1/*	$NetBSD: fpu_sqrt.c,v 1.4 2005/12/11 12:18:42 christos Exp $ */
2
3/*
4 * Copyright (c) 1992, 1993
5 *	The Regents of the University of California.  All rights reserved.
6 *
7 * This software was developed by the Computer Systems Engineering group
8 * at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and
9 * contributed to Berkeley.
10 *
11 * All advertising materials mentioning features or use of this software
12 * must display the following acknowledgement:
13 *	This product includes software developed by the University of
14 *	California, Lawrence Berkeley Laboratory.
15 *
16 * Redistribution and use in source and binary forms, with or without
17 * modification, are permitted provided that the following conditions
18 * are met:
19 * 1. Redistributions of source code must retain the above copyright
20 *    notice, this list of conditions and the following disclaimer.
21 * 2. Redistributions in binary form must reproduce the above copyright
22 *    notice, this list of conditions and the following disclaimer in the
23 *    documentation and/or other materials provided with the distribution.
24 * 3. Neither the name of the University nor the names of its contributors
25 *    may be used to endorse or promote products derived from this software
26 *    without specific prior written permission.
27 *
28 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
29 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
30 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
31 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
32 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
33 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
34 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
35 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
36 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
37 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
38 * SUCH DAMAGE.
39 *
40 *	@(#)fpu_sqrt.c	8.1 (Berkeley) 6/11/93
41 */
42
43/*
44 * Perform an FPU square root (return sqrt(x)).
45 */
46
47#include <sys/cdefs.h>
48__FBSDID("$FreeBSD: releng/10.3/sys/powerpc/fpu/fpu_sqrt.c 261455 2014-02-04 03:36:42Z eadler $");
49
50#include <sys/types.h>
51#include <sys/systm.h>
52
53#include <machine/fpu.h>
54#include <machine/reg.h>
55
56#include <powerpc/fpu/fpu_arith.h>
57#include <powerpc/fpu/fpu_emu.h>
58
59/*
60 * Our task is to calculate the square root of a floating point number x0.
61 * This number x normally has the form:
62 *
63 *		    exp
64 *	x = mant * 2		(where 1 <= mant < 2 and exp is an integer)
65 *
66 * This can be left as it stands, or the mantissa can be doubled and the
67 * exponent decremented:
68 *
69 *			  exp-1
70 *	x = (2 * mant) * 2	(where 2 <= 2 * mant < 4)
71 *
72 * If the exponent `exp' is even, the square root of the number is best
73 * handled using the first form, and is by definition equal to:
74 *
75 *				exp/2
76 *	sqrt(x) = sqrt(mant) * 2
77 *
78 * If exp is odd, on the other hand, it is convenient to use the second
79 * form, giving:
80 *
81 *				    (exp-1)/2
82 *	sqrt(x) = sqrt(2 * mant) * 2
83 *
84 * In the first case, we have
85 *
86 *	1 <= mant < 2
87 *
88 * and therefore
89 *
90 *	sqrt(1) <= sqrt(mant) < sqrt(2)
91 *
92 * while in the second case we have
93 *
94 *	2 <= 2*mant < 4
95 *
96 * and therefore
97 *
98 *	sqrt(2) <= sqrt(2*mant) < sqrt(4)
99 *
100 * so that in any case, we are sure that
101 *
102 *	sqrt(1) <= sqrt(n * mant) < sqrt(4),	n = 1 or 2
103 *
104 * or
105 *
106 *	1 <= sqrt(n * mant) < 2,		n = 1 or 2.
107 *
108 * This root is therefore a properly formed mantissa for a floating
109 * point number.  The exponent of sqrt(x) is either exp/2 or (exp-1)/2
110 * as above.  This leaves us with the problem of finding the square root
111 * of a fixed-point number in the range [1..4).
112 *
113 * Though it may not be instantly obvious, the following square root
114 * algorithm works for any integer x of an even number of bits, provided
115 * that no overflows occur:
116 *
117 *	let q = 0
118 *	for k = NBITS-1 to 0 step -1 do -- for each digit in the answer...
