1/* obstack.c - subroutines used implicitly by object stack macros
2   Copyright (C) 1988,89,90,91,92,93,94,96,97 Free Software Foundation, Inc.
3
4
5   NOTE: This source is derived from an old version taken from the GNU C
6   Library (glibc).
7
8   This program is free software; you can redistribute it and/or modify it
9   under the terms of the GNU General Public License as published by the
10   Free Software Foundation; either version 2, or (at your option) any
11   later version.
12
13   This program is distributed in the hope that it will be useful,
14   but WITHOUT ANY WARRANTY; without even the implied warranty of
15   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16   GNU General Public License for more details.
17
18   You should have received a copy of the GNU General Public License
19   along with this program; if not, write to the Free Software
20   Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1301,
21   USA.  */
22
23#ifdef HAVE_CONFIG_H
24#include <config.h>
25#endif
26
27#include "obstack.h"
28
29/* NOTE BEFORE MODIFYING THIS FILE: This version number must be
30   incremented whenever callers compiled using an old obstack.h can no
31   longer properly call the functions in this obstack.c.  */
32#define OBSTACK_INTERFACE_VERSION 1
33
34/* Comment out all this code if we are using the GNU C Library, and are not
35   actually compiling the library itself, and the installed library
36   supports the same library interface we do.  This code is part of the GNU
37   C Library, but also included in many other GNU distributions.  Compiling
38   and linking in this code is a waste when using the GNU C library
39   (especially if it is a shared library).  Rather than having every GNU
40   program understand `configure --with-gnu-libc' and omit the object
41   files, it is simpler to just do this in the source for each such file.  */
42
43#include <stdio.h>		/* Random thing to get __GNU_LIBRARY__.  */
44#if !defined (_LIBC) && defined (__GNU_LIBRARY__) && __GNU_LIBRARY__ > 1
45#include <gnu-versions.h>
46#if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION
47#define ELIDE_CODE
48#endif
49#endif
50
51
52#ifndef ELIDE_CODE
53
54
55#define POINTER void *
56
57/* Determine default alignment.  */
58struct fooalign {char x; double d;};
59#define DEFAULT_ALIGNMENT  \
60  ((PTR_INT_TYPE) ((char *) &((struct fooalign *) 0)->d - (char *) 0))
61/* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
62   But in fact it might be less smart and round addresses to as much as
63   DEFAULT_ROUNDING.  So we prepare for it to do that.  */
64union fooround {long x; double d;};
65#define DEFAULT_ROUNDING (sizeof (union fooround))
66
67/* When we copy a long block of data, this is the unit to do it with.
68   On some machines, copying successive ints does not work;
69   in such a case, redefine COPYING_UNIT to `long' (if that works)
70   or `char' as a last resort.  */
71#ifndef COPYING_UNIT
72#define COPYING_UNIT int
73#endif
74
75
76/* The functions allocating more room by calling `obstack_chunk_alloc'
77   jump to the handler pointed to by `obstack_alloc_failed_handler'.
78   This variable by default points to the internal function
79   `print_and_abort'.  */
80static void print_and_abort (void);
81void (*obstack_alloc_failed_handler) (void) = print_and_abort;
82
83/* Exit value used when `print_and_abort' is used.  */
84#if defined __GNU_LIBRARY__ || defined HAVE_STDLIB_H
85#include <stdlib.h>
86#endif
87#ifndef EXIT_FAILURE
88#define EXIT_FAILURE 1
89#endif
90int obstack_exit_failure = EXIT_FAILURE;
91
92/* The non-GNU-C macros copy the obstack into this global variable
93   to avoid multiple evaluation.  */
94
95struct obstack *_obstack;
96
97/* Define a macro that either calls functions with the traditional malloc/free
98   calling interface, or calls functions with the mmalloc/mfree interface
99   (that adds an extra first argument), based on the state of use_extra_arg.
