obstack.h revision 53451
1/* obstack.h - object stack macros
2   Copyright (C) 1988, 1992 Free Software Foundation, Inc.
3
4This program is free software; you can redistribute it and/or modify it
5under the terms of the GNU General Public License as published by the
6Free Software Foundation; either version 2, or (at your option) any
7later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12GNU General Public License for more details.
13
14You should have received a copy of the GNU General Public License
15along with this program; if not, write to the Free Software
16Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.  */
17
18/* Summary:
19
20All the apparent functions defined here are macros. The idea
21is that you would use these pre-tested macros to solve a
22very specific set of problems, and they would run fast.
23Caution: no side-effects in arguments please!! They may be
24evaluated MANY times!!
25
26These macros operate a stack of objects.  Each object starts life
27small, and may grow to maturity.  (Consider building a word syllable
28by syllable.)  An object can move while it is growing.  Once it has
29been "finished" it never changes address again.  So the "top of the
30stack" is typically an immature growing object, while the rest of the
31stack is of mature, fixed size and fixed address objects.
32
33These routines grab large chunks of memory, using a function you
34supply, called `obstack_chunk_alloc'.  On occasion, they free chunks,
35by calling `obstack_chunk_free'.  You must define them and declare
36them before using any obstack macros.
37
38Each independent stack is represented by a `struct obstack'.
39Each of the obstack macros expects a pointer to such a structure
40as the first argument.
41
42One motivation for this package is the problem of growing char strings
43in symbol tables.  Unless you are "fascist pig with a read-only mind"
44--Gosper's immortal quote from HAKMEM item 154, out of context--you
45would not like to put any arbitrary upper limit on the length of your
46symbols.
47
48In practice this often means you will build many short symbols and a
49few long symbols.  At the time you are reading a symbol you don't know
50how long it is.  One traditional method is to read a symbol into a
51buffer, realloc()ating the buffer every time you try to read a symbol
52that is longer than the buffer.  This is beaut, but you still will
53want to copy the symbol from the buffer to a more permanent
54symbol-table entry say about half the time.
55
56With obstacks, you can work differently.  Use one obstack for all symbol
57names.  As you read a symbol, grow the name in the obstack gradually.
58When the name is complete, finalize it.  Then, if the symbol exists already,
59free the newly read name.
60
61The way we do this is to take a large chunk, allocating memory from
62low addresses.  When you want to build a symbol in the chunk you just
63add chars above the current "high water mark" in the chunk.  When you
64have finished adding chars, because you got to the end of the symbol,
65you know how long the chars are, and you can create a new object.
66Mostly the chars will not burst over the highest address of the chunk,
67because you would typically expect a chunk to be (say) 100 times as
68long as an average object.
69
70In case that isn't clear, when we have enough chars to make up
71the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
72so we just point to it where it lies.  No moving of chars is
73needed and this is the second win: potentially long strings need
74never be explicitly shuffled. Once an object is formed, it does not
75change its address during its lifetime.
76
77When the chars burst over a chunk boundary, we allocate a larger
78chunk, and then copy the partly formed object from the end of the old
79chunk to the beginning of the new larger chunk.  We then carry on
80accreting characters to the end of the object as we normally would.
81
82A special macro is provided to add a single char at a time to a
83growing object.  This allows the use of register variables, which
84break the ordinary 'growth' macro.
85
86Summary:
87	We allocate large chunks.
88	We carve out one object at a time from the current chunk.
89	Once carved, an object never moves.
90	We are free to append data of any size to the currently
91	  growing object.
92	Exactly one object is growing in an obstack at any one time.
93	You can run one obstack per control block.
94	You may have as many control blocks as you dare.
95	Because of the way we do it, you can `unwind' an obstack
96	  back to a previous state. (You may remove objects much
97	  as you would with a stack.)
