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1/*
2 * Generic gameport layer
3 *
4 * Copyright (c) 1999-2002 Vojtech Pavlik
5 * Copyright (c) 2005 Dmitry Torokhov
6 */
7
8/*
9 * This program is free software; you can redistribute it and/or modify it
10 * under the terms of the GNU General Public License version 2 as published by
11 * the Free Software Foundation.
12 */
13
14#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
15
16#include <linux/stddef.h>
17#include <linux/module.h>
18#include <linux/ioport.h>
19#include <linux/init.h>
20#include <linux/gameport.h>
21#include <linux/wait.h>
22#include <linux/slab.h>
23#include <linux/delay.h>
24#include <linux/kthread.h>
25#include <linux/sched.h>	/* HZ */
26#include <linux/mutex.h>
27#include <linux/freezer.h>
28
29/*#include <asm/io.h>*/
30
31MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
32MODULE_DESCRIPTION("Generic gameport layer");
33MODULE_LICENSE("GPL");
34
35/*
36 * gameport_mutex protects entire gameport subsystem and is taken
37 * every time gameport port or driver registrered or unregistered.
38 */
39static DEFINE_MUTEX(gameport_mutex);
40
41static LIST_HEAD(gameport_list);
42
43static struct bus_type gameport_bus;
44
45static void gameport_add_port(struct gameport *gameport);
46static void gameport_attach_driver(struct gameport_driver *drv);
47static void gameport_reconnect_port(struct gameport *gameport);
48static void gameport_disconnect_port(struct gameport *gameport);
49
50#if defined(__i386__)
51
52#include <asm/i8253.h>
53
54#define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
55#define GET_TIME(x)     do { x = get_time_pit(); } while (0)
56
57static unsigned int get_time_pit(void)
58{
59	unsigned long flags;
60	unsigned int count;
61
62	raw_spin_lock_irqsave(&i8253_lock, flags);
63	outb_p(0x00, 0x43);
64	count = inb_p(0x40);
65	count |= inb_p(0x40) << 8;
66	raw_spin_unlock_irqrestore(&i8253_lock, flags);
67
68	return count;
69}
70
71#endif
72
73
74
75/*
76 * gameport_measure_speed() measures the gameport i/o speed.
77 */
78
79static int gameport_measure_speed(struct gameport *gameport)
80{
81#if defined(__i386__)
82
83	unsigned int i, t, t1, t2, t3, tx;
84	unsigned long flags;
85
86	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
87		return 0;
88
89	tx = 1 << 30;
90
91	for(i = 0; i < 50; i++) {
92		local_irq_save(flags);
93		GET_TIME(t1);
94		for (t = 0; t < 50; t++) gameport_read(gameport);
95		GET_TIME(t2);
96		GET_TIME(t3);
97		local_irq_restore(flags);
98		udelay(i * 10);
99		if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
100	}
101
102	gameport_close(gameport);
103	return 59659 / (tx < 1 ? 1 : tx);
104
105#elif defined(__x86_64__)
106
107	unsigned int i, t;
108	unsigned long tx, t1, t2, flags;
109
110	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
111		return 0;
112
113	tx = 1 << 30;
114
115	for(i = 0; i < 50; i++) {
116		local_irq_save(flags);
117		rdtscl(t1);
118		for (t = 0; t < 50; t++) gameport_read(gameport);
119		rdtscl(t2);
120		local_irq_restore(flags);
121		udelay(i * 10);
122		if (t2 - t1 < tx) tx = t2 - t1;
123	}
124
125	gameport_close(gameport);
126	return (cpu_data(raw_smp_processor_id()).loops_per_jiffy *
127		(unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
128
129#else
130
131	unsigned int j, t = 0;
132
133	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
134		return 0;
135
136	j = jiffies; while (j == jiffies);
137	j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
138
139	gameport_close(gameport);
140	return t * HZ / 1000;
141
142#endif
143}
144
145void gameport_start_polling(struct gameport *gameport)
146{
147	spin_lock(&gameport->timer_lock);
148
149	if (!gameport->poll_cnt++) {
150		BUG_ON(!gameport->poll_handler);
151		BUG_ON(!gameport->poll_interval);
152		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
153	}
154
155	spin_unlock(&gameport->timer_lock);
156}
157EXPORT_SYMBOL(gameport_start_polling);
158
159void gameport_stop_polling(struct gameport *gameport)
160{
161	spin_lock(&gameport->timer_lock);
162
163	if (!--gameport->poll_cnt)
164		del_timer(&gameport->poll_timer);
165
166	spin_unlock(&gameport->timer_lock);
167}
168EXPORT_SYMBOL(gameport_stop_polling);
169
170static void gameport_run_poll_handler(unsigned long d)
171{
172	struct gameport *gameport = (struct gameport *)d;
173
174	gameport->poll_handler(gameport);
175	if (gameport->poll_cnt)
176		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
177}
178
179/*
180 * Basic gameport -> driver core mappings
181 */
182
183static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
184{
185	int error;
186
187	gameport->dev.driver = &drv->driver;
188	if (drv->connect(gameport, drv)) {
189		gameport->dev.driver = NULL;
190		return -ENODEV;
191	}
192
193	error = device_bind_driver(&gameport->dev);
194	if (error) {
195		dev_warn(&gameport->dev,
196			 "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
197			gameport->phys, gameport->name,
198			drv->description, error);
199		drv->disconnect(gameport);
200		gameport->dev.driver = NULL;
201		return error;
202	}
203
204	return 0;
205}
206
207static void gameport_find_driver(struct gameport *gameport)
208{
209	int error;
210
211	error = device_attach(&gameport->dev);
212	if (error < 0)
213		dev_warn(&gameport->dev,
214			 "device_attach() failed for %s (%s), error: %d\n",
215			 gameport->phys, gameport->name, error);
216}
217
218
219/*
220 * Gameport event processing.