100   For free, do not use ?:, since some compilers, like the MIPS compilers,
101   do not allow (expr) ? void : void.  */
102
103#if defined (__STDC__) && __STDC__
104#define CALL_CHUNKFUN(h, size) \
105  (((h) -> use_extra_arg) \
106   ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
107   : (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size)))
108
109#define CALL_FREEFUN(h, old_chunk) \
110  do { \
111    if ((h) -> use_extra_arg) \
112      (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
113    else \
114      (*(void (*) (void *)) (h)->freefun) ((old_chunk)); \
115  } while (0)
116#else
117#define CALL_CHUNKFUN(h, size) \
118  (((h) -> use_extra_arg) \
119   ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
120   : (*(struct _obstack_chunk *(*) ()) (h)->chunkfun) ((size)))
121
122#define CALL_FREEFUN(h, old_chunk) \
123  do { \
124    if ((h) -> use_extra_arg) \
125      (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
126    else \
127      (*(void (*) ()) (h)->freefun) ((old_chunk)); \
128  } while (0)
129#endif
130
131
132/* Initialize an obstack H for use.  Specify chunk size SIZE (0 means default).
133   Objects start on multiples of ALIGNMENT (0 means use default).
134   CHUNKFUN is the function to use to allocate chunks,
135   and FREEFUN the function to free them.
136
137   Return nonzero if successful, zero if out of memory.
138   To recover from an out of memory error,
139   free up some memory, then call this again.  */
140
141int
142_obstack_begin (struct obstack *h, int size, int alignment,
143                POINTER (*chunkfun) (long), void (*freefun) (void *))
144{
145  register struct _obstack_chunk *chunk; /* points to new chunk */
146
147  if (alignment == 0)
148    alignment = (int) DEFAULT_ALIGNMENT;
149  if (size == 0)
150    /* Default size is what GNU malloc can fit in a 4096-byte block.  */
151    {
152      /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
153	 Use the values for range checking, because if range checking is off,
154	 the extra bytes won't be missed terribly, but if range checking is on
155	 and we used a larger request, a whole extra 4096 bytes would be
156	 allocated.
157
158	 These number are irrelevant to the new GNU malloc.  I suspect it is
159	 less sensitive to the size of the request.  */
160      int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
161		    + 4 + DEFAULT_ROUNDING - 1)
162		   & ~(DEFAULT_ROUNDING - 1));
163      size = 4096 - extra;
164    }
165
166  h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun;
167  h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
168  h->chunk_size = size;
169  h->alignment_mask = alignment - 1;
170  h->use_extra_arg = 0;
171
172  chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
173  if (!chunk)
174    (*obstack_alloc_failed_handler) ();
175  h->next_free = h->object_base = chunk->contents;
176  h->chunk_limit = chunk->limit
177    = (char *) chunk + h->chunk_size;
178  chunk->prev = 0;
179  /* The initial chunk now contains no empty object.  */
180  h->maybe_empty_object = 0;
181  h->alloc_failed = 0;
182  return 1;
183}
184
185int
186_obstack_begin_1 (struct obstack *h, int size, int alignment,
187                  POINTER (*chunkfun) (POINTER, long),
188                  void (*freefun) (POINTER, POINTER), POINTER arg)
189{
190  register struct _obstack_chunk *chunk; /* points to new chunk */
191
192  if (alignment == 0)
193    alignment = (int) DEFAULT_ALIGNMENT;
194  if (size == 0)
195    /* Default size is what GNU malloc can fit in a 4096-byte block.  */
196    {
197      /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
198	 Use the values for range checking, because if range checking is off,
199	 the extra bytes won't be missed terribly, but if range checking is on
200	 and we used a larger request, a whole extra 4096 bytes would be
201	 allocated.
202
203	 These number are irrelevant to the new GNU malloc.  I suspect it is
204	 less sensitive to the size of the request.  */
205      int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
206		    + 4 + DEFAULT_ROUNDING - 1)
207		   & ~(DEFAULT_ROUNDING - 1));
208      size = 4096 - extra;
209    }
210
211  h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun;
212  h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
213  h->chunk_size = size;
214  h->alignment_mask = alignment - 1;
215  h->extra_arg = arg;
216  h->use_extra_arg = 1;
217
218  chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
219  if (!chunk)
220    (*obstack_alloc_failed_handler) ();
221  h->next_free = h->object_base = chunk->contents;
222  h->chunk_limit = chunk->limit
223    = (char *) chunk + h->chunk_size;
224  chunk->prev = 0;
225  /* The initial chunk now contains no empty object.  */
226  h->maybe_empty_object = 0;
227  h->alloc_failed = 0;
228  return 1;
229}
230
231/* Allocate a new current chunk for the obstack *H
232   on the assumption that LENGTH bytes need to be added
233   to the current object, or a new object of length LENGTH allocated.
