TargetStackID::Value ID) const {
372    switch (ID) {
373    default:
374      return false;
375    case TargetStackID::Default:
376    case TargetStackID::NoAlloc:
377      return true;
378    }
379  }
380
381  /// Check if given function is safe for not having callee saved registers.
382  /// This is used when interprocedural register allocation is enabled.
383  static bool isSafeForNoCSROpt(const Function &F);
384
385  /// Check if the no-CSR optimisation is profitable for the given function.
386  virtual bool isProfitableForNoCSROpt(const Function &F) const {
387    return true;
388  }
389
390  /// Return initial CFA offset value i.e. the one valid at the beginning of the
391  /// function (before any stack operations).
392  virtual int getInitialCFAOffset(const MachineFunction &MF) const;
393
394  /// Return initial CFA register value i.e. the one valid at the beginning of
395  /// the function (before any stack operations).
396  virtual unsigned getInitialCFARegister(const MachineFunction &MF) const;
397};
398
399} // End llvm namespace
400
401#endif
402