221 */
222
223enum gameport_event_type {
224	GAMEPORT_REGISTER_PORT,
225	GAMEPORT_ATTACH_DRIVER,
226};
227
228struct gameport_event {
229	enum gameport_event_type type;
230	void *object;
231	struct module *owner;
232	struct list_head node;
233};
234
235static DEFINE_SPINLOCK(gameport_event_lock);	/* protects gameport_event_list */
236static LIST_HEAD(gameport_event_list);
237static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
238static struct task_struct *gameport_task;
239
240static int gameport_queue_event(void *object, struct module *owner,
241				enum gameport_event_type event_type)
242{
243	unsigned long flags;
244	struct gameport_event *event;
245	int retval = 0;
246
247	spin_lock_irqsave(&gameport_event_lock, flags);
248
249	/*
250	 * Scan event list for the other events for the same gameport port,
251	 * starting with the most recent one. If event is the same we
252	 * do not need add new one. If event is of different type we
253	 * need to add this event and should not look further because
254	 * we need to preseve sequence of distinct events.
255	 */
256	list_for_each_entry_reverse(event, &gameport_event_list, node) {
257		if (event->object == object) {
258			if (event->type == event_type)
259				goto out;
260			break;
261		}
262	}
263
264	event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
265	if (!event) {
266		pr_err("Not enough memory to queue event %d\n", event_type);
267		retval = -ENOMEM;
268		goto out;
269	}
270
271	if (!try_module_get(owner)) {
272		pr_warning("Can't get module reference, dropping event %d\n",
273			   event_type);
274		kfree(event);
275		retval = -EINVAL;
276		goto out;
277	}
278
279	event->type = event_type;
280	event->object = object;
281	event->owner = owner;
282
283	list_add_tail(&event->node, &gameport_event_list);
284	wake_up(&gameport_wait);
285
286out:
287	spin_unlock_irqrestore(&gameport_event_lock, flags);
288	return retval;
289}
290
291static void gameport_free_event(struct gameport_event *event)
292{
293	module_put(event->owner);
294	kfree(event);
295}
296
297static void gameport_remove_duplicate_events(struct gameport_event *event)
298{
299	struct gameport_event *e, *next;
300	unsigned long flags;
301
302	spin_lock_irqsave(&gameport_event_lock, flags);
303
304	list_for_each_entry_safe(e, next, &gameport_event_list, node) {
305		if (event->object == e->object) {
306			/*
307			 * If this event is of different type we should not
308			 * look further - we only suppress duplicate events
309			 * that were sent back-to-back.
310			 */
311			if (event->type != e->type)
312				break;
313
314			list_del_init(&e->node);
315			gameport_free_event(e);
316		}
317	}
318
319	spin_unlock_irqrestore(&gameport_event_lock, flags);
320}
321
322static struct gameport_event *gameport_get_event(void)
323{
324	struct gameport_event *event = NULL;
325	unsigned long flags;
326
327	spin_lock_irqsave(&gameport_event_lock, flags);
328
329	if (!list_empty(&gameport_event_list)) {
330		event = list_first_entry(&gameport_event_list,
331					 struct gameport_event, node);
332		list_del_init(&event->node);
333	}
334
335	spin_unlock_irqrestore(&gameport_event_lock, flags);
336	return event;
337}
338
339static void gameport_handle_event(void)
340{
341	struct gameport_event *event;
342
343	mutex_lock(&gameport_mutex);
344
345	/*
346	 * Note that we handle only one event here to give swsusp
347	 * a chance to freeze kgameportd thread. Gameport events
348	 * should be pretty rare so we are not concerned about
349	 * taking performance hit.