234   Copies any partial object from the end of the old chunk
235   to the beginning of the new one.  */
236
237void
238_obstack_newchunk (struct obstack *h, int length)
239{
240  register struct _obstack_chunk *old_chunk = h->chunk;
241  register struct _obstack_chunk *new_chunk;
242  register long	new_size;
243  register long obj_size = h->next_free - h->object_base;
244  register long i;
245  long already;
246
247  /* Compute size for new chunk.  */
248  new_size = (obj_size + length) + (obj_size >> 3) + 100;
249  if (new_size < h->chunk_size)
250    new_size = h->chunk_size;
251
252  /* Allocate and initialize the new chunk.  */
253  new_chunk = CALL_CHUNKFUN (h, new_size);
254  if (!new_chunk)
255    (*obstack_alloc_failed_handler) ();
256  h->chunk = new_chunk;
257  new_chunk->prev = old_chunk;
258  new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
259
260  /* Move the existing object to the new chunk.
261     Word at a time is fast and is safe if the object
262     is sufficiently aligned.  */
263  if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
264    {
265      for (i = obj_size / sizeof (COPYING_UNIT) - 1;
266	   i >= 0; i--)
267	((COPYING_UNIT *)new_chunk->contents)[i]
268	  = ((COPYING_UNIT *)h->object_base)[i];
269      /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
270	 but that can cross a page boundary on a machine
271	 which does not do strict alignment for COPYING_UNITS.  */
272      already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
273    }
274  else
275    already = 0;
276  /* Copy remaining bytes one by one.  */
277  for (i = already; i < obj_size; i++)
278    new_chunk->contents[i] = h->object_base[i];
279
280  /* If the object just copied was the only data in OLD_CHUNK,
281     free that chunk and remove it from the chain.
282     But not if that chunk might contain an empty object.  */
283  if (h->object_base == old_chunk->contents && ! h->maybe_empty_object)
284    {
285      new_chunk->prev = old_chunk->prev;
286      CALL_FREEFUN (h, old_chunk);
287    }
288
289  h->object_base = new_chunk->contents;
290  h->next_free = h->object_base + obj_size;
291  /* The new chunk certainly contains no empty object yet.  */
292  h->maybe_empty_object = 0;
293}
294
295/* Return nonzero if object OBJ has been allocated from obstack H.
296   This is here for debugging.
297   If you use it in a program, you are probably losing.  */
298
299/* Suppress -Wmissing-prototypes warning.  We don't want to declare this in
300   obstack.h because it is just for debugging.  */
301int _obstack_allocated_p (struct obstack *h, POINTER obj);
302
303int
304_obstack_allocated_p (struct obstack *h, POINTER obj)
305{
306  register struct _obstack_chunk *lp;	/* below addr of any objects in this chunk */
307  register struct _obstack_chunk *plp;	/* point to previous chunk if any */
308
309  lp = (h)->chunk;
310  /* We use >= rather than > since the object cannot be exactly at
311     the beginning of the chunk but might be an empty object exactly
312     at the end of an adjacent chunk.  */
313  while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
314    {
315      plp = lp->prev;
316      lp = plp;
317    }
318  return lp != 0;
319}
320
321/* Free objects in obstack H, including OBJ and everything allocate
322   more recently than OBJ.  If OBJ is zero, free everything in H.  */
323
324#undef obstack_free
325
326/* This function has two names with identical definitions.
327   This is the first one, called from non-ANSI code.  */
328
329void
330_obstack_free (struct obstack *h, POINTER obj)
331{
332  register struct _obstack_chunk *lp;	/* below addr of any objects in this chunk */
333  register struct _obstack_chunk *plp;	/* point to previous chunk if any */
334
335  lp = h->chunk;
336  /* We use >= because there cannot be an object at the beginning of a chunk.
337     But there can be an empty object at that address
338     at the end of another chunk.  */
339  while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
340    {
341      plp = lp->prev;
342      CALL_FREEFUN (h, lp);
343      lp = plp;
344      /* If we switch chunks, we can't tell whether the new current
345	 chunk contains an empty object, so assume that it may.  */
346      h->maybe_empty_object = 1;
347    }
348  if (lp)
349    {
350      h->object_base = h->next_free = (char *) (obj);
351      h->chunk_limit = lp->limit;
352      h->chunk = lp;
353    }
354  else if (obj != 0)
355    /* obj is not in any of the chunks! */
356    abort ();
357}
358
359/* This function is used from ANSI code.  */
360
361void
362obstack_free (struct obstack *h, POINTER obj)
363{
364  register struct _obstack_chunk *lp;	/* below addr of any objects in this chunk */
365  register struct _obstack_chunk *plp;	/* point to previous chunk if any */
366
367  lp = h->chunk;
368  /* We use >= because there cannot be an object at the beginning of a chunk.
369     But there can be an empty object at that address
370     at the end of another chunk.  */
371  while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
372    {
373      plp = lp->prev;
374      CALL_FREEFUN (h, lp);
375      lp = plp;
376      /* If we switch chunks, we can't tell whether the new current
377	 chunk contains an empty object, so assume that it may.  */
378      h->maybe_empty_object = 1;
379    }
380  if (lp)
381    {
382      h->object_base = h->next_free = (char *) (obj);
383      h->chunk_limit = lp->limit;
384      h->chunk = lp;
385    }
386  else if (obj != 0)
387    /* obj is not in any of the chunks! */
388    abort ();
389}
390
391int
392_obstack_memory_used (struct obstack *h)
393{
394  register struct _obstack_chunk* lp;
395  register int nbytes = 0;
396
397  for (lp = h->chunk; lp != 0; lp = lp->prev)
398    {
399      nbytes += lp->limit - (char *) lp;
400    }
401  return nbytes;
402}
403
404/* Define the error handler.  */
405#ifndef _
406# if (HAVE_LIBINTL_H && ENABLE_NLS) || defined _LIBC
407#  include <libintl.h>
408#  ifndef _
409#   define _(Str) gettext (Str)
410#  endif
411# else
412#  define _(Str) (Str)
413# endif
414#endif
415
416static void
417print_and_abort (void)
418{
419  fputs (_("memory exhausted\n"), stderr);
420  exit (obstack_exit_failure);
421}
422
423#if 0
424/* These are now turned off because the applications do not use it
425   and it uses bcopy via obstack_grow, which causes trouble on sysV.  */
426
427/* Now define the functional versions of the obstack macros.
428   Define them to simply use the corresponding macros to do the job.  */
429
430/* The function names appear in parentheses in order to prevent
431   the macro-definitions of the names from being expanded there.  */
432
433POINTER (obstack_base) (struct obstack *obstack)
434{
435  return obstack_base (obstack);
436}
437
438POINTER (obstack_next_free) (struct obstack *obstack)
439{
440  return obstack_next_free (obstack);
441}
442
443int (obstack_object_size) (struct obstack *obstack)
444{
445  return obstack_object_size (obstack);
446}
447
448int (obstack_room) (struct obstack *obstack)
449{
450  return obstack_room (obstack);
451}
452
453int (obstack_make_room) (struct obstack *obstack, int length)
454{
455  return obstack_make_room (obstack, length);
456}
457
458void (obstack_grow) (struct obstack *obstack, POINTER pointer, int length)
459{
460  obstack_grow (obstack, pointer, length);
461}
462
463void (obstack_grow0) (struct obstack *obstack, POINTER pointer, int length)
464{
465  obstack_grow0 (obstack, pointer, length);
466}
467
468void (obstack_1grow) (struct obstack *obstack, int character)
469{
470  obstack_1grow (obstack, character);
471}
472
473void (obstack_blank) (struct obstack *obstack, int length)
474{
475  obstack_blank (obstack, length);
476}
477
478void (obstack_1grow_fast) (struct obstack *obstack, int character)
479{
480  obstack_1grow_fast (obstack, character);
481}
482
483void (obstack_blank_fast) (struct obstack *obstack, int length)
484{
485  obstack_blank_fast (obstack, length);
486}
487
488POINTER (obstack_finish) (struct obstack *obstack)
489{
490  return obstack_finish (obstack);
491}
492
493POINTER (obstack_alloc) (struct obstack *obstack, int length)
494{
495  return obstack_alloc (obstack, length);
496}
497
498POINTER (obstack_copy) (struct obstack *obstack, POINTER pointer, int length)
499{
500  return obstack_copy (obstack, pointer, length);
501}
502
503POINTER (obstack_copy0) (struct obstack *obstack, POINTER pointer, int length)
504{
505  return obstack_copy0 (obstack, pointer, length);
506}
507
508#endif /* 0 */
509
510#endif	/* !ELIDE_CODE */
511