98*/
99
100
101/* Don't do the contents of this file more than once.  */
102
103#ifndef __OBSTACKS__
104#define __OBSTACKS__
105
106/* We use subtraction of (char *)0 instead of casting to int
107   because on word-addressable machines a simple cast to int
108   may ignore the byte-within-word field of the pointer.  */
109
110#ifndef __PTR_TO_INT
111#define __PTR_TO_INT(P) ((P) - (char *)0)
112#endif
113
114#ifndef __INT_TO_PTR
115#define __INT_TO_PTR(P) ((P) + (char *)0)
116#endif
117
118/* We need the type of the resulting object.  In ANSI C it is ptrdiff_t
119   but in traditional C it is usually long.  If we are in ANSI C and
120   don't already have ptrdiff_t get it.  */
121
122#if defined (__STDC__) && ! defined (offsetof)
123#if defined (__GNUC__) && defined (IN_GCC)
124/* On Next machine, the system's stddef.h screws up if included
125   after we have defined just ptrdiff_t, so include all of gstddef.h.
126   Otherwise, define just ptrdiff_t, which is all we need.  */
127#ifndef __NeXT__
128#define __need_ptrdiff_t
129#endif
130
131/* While building GCC, the stddef.h that goes with GCC has this name.  */
132#include "gstddef.h"
133#else
134#include <stddef.h>
135#endif
136#endif
137
138#ifdef __STDC__
139#define PTR_INT_TYPE ptrdiff_t
140#else
141#define PTR_INT_TYPE long
142#endif
143
144struct _obstack_chunk		/* Lives at front of each chunk. */
145{
146  char  *limit;			/* 1 past end of this chunk */
147  struct _obstack_chunk *prev;	/* address of prior chunk or NULL */
148  char	contents[4];		/* objects begin here */
149};
150
151struct obstack		/* control current object in current chunk */
152{
153  long	chunk_size;		/* preferred size to allocate chunks in */
154  struct _obstack_chunk* chunk;	/* address of current struct obstack_chunk */
155  char	*object_base;		/* address of object we are building */
156  char	*next_free;		/* where to add next char to current object */
157  char	*chunk_limit;		/* address of char after current chunk */
158  PTR_INT_TYPE temp;		/* Temporary for some macros.  */
159  int   alignment_mask;		/* Mask of alignment for each object. */
160  struct _obstack_chunk *(*chunkfun) (); /* User's fcn to allocate a chunk.  */
161  void (*freefun) ();		/* User's function to free a chunk.  */
162  char *extra_arg;		/* first arg for chunk alloc/dealloc funcs */
163  unsigned use_extra_arg:1;	/* chunk alloc/dealloc funcs take extra arg */
164  unsigned maybe_empty_object:1;/* There is a possibility that the current
165				   chunk contains a zero-length object.  This
166				   prevents freeing the chunk if we allocate
167				   a bigger chunk to replace it. */
168};
169
170/* Declare the external functions we use; they are in obstack.c.  */
171
172#ifdef __STDC__
173extern void _obstack_newchunk (struct obstack *, int);
174extern void _obstack_free (struct obstack *, void *);
175extern void _obstack_begin (struct obstack *, int, int,
176			    void *(*) (), void (*) ());
177extern void _obstack_begin_1 (struct obstack *, int, int,
178			      void *(*) (), void (*) (), void *);
179#else
180extern void _obstack_newchunk ();
181extern void _obstack_free ();
182extern void _obstack_begin ();
183extern void _obstack_begin_1 ();
184#endif
185
186#ifdef __STDC__
187
188/* Do the function-declarations after the structs
189   but before defining the macros.  */
190
191void obstack_init (struct obstack *obstack);
192
193void * obstack_alloc (struct obstack *obstack, int size);
194
195void * obstack_copy (struct obstack *obstack, void *address, int size);
196void * obstack_copy0 (struct obstack *obstack, void *address, int size);
197
198void obstack_free (struct obstack *obstack, void *block);
199
200void obstack_blank (struct obstack *obstack, int size);
201
202void obstack_grow (struct obstack *obstack, void *data, int size);
203void obstack_grow0 (struct obstack *obstack, void *data, int size);
204
205void obstack_1grow (struct obstack *obstack, int data_char);
206void obstack_ptr_grow (struct obstack *obstack, void *data);
207void obstack_int_grow (struct obstack *obstack, int data);
208
209void * obstack_finish (struct obstack *obstack);
210
211int obstack_object_size (struct obstack *obstack);
212
213int obstack_room (struct obstack *obstack);
214void obstack_1grow_fast (struct obstack *obstack, int data_char);
215void obstack_ptr_grow_fast (struct obstack *obstack, void *data);
216void obstack_int_grow_fast (struct obstack *obstack, int data);
217void obstack_blank_fast (struct obstack *obstack, int size);
218
219void * obstack_base (struct obstack *obstack);
220void * obstack_next_free (struct obstack *obstack);
221int obstack_alignment_mask (struct obstack *obstack);
222int obstack_chunk_size (struct obstack *obstack);
223
224#endif /* __STDC__ */
225
226/* Non-ANSI C cannot really support alternative functions for these macros,
227   so we do not declare them.  */
228
229/* Pointer to beginning of object being allocated or to be allocated next.