350	 */
351	if ((event = gameport_get_event())) {
352
353		switch (event->type) {
354
355		case GAMEPORT_REGISTER_PORT:
356			gameport_add_port(event->object);
357			break;
358
359		case GAMEPORT_ATTACH_DRIVER:
360			gameport_attach_driver(event->object);
361			break;
362		}
363
364		gameport_remove_duplicate_events(event);
365		gameport_free_event(event);
366	}
367
368	mutex_unlock(&gameport_mutex);
369}
370
371/*
372 * Remove all events that have been submitted for a given object,
373 * be it a gameport port or a driver.
374 */
375static void gameport_remove_pending_events(void *object)
376{
377	struct gameport_event *event, *next;
378	unsigned long flags;
379
380	spin_lock_irqsave(&gameport_event_lock, flags);
381
382	list_for_each_entry_safe(event, next, &gameport_event_list, node) {
383		if (event->object == object) {
384			list_del_init(&event->node);
385			gameport_free_event(event);
386		}
387	}
388
389	spin_unlock_irqrestore(&gameport_event_lock, flags);
390}
391
392/*
393 * Destroy child gameport port (if any) that has not been fully registered yet.
394 *
395 * Note that we rely on the fact that port can have only one child and therefore
396 * only one child registration request can be pending. Additionally, children
397 * are registered by driver's connect() handler so there can't be a grandchild
398 * pending registration together with a child.
399 */
400static struct gameport *gameport_get_pending_child(struct gameport *parent)
401{
402	struct gameport_event *event;
403	struct gameport *gameport, *child = NULL;
404	unsigned long flags;
405
406	spin_lock_irqsave(&gameport_event_lock, flags);
407
408	list_for_each_entry(event, &gameport_event_list, node) {
409		if (event->type == GAMEPORT_REGISTER_PORT) {
410			gameport = event->object;
411			if (gameport->parent == parent) {
412				child = gameport;
413				break;
414			}
415		}
416	}
417
418	spin_unlock_irqrestore(&gameport_event_lock, flags);
419	return child;
420}
421
422static int gameport_thread(void *nothing)
423{
424	set_freezable();
425	do {
426		gameport_handle_event();
427		wait_event_freezable(gameport_wait,
428			kthread_should_stop() || !list_empty(&gameport_event_list));
429	} while (!kthread_should_stop());
430
431	return 0;
432}
433
434
435/*
436 * Gameport port operations
437 */
438
439static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
440{
441	struct gameport *gameport = to_gameport_port(dev);
442
443	return sprintf(buf, "%s\n", gameport->name);
444}
445
446static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
447{
448	struct gameport *gameport = to_gameport_port(dev);
449	struct device_driver *drv;
450	int error;
451
452	error = mutex_lock_interruptible(&gameport_mutex);
453	if (error)
454		return error;
455
456	if (!strncmp(buf, "none", count)) {
457		gameport_disconnect_port(gameport);
458	} else if (!strncmp(buf, "reconnect", count)) {
459		gameport_reconnect_port(gameport);
460	} else if (!strncmp(buf, "rescan", count)) {
461		gameport_disconnect_port(gameport);
462		gameport_find_driver(gameport);
463	} else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
464		gameport_disconnect_port(gameport);
465		error = gameport_bind_driver(gameport, to_gameport_driver(drv));
466		put_driver(drv);
467	} else {
468		error = -EINVAL;
469	}
470
471	mutex_unlock(&gameport_mutex);
472
473	return error ? error : count;
474}
475
476static struct device_attribute gameport_device_attrs[] = {
477	__ATTR(description, S_IRUGO, gameport_show_description, NULL),
478	__ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
479	__ATTR_NULL
480};
481
482static void gameport_release_port(struct device *dev)
483{
484	struct gameport *gameport = to_gameport_port(dev);
485
486	kfree(gameport);
487	module_put(THIS_MODULE);
488}
489
490void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
491{
492	va_list args;
493
494	va_start(args, fmt);
495	vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
496	va_end(args);
497}
498EXPORT_SYMBOL(gameport_set_phys);
499
500/*
501 * Prepare gameport port for registration.
