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  • only in /asuswrt-rt-n18u-9.0.0.4.380.2695/release/src-rt-6.x.4708/linux/linux-2.6.36/drivers/input/gameport/
1/*
2 *  Copyright (c) 1999-2001 Vojtech Pavlik
3 *  Copyright (c) 1999 Brian Gerst
4 */
5
6/*
7 * NS558 based standard IBM game port driver for Linux
8 */
9
10/*
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 *
25 * Should you need to contact me, the author, you can do so either by
26 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
27 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
28 */
29
30#include <asm/io.h>
31
32#include <linux/module.h>
33#include <linux/ioport.h>
34#include <linux/init.h>
35#include <linux/delay.h>
36#include <linux/gameport.h>
37#include <linux/slab.h>
38#include <linux/pnp.h>
39
40MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
41MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver");
42MODULE_LICENSE("GPL");
43
44static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209,
45				    0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 };
46
47struct ns558 {
48	int type;
49	int io;
50	int size;
51	struct pnp_dev *dev;
52	struct gameport *gameport;
53	struct list_head node;
54};
55
56static LIST_HEAD(ns558_list);
57
58/*
59 * ns558_isa_probe() tries to find an isa gameport at the
60 * specified address, and also checks for mirrors.
61 * A joystick must be attached for this to work.
62 */
63
64static int ns558_isa_probe(int io)
65{
66	int i, j, b;
67	unsigned char c, u, v;
68	struct ns558 *ns558;
69	struct gameport *port;
70
71/*
72 * No one should be using this address.
73 */
74
75	if (!request_region(io, 1, "ns558-isa"))
76		return -EBUSY;
77
78/*
79 * We must not be able to write arbitrary values to the port.
80 * The lower two axis bits must be 1 after a write.
81 */
82
83	c = inb(io);
84	outb(~c & ~3, io);
85	if (~(u = v = inb(io)) & 3) {
86		outb(c, io);
87		release_region(io, 1);
88		return -ENODEV;
89	}
90/*
91 * After a trigger, there must be at least some bits changing.
92 */
93
94	for (i = 0; i < 1000; i++) v &= inb(io);
95
96	if (u == v) {
97		outb(c, io);
98		release_region(io, 1);
99		return -ENODEV;
100	}
101	msleep(3);
102/*
103 * After some time (4ms) the axes shouldn't change anymore.
104 */
105
106	u = inb(io);
107	for (i = 0; i < 1000; i++)
108		if ((u ^ inb(io)) & 0xf) {
109			outb(c, io);
110			release_region(io, 1);
111			return -ENODEV;
112		}
113/*
114 * And now find the number of mirrors of the port.
115 */
116
117	for (i = 1; i < 5; i++) {
118
119		release_region(io & (-1 << (i - 1)), (1 << (i - 1)));
120
121		if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
122			break;				/* Don't disturb anyone */
123
124		outb(0xff, io & (-1 << i));
125		for (j = b = 0; j < 1000; j++)
126			if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++;
127		msleep(3);
128
129		if (b > 300) {				/* We allow 30% difference */
130			release_region(io & (-1 << i), (1 << i));
131			break;
132		}
133	}
134
135	i--;
136
137	if (i != 4) {
138		if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
139			return -EBUSY;
140	}
141
142	ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
143	port = gameport_allocate_port();
144	if (!ns558 || !port) {
145		printk(KERN_ERR "ns558: Memory allocation failed.\n");
146		release_region(io & (-1 << i), (1 << i));
147		kfree(ns