230   Note that this might not be the final address of the object
231   because a new chunk might be needed to hold the final size.  */
232
233#define obstack_base(h) ((h)->object_base)
234
235/* Size for allocating ordinary chunks.  */
236
237#define obstack_chunk_size(h) ((h)->chunk_size)
238
239/* Pointer to next byte not yet allocated in current chunk.  */
240
241#define obstack_next_free(h)	((h)->next_free)
242
243/* Mask specifying low bits that should be clear in address of an object.  */
244
245#define obstack_alignment_mask(h) ((h)->alignment_mask)
246
247#define obstack_init(h) \
248  _obstack_begin ((h), 0, 0, \
249		  (void *(*) ()) obstack_chunk_alloc, (void (*) ()) obstack_chunk_free)
250
251#define obstack_begin(h, size) \
252  _obstack_begin ((h), (size), 0, \
253		  (void *(*) ()) obstack_chunk_alloc, (void (*) ()) obstack_chunk_free)
254
255#define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \
256  _obstack_begin ((h), (size), (alignment), \
257		    (void *(*) ()) (chunkfun), (void (*) ()) (freefun))
258
259#define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
260  _obstack_begin_1 ((h), (size), (alignment), \
261		    (void *(*) ()) (chunkfun), (void (*) ()) (freefun), (arg))
262
263#define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = achar)
264
265#define obstack_blank_fast(h,n) ((h)->next_free += (n))
266
267#if defined (__GNUC__) && defined (__STDC__)
268#if __GNUC__ < 2 || defined(NeXT)
269#define __extension__
270#endif
271
272/* For GNU C, if not -traditional,
273   we can define these macros to compute all args only once
274   without using a global variable.
275   Also, we can avoid using the `temp' slot, to make faster code.  */
276
277#define obstack_object_size(OBSTACK)					\
278  __extension__								\
279  ({ struct obstack *__o = (OBSTACK);					\
280     (unsigned) (__o->next_free - __o->object_base); })
281
282#define obstack_room(OBSTACK)						\
283  __extension__								\
284  ({ struct obstack *__o = (OBSTACK);					\
285     (unsigned) (__o->chunk_limit - __o->next_free); })
286
287/* Note that the call to _obstack_newchunk is enclosed in (..., 0)
288   so that we can avoid having void expressions
289   in the arms of the conditional expression.