502 */
503static void gameport_init_port(struct gameport *gameport)
504{
505	static atomic_t gameport_no = ATOMIC_INIT(0);
506
507	__module_get(THIS_MODULE);
508
509	mutex_init(&gameport->drv_mutex);
510	device_initialize(&gameport->dev);
511	dev_set_name(&gameport->dev, "gameport%lu",
512			(unsigned long)atomic_inc_return(&gameport_no) - 1);
513	gameport->dev.bus = &gameport_bus;
514	gameport->dev.release = gameport_release_port;
515	if (gameport->parent)
516		gameport->dev.parent = &gameport->parent->dev;
517
518	INIT_LIST_HEAD(&gameport->node);
519	spin_lock_init(&gameport->timer_lock);
520	init_timer(&gameport->poll_timer);
521	gameport->poll_timer.function = gameport_run_poll_handler;
522	gameport->poll_timer.data = (unsigned long)gameport;
523}
524
525/*
526 * Complete gameport port registration.
527 * Driver core will attempt to find appropriate driver for the port.
528 */
529static void gameport_add_port(struct gameport *gameport)
530{
531	int error;
532
533	if (gameport->parent)
534		gameport->parent->child = gameport;
535
536	gameport->speed = gameport_measure_speed(gameport);
537
538	list_add_tail(&gameport->node, &gameport_list);
539
540	if (gameport->io)
541		dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
542			 gameport->name, gameport->phys, gameport->io, gameport->speed);
543	else
544		dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
545			gameport->name, gameport->phys, gameport->speed);
546
547	error = device_add(&gameport->dev);
548	if (error)
549		dev_err(&gameport->dev,
550			"device_add() failed for %s (%s), error: %d\n",
551			gameport->phys, gameport->name, error);
552}
553
554/*
555 * gameport_destroy_port() completes deregistration process and removes
556 * port from the system
557 */
558static void gameport_destroy_port(struct gameport *gameport)
559{
560	struct gameport *child;
561
562	child = gameport_get_pending_child(gameport);
563	if (child) {
564		gameport_remove_pending_events(child);
565		put_device(&child->dev);
566	}
567
568	if (gameport->parent) {
569		gameport->parent->child = NULL;
570		gameport->parent = NULL;
571	}
572
573	if (device_is_registered(&gameport->dev))
574		device_del(&gameport->dev);
575
576	list_del_init(&gameport->node);
577
578	gameport_remove_pending_events(gameport);
579	put_device(&gameport->dev);
580}
581
582/*
583 * Reconnect gameport port and all its children (re-initialize attached devices)
584 */
585static void gameport_reconnect_port(struct gameport *gameport)
586{
587	do {
588		if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
589			gameport_disconnect_port(gameport);
590			gameport_find_driver(gameport);
591			/* Ok, old children are now gone, we are done */
592			break;
593		}
594		gameport = gameport->child;
595	} while (gameport);
596}
597
598/*
599 * gameport_disconnect_port() unbinds a port from its driver. As a side effect
600 * all child ports are unbound and destroyed.
601 */
602static void gameport_disconnect_port(struct gameport *gameport)
603{
604	struct gameport *s, *parent;
605
606	if (gameport->child) {
607		/*
608		 * Children ports should be disconnected and destroyed
609		 * first, staring with the leaf one, since we don't want
610		 * to do recursion
611		 */
612		for (s = gameport; s->child; s = s->child)
613			/* empty */;
614
615		do {
616			parent = s->parent;
617
618			device_release_driver(&s->dev);
619			gameport_destroy_port(s);
620		} while ((s = parent) != gameport);
621	}
622
623	/*
624	 * Ok, no children left, now disconnect this port
625	 */
626	device_release_driver(&gameport->dev);
627}
628
629/*
630 * Submits register request to kgameportd for subsequent execution.
631 * Note that port registration is always asynchronous.
632 */
633void __gameport_register_port(struct gameport *gameport, struct module *owner)
634{
635	gameport_init_port(gameport);
636	gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
637}
638EXPORT_SYMBOL(__gameport_register_port);
639
640/*
641 * Synchronously unregisters gameport port.