119 *		x *= 2			-- multiply by radix, for next digit
120 *		if x >= 2q + 2^k then	-- if adding 2^k does not
121 *			x -= 2q + 2^k	-- exceed the correct root,
122 *			q += 2^k	-- add 2^k and adjust x
123 *		fi
124 *	done
125 *	sqrt = q / 2^(NBITS/2)		-- (and any remainder is in x)
126 *
127 * If NBITS is odd (so that k is initially even), we can just add another
128 * zero bit at the top of x.  Doing so means that q is not going to acquire
129 * a 1 bit in the first trip around the loop (since x0 < 2^NBITS).  If the
130 * final value in x is not needed, or can be off by a factor of 2, this is
131 * equivalant to moving the `x *= 2' step to the bottom of the loop:
132 *
133 *	for k = NBITS-1 to 0 step -1 do if ... fi; x *= 2; done
134 *
135 * and the result q will then be sqrt(x0) * 2^floor(NBITS / 2).
136 * (Since the algorithm is destructive on x, we will call x's initial
137 * value, for which q is some power of two times its square root, x0.)
138 *
139 * If we insert a loop invariant y = 2q, we can then rewrite this using
140 * C notation as:
141 *
142 *	q = y = 0; x = x0;
143 *	for (k = NBITS; --k >= 0;) {
144 * #if (NBITS is even)
145 *		x *= 2;
146 * #endif
147 *		t = y + (1 << k);
148 *		if (x >= t) {
149 *			x -= t;
150 *			q += 1 << k;
151 *			y += 1 << (k + 1);
152 *		}
153 * #if (NBITS is odd)
154 *		x *= 2;
155 * #endif
156 *	}
157 *
158 * If x0 is fixed point, rather than an integer, we can simply alter the
159 * scale factor between q and sqrt(x0).  As it happens, we can easily arrange
160 * for the scale factor to be 2**0 or 1, so that sqrt(x0) == q.
161 *
162 * In our case, however, x0 (and therefore x, y, q, and t) are multiword
163 * integers, which adds some complication.  But note that q is built one
164 * bit at a time, from the top down, and is not used itself in the loop
165 * (we use 2q as held in y instead).  This means we can build our answer
166 * in an integer, one word at a time, which saves a bit of work.  Also,
167 * since 1 << k is always a `new' bit in q, 1 << k and 1 << (k+1) are
168 * `new' bits in y and we can set them with an `or' operation rather than
169 * a full-blown multiword add.
170 *
171 * We are almost done, except for one snag.  We must prove that none of our
172 * intermediate calculations can overflow.  We know that x0 is in [1..4)
173 * and therefore the square root in q will be in [1..2), but what about x,
174 * y, and t?
175 *
176 * We know that y = 2q at the beginning of each loop.  (The relation only
177 * fails temporarily while y and q are being updated.)  Since q < 2, y < 4.
178 * The sum in t can, in our case, be as much as y+(1<<1) = y+2 < 6, and.
179 * Furthermore, we can prove with a bit of work that x never exceeds y by
180 * more than 2, so that even after doubling, 0 <= x < 8.  (This is left as
181 * an exercise to the reader, mostly because I have become tired of working
182 * on this comment.)
183 *
184 * If our floating point mantissas (which are of the form 1.frac) occupy
185 * B+1 bits, our largest intermediary needs at most B+3 bits, or two extra.
186 * In fact, we want even one more bit (for a carry, to avoid compares), or
187 * three extra.  There is a comment in fpu_emu.h reminding maintainers of
188 * this, so we have some justification in assuming it.
189 */
190struct fpn *
191fpu_sqrt(struct fpemu *fe)
192{
193	struct fpn *x = &fe->fe_f1;
194	u_int bit, q, tt;
195	u_int x0, x1, x2, x3;
196	u_int y0, y1, y2, y3;
197	u_int d0, d1, d2, d3;
198	int e;
199	FPU_DECL_CARRY;
200
201	/*
202	 * Take care of special cases first.  In order:
203	 *
204	 *	sqrt(NaN) = NaN
205	 *	sqrt(+0) = +0
206	 *	sqrt(-0) = -0
207	 *	sqrt(x < 0) = NaN	(including sqrt(-Inf))
208	 *	sqrt(+Inf) = +Inf
209	 *
210	 * Then all that remains are numbers with mantissas in [1..2).