290   Casting the third operand to void was tried before,
291   but some compilers won't accept it.  */
292#define obstack_grow(OBSTACK,where,length)				\
293__extension__								\
294({ struct obstack *__o = (OBSTACK);					\
295   int __len = (length);						\
296   ((__o->next_free + __len > __o->chunk_limit)				\
297    ? (_obstack_newchunk (__o, __len), 0) : 0);				\
298   bcopy (where, __o->next_free, __len);				\
299   __o->next_free += __len;						\
300   (void) 0; })
301
302#define obstack_grow0(OBSTACK,where,length)				\
303__extension__								\
304({ struct obstack *__o = (OBSTACK);					\
305   int __len = (length);						\
306   ((__o->next_free + __len + 1 > __o->chunk_limit)			\
307    ? (_obstack_newchunk (__o, __len + 1), 0) : 0),			\
308   bcopy (where, __o->next_free, __len),				\
309   __o->next_free += __len,						\
310   *(__o->next_free)++ = 0;						\
311   (void) 0; })
312
313#define obstack_1grow(OBSTACK,datum)					\
314__extension__								\
315({ struct obstack *__o = (OBSTACK);					\
316   ((__o->next_free + 1 > __o->chunk_limit)				\
317    ? (_obstack_newchunk (__o, 1), 0) : 0),				\
318   *(__o->next_free)++ = (datum);					\
319   (void) 0; })
320
321/* These assume that the obstack alignment is good enough for pointers or ints,
322   and that the data added so far to the current object
323   shares that much alignment.  */
324
325#define obstack_ptr_grow(OBSTACK,datum)					\
326__extension__								\
327({ struct obstack *__o = (OBSTACK);					\
328   ((__o->next_free + sizeof (void *) > __o->chunk_limit)		\
329    ? (_obstack_newchunk (__o, sizeof (void *)), 0) : 0),		\
330   *((void **)__o->next_free)++ = ((void *)datum);			\
331   (void) 0; })
332
333#define obstack_int_grow(OBSTACK,datum)					\
334__extension__								\
335({ struct obstack *__o = (OBSTACK);					\
336   ((__o->next_free + sizeof (int) > __o->chunk_limit)			\
337    ? (_obstack_newchunk (__o, sizeof (int)), 0) : 0),			\
338   *((int *)__o->next_free)++ = ((int)datum);				\
339   (void) 0; })
340
341#define obstack_ptr_grow_fast(h,aptr) (*((void **)(h)->next_free)++ = (void *)aptr)
342#define obstack_int_grow_fast(h,aint) (*((int *)(h)->next_free)++ = (int)aint)
343
344#define obstack_blank(OBSTACK,length)					\
345__extension__								\
346({ struct obstack *__o = (OBSTACK);					\
347   int __len = (length);						\
348   ((__o->chunk_limit - __o->next_free < __len)				\
349    ? (_obstack_newchunk (__o, __len), 0) : 0);				\
350   __o->next_free += __len;						\
351   (void) 0; })
352
353#define obstack_alloc(OBSTACK,length)					\
354__extension__								\
355({ struct obstack *__h = (OBSTACK);					\
356   obstack_blank (__h, (length));					\
357   obstack_finish (__h); })
358
359#define obstack_copy(OBSTACK,where,length)				\
360__extension__								\
361({ struct obstack *__h = (OBSTACK);					\
362   obstack_grow (__h, (where), (length));				\
363   obstack_finish (__h); })
364
365#define obstack_copy0(OBSTACK,where,length)				\
366__extension__								\
367({ struct obstack *__h = (OBSTACK);					\
368   obstack_grow0 (__h, (where), (length));				\
369   obstack_finish (__h); })
370
371/* The local variable is named __o1 to avoid a name conflict
372   when obstack_blank is called.  */
373#define obstack_finish(OBSTACK)  					\
374__extension__								\
375({ struct obstack *__o1 = (OBSTACK);					\
376   void *value = (void *) __o1->object_base;				\
377   if (__o1->next_free == value)					\
378     __o1->maybe_empty_object = 1;					\
379   __o1->next_free							\
380     = __INT_TO_PTR ((__PTR_TO_INT (__o1->next_free)+__o1->alignment_mask)\
381		     & ~ (__o1->alignment_mask));			\
382   ((__o1->next_free - (char *)__o1->chunk				\
383     > __o1->chunk_limit - (char *)__o1->chunk)				\
384    ? (__o1->next_free = __o1->chunk_limit) : 0);			\
385   __o1->object_base = __o1->next_free;					\
386   value; })
387
388#define obstack_free(OBSTACK, OBJ)					\