642 */
643void gameport_unregister_port(struct gameport *gameport)
644{
645	mutex_lock(&gameport_mutex);
646	gameport_disconnect_port(gameport);
647	gameport_destroy_port(gameport);
648	mutex_unlock(&gameport_mutex);
649}
650EXPORT_SYMBOL(gameport_unregister_port);
651
652
653/*
654 * Gameport driver operations
655 */
656
657static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
658{
659	struct gameport_driver *driver = to_gameport_driver(drv);
660	return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
661}
662
663static struct driver_attribute gameport_driver_attrs[] = {
664	__ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
665	__ATTR_NULL
666};
667
668static int gameport_driver_probe(struct device *dev)
669{
670	struct gameport *gameport = to_gameport_port(dev);
671	struct gameport_driver *drv = to_gameport_driver(dev->driver);
672
673	drv->connect(gameport, drv);
674	return gameport->drv ? 0 : -ENODEV;
675}
676
677static int gameport_driver_remove(struct device *dev)
678{
679	struct gameport *gameport = to_gameport_port(dev);
680	struct gameport_driver *drv = to_gameport_driver(dev->driver);
681
682	drv->disconnect(gameport);
683	return 0;
684}
685
686static void gameport_attach_driver(struct gameport_driver *drv)
687{
688	int error;
689
690	error = driver_attach(&drv->driver);
691	if (error)
692		pr_err("driver_attach() failed for %s, error: %d\n",
693			drv->driver.name, error);
694}
695
696int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
697				const char *mod_name)
698{
699	int error;
700
701	drv->driver.bus = &gameport_bus;
702	drv->driver.owner = owner;
703	drv->driver.mod_name = mod_name;
704
705	/*
706	 * Temporarily disable automatic binding because probing
707	 * takes long time and we are better off doing it in kgameportd
708	 */
709	drv->ignore = true;
710
711	error = driver_register(&drv->driver);
712	if (error) {
713		pr_err("driver_register() failed for %s, error: %d\n",
714			drv->driver.name, error);
715		return error;
716	}
717
718	/*
719	 * Reset ignore flag and let kgameportd bind the driver to free ports
720	 */
721	drv->ignore = false;
722	error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
723	if (error) {
724		driver_unregister(&drv->driver);
725		return error;
726	}
727
728	return 0;
729}
730EXPORT_SYMBOL(__gameport_register_driver);
731
732void gameport_unregister_driver(struct gameport_driver *drv)
733{
734	struct gameport *gameport;
735
736	mutex_lock(&gameport_mutex);
737
738	drv->ignore = true;	/* so gameport_find_driver ignores it */
739	gameport_remove_pending_events(drv);
740
741start_over:
742	list_for_each_entry(gameport, &gameport_list, node) {
743		if (gameport->drv == drv) {
744			gameport_disconnect_port(gameport);
745			gameport_find_driver(gameport);
746			/* we could've deleted some ports, restart */
747			goto start_over;
748		}
749	}
750
751	driver_unregister(&drv->driver);
752
753	mutex_unlock(&gameport_mutex);
754}
755EXPORT_SYMBOL(gameport_unregister_driver);
756
757static int gameport_bus_match(struct device *dev, struct device_driver *drv)
758{
759	struct gameport_driver *gameport_drv = to_gameport_driver(drv);
760
761	return !gameport_drv->ignore;
762}
763
764static struct bus_type gameport_bus = {
765	.name		= "gameport",
766	.dev_attrs	= gameport_device_attrs,
767	.drv_attrs	= gameport_driver_attrs,
768	.match		= gameport_bus_match,
769	.probe		= gameport_driver_probe,
770	.remove		= gameport_driver_remove,
771};
772
773static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
774{
775	mutex_lock(&gameport->drv_mutex);
776	gameport->drv = drv;
777	mutex_unlock(&gameport->drv_mutex);
778}
779
780int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
781{
782	if (gameport->open) {
783		if (gameport->open(gameport, mode)) {
784			return -1;
785		}
786	} else {
787		if (mode != GAMEPORT_MODE_RAW)
788			return -1;
789	}
790
791	gameport_set_drv(gameport, drv);
792	return 0;
793}
794EXPORT_SYMBOL(gameport_open);
795
796void gameport_close(struct gameport *gameport)
797{
798	del_timer_sync(&gameport->poll_timer);
799	gameport->poll_handler = NULL;
800	gameport->poll_interval = 0;
801	gameport_set_drv(gameport, NULL);
802	if (gameport->close)
803		gameport->close(gameport);
804}
805EXPORT_SYMBOL(gameport_close);
806
807static int __init gameport_init(void)
808{
809	int error;
810
811	error = bus_register(&gameport_bus);
812	if (error) {
813		pr_err("failed to register gameport bus, error: %d\n", error);
814		return error;
815	}
816
817	gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
818	if (IS_ERR(gameport_task)) {
819		bus_unregister(&gameport_bus);
820		error = PTR_ERR(gameport_task);
821		pr_err("Failed to start kgameportd, error: %d\n", error);
822		return error;
823	}
824
825	return 0;
826}
827
828static void __exit gameport_exit(void)
829{
830	bus_unregister(&gameport_bus);
831	kthread_stop(gameport_task);
832}
833
834subsys_initcall(gameport_init);
835module_exit(gameport_exit);
836