211	 */
212	DPRINTF(FPE_REG, ("fpu_sqer:\n"));
213	DUMPFPN(FPE_REG, x);
214	DPRINTF(FPE_REG, ("=>\n"));
215	if (ISNAN(x)) {
216		fe->fe_cx |= FPSCR_VXSNAN;
217		DUMPFPN(FPE_REG, x);
218		return (x);
219	}
220	if (ISZERO(x)) {
221		fe->fe_cx |= FPSCR_ZX;
222		x->fp_class = FPC_INF;
223		DUMPFPN(FPE_REG, x);
224		return (x);
225	}
226	if (x->fp_sign) {
227		return (fpu_newnan(fe));
228	}
229	if (ISINF(x)) {
230		fe->fe_cx |= FPSCR_VXSQRT;
231		DUMPFPN(FPE_REG, 0);
232		return (0);
233	}
234
235	/*
236	 * Calculate result exponent.  As noted above, this may involve
237	 * doubling the mantissa.  We will also need to double x each
238	 * time around the loop, so we define a macro for this here, and
239	 * we break out the multiword mantissa.
240	 */
241#ifdef FPU_SHL1_BY_ADD
242#define	DOUBLE_X { \
243	FPU_ADDS(x3, x3, x3); FPU_ADDCS(x2, x2, x2); \
244	FPU_ADDCS(x1, x1, x1); FPU_ADDC(x0, x0, x0); \
245}
246#else
247#define	DOUBLE_X { \
248	x0 = (x0 << 1) | (x1 >> 31); x1 = (x1 << 1) | (x2 >> 31); \
249	x2 = (x2 << 1) | (x3 >> 31); x3 <<= 1; \
250}
251#endif
252#if (FP_NMANT & 1) != 0
253# define ODD_DOUBLE	DOUBLE_X
254# define EVEN_DOUBLE	/* nothing */
255#else
256# define ODD_DOUBLE	/* nothing */
257# define EVEN_DOUBLE	DOUBLE_X
258#endif
259	x0 = x->fp_mant[0];
260	x1 = x->fp_mant[1];
261	x2 = x->fp_mant[2];
262	x3 = x->fp_mant[3];
263	e = x->fp_exp;
264	if (e & 1)		/* exponent is odd; use sqrt(2mant) */
265		DOUBLE_X;
266	/* THE FOLLOWING ASSUMES THAT RIGHT SHIFT DOES SIGN EXTENSION */
267	x->fp_exp = e >> 1;	/* calculates (e&1 ? (e-1)/2 : e/2 */
268
269	/*
270	 * Now calculate the mantissa root.  Since x is now in [1..4),
271	 * we know that the first trip around the loop will definitely
272	 * set the top bit in q, so we can do that manually and start
273	 * the loop at the next bit down instead.  We must be sure to
274	 * double x correctly while doing the `known q=1.0'.
275	 *
276	 * We do this one mantissa-word at a time, as noted above, to
277	 * save work.  To avoid `(1U << 31) << 1', we also do the top bit
278	 * outside of each per-word loop.
279	 *
280	 * The calculation `t = y + bit' breaks down into `t0 = y0, ...,
281	 * t3 = y3, t? |= bit' for the appropriate word.  Since the bit
282	 * is always a `new' one, this means that three of the `t?'s are
283	 * just the corresponding `y?'; we use `#define's here for this.
284	 * The variable `tt' holds the actual `t?' variable.