389__extension__								\
390({ struct obstack *__o = (OBSTACK);					\
391   void *__obj = (OBJ);							\
392   if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit)  \
393     __o->next_free = __o->object_base = __obj;				\
394   else (obstack_free) (__o, __obj); })
395
396#else /* not __GNUC__ or not __STDC__ */
397
398#define obstack_object_size(h) \
399 (unsigned) ((h)->next_free - (h)->object_base)
400
401#define obstack_room(h)		\
402 (unsigned) ((h)->chunk_limit - (h)->next_free)
403
404#define obstack_grow(h,where,length)					\
405( (h)->temp = (length),							\
406  (((h)->next_free + (h)->temp > (h)->chunk_limit)			\
407   ? (_obstack_newchunk ((h), (h)->temp), 0) : 0),			\
408  bcopy (where, (h)->next_free, (h)->temp),				\
409  (h)->next_free += (h)->temp)
410
411#define obstack_grow0(h,where,length)					\
412( (h)->temp = (length),							\
413  (((h)->next_free + (h)->temp + 1 > (h)->chunk_limit)			\
414   ? (_obstack_newchunk ((h), (h)->temp + 1), 0) : 0),			\
415  bcopy (where, (h)->next_free, (h)->temp),				\
416  (h)->next_free += (h)->temp,						\
417  *((h)->next_free)++ = 0)
418
419#define obstack_1grow(h,datum)						\
420( (((h)->next_free + 1 > (h)->chunk_limit)				\
421   ? (_obstack_newchunk ((h), 1), 0) : 0),				\
422  *((h)->next_free)++ = (datum))
423
424#define obstack_ptr_grow(h,datum)					\
425( (((h)->next_free + sizeof (char *) > (h)->chunk_limit)		\
426   ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0),		\
427  *((char **)(((h)->next_free+=sizeof(char *))-sizeof(char *))) = ((char *)datum))
428
429#define obstack_int_grow(h,datum)					\
430( (((h)->next_free + sizeof (int) > (h)->chunk_limit)			\
431   ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0),			\
432  *((int *)(((h)->next_free+=sizeof(int))-sizeof(int))) = ((int)datum))
433
434#define obstack_ptr_grow_fast(h,aptr) (*((char **)(h)->next_free)++ = (char *)aptr)
435#define obstack_int_grow_fast(h,aint) (*((int *)(h)->next_free)++ = (int)aint)
436
437#define obstack_blank(h,length)						\
438( (h)->temp = (length),							\
439  (((h)->chunk_limit - (h)->next_free < (h)->temp)			\
440   ? (_obstack_newchunk ((h), (h)->temp), 0) : 0),			\
441  (h)->next_free += (h)->temp)
442
443#define obstack_alloc(h,length)						\
444 (obstack_blank ((h), (length)), obstack_finish ((h)))
445
446#define obstack_copy(h,where,length)					\
447 (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
448
449#define obstack_copy0(h,where,length)					\
450 (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
451
452#define obstack_finish(h)  						\
453( ((h)->next_free == (h)->object_base					\
454   ? (((h)->maybe_empty_object = 1), 0)					\
455   : 0),								\
456  (h)->temp = __PTR_TO_INT ((h)->object_base),				\
457  (h)->next_free							\
458    = __INT_TO_PTR ((__PTR_TO_INT ((h)->next_free)+(h)->alignment_mask)	\
459		    & ~ ((h)->alignment_mask)),				\
460  (((h)->next_free - (char *)(h)->chunk					\
461    > (h)->chunk_limit - (char *)(h)->chunk)				\
462   ? ((h)->next_free = (h)->chunk_limit) : 0),				\
463  (h)->object_base = (h)->next_free,					\
464  __INT_TO_PTR ((h)->temp))
465
466#ifdef __STDC__
467#define obstack_free(h,obj)						\
468( (h)->temp = (char *)(obj) - (char *) (h)->chunk,			\
469  (((h)->temp > 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
470   ? (int) ((h)->next_free = (h)->object_base				\
471	    = (h)->temp + (char *) (h)->chunk)				\
472   : (((obstack_free) ((h), (h)->temp + (char *) (h)->chunk), 0), 0)))
473#else
474#define obstack_free(h,obj)						\
475( (h)->temp = (char *)(obj) - (char *) (h)->chunk,			\
476  (((h)->temp > 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
477   ? (int) ((h)->next_free = (h)->object_base				\
478	    = (h)->temp + (char *) (h)->chunk)				\
479   : (_obstack_free ((h), (h)->temp + (char *) (h)->chunk), 0)))
480#endif
481
482#endif /* not __GNUC__ or not __STDC__ */
483
484#endif /* not __OBSTACKS__ */
485