285	 */
286
287	/* calculate q0 */
288#define	t0 tt
289	bit = FP_1;
290	EVEN_DOUBLE;
291	/* if (x >= (t0 = y0 | bit)) { */	/* always true */
292		q = bit;
293		x0 -= bit;
294		y0 = bit << 1;
295	/* } */
296	ODD_DOUBLE;
297	while ((bit >>= 1) != 0) {	/* for remaining bits in q0 */
298		EVEN_DOUBLE;
299		t0 = y0 | bit;		/* t = y + bit */
300		if (x0 >= t0) {		/* if x >= t then */
301			x0 -= t0;	/*	x -= t */
302			q |= bit;	/*	q += bit */
303			y0 |= bit << 1;	/*	y += bit << 1 */
304		}
305		ODD_DOUBLE;
306	}
307	x->fp_mant[0] = q;
308#undef t0
309
310	/* calculate q1.  note (y0&1)==0. */
311#define t0 y0
312#define t1 tt
313	q = 0;
314	y1 = 0;
315	bit = 1 << 31;
316	EVEN_DOUBLE;
317	t1 = bit;
318	FPU_SUBS(d1, x1, t1);
319	FPU_SUBC(d0, x0, t0);		/* d = x - t */
320	if ((int)d0 >= 0) {		/* if d >= 0 (i.e., x >= t) then */
321		x0 = d0, x1 = d1;	/*	x -= t */
322		q = bit;		/*	q += bit */
323		y0 |= 1;		/*	y += bit << 1 */
324	}
325	ODD_DOUBLE;
326	while ((bit >>= 1) != 0) {	/* for remaining bits in q1 */
327		EVEN_DOUBLE;		/* as before */
328		t1 = y1 | bit;
329		FPU_SUBS(d1, x1, t1);
330		FPU_SUBC(d0, x0, t0);
331		if ((int)d0 >= 0) {
332			x0 = d0, x1 = d1;
333			q |= bit;
334			y1 |= bit << 1;
335		}
336		ODD_DOUBLE;
337	}
338	x->fp_mant[1] = q;
339#undef t1
340
341	/* calculate q2.  note (y1&1)==0; y0 (aka t0) is fixed. */
342#define t1 y1
343#define t2 tt
344	q = 0;
345	y2 = 0;
346	bit = 1 << 31;
347	EVEN_DOUBLE;
348	t2 = bit;
349	FPU_SUBS(d2, x2, t2);
350	FPU_SUBCS(d1, x1, t1);
351	FPU_SUBC(d0, x0, t0);
352	if ((int)d0 >= 0) {
353		x0 = d0, x1 = d1, x2 = d2;
354		q |= bit;
355		y1 |= 1;		/* now t1, y1 are set in concrete */
356	}
357	ODD_DOUBLE;
358	while ((bit >>= 1) != 0) {
359		EVEN_DOUBLE;
360		t2 = y2 | bit;
361		FPU_SUBS(d2, x2, t2);
362		FPU_SUBCS(d1, x1, t1);
363		FPU_SUBC(d0, x0, t0);
364		if ((int)d0 >= 0) {
365			x0 = d0, x1 = d1, x2 = d2;
366			q |= bit;
367			y2 |= bit << 1;
368		}
369		ODD_DOUBLE;
370	}
371	x->fp_mant[2] = q;
372#undef t2
373
374	/* calculate q3.  y0, t0, y1, t1 all fixed; y2, t2, almost done. */
375#define t2 y2
376#define t3 tt
377	q = 0;
378	y3 = 0;
379	bit = 1 << 31;
380	EVEN_DOUBLE;
381	t3 = bit;
382	FPU_SUBS(d3, x3, t3);
383	FPU_SUBCS(d2, x2, t2);
384	FPU_SUBCS(d1, x1, t1);
385	FPU_SUBC(d0, x0, t0);
386	ODD_DOUBLE;
387	if ((int)d0 >= 0) {
388		x0 = d0, x1 = d1, x2 = d2;
389		q |= bit;
390		y2 |= 1;
391	}
392	while ((bit >>= 1) != 0) {
393		EVEN_DOUBLE;
394		t3 = y3 | bit;
395		FPU_SUBS(d3, x3, t3);
396		FPU_SUBCS(d2, x2, t2);
397		FPU_SUBCS(d1, x1, t1);
398		FPU_SUBC(d0, x0, t0);
399		if ((int)d0 >= 0) {
400			x0 = d0, x1 = d1, x2 = d2;
401			q |= bit;
402			y3 |= bit << 1;
403		}
404		ODD_DOUBLE;
405	}
406	x->fp_mant[3] = q;
407
408	/*
409	 * The result, which includes guard and round bits, is exact iff
410	 * x is now zero; any nonzero bits in x represent sticky bits.
411	 */
412	x->fp_sticky = x0 | x1 | x2 | x3;
413	DUMPFPN(FPE_REG, x);
414	return (x);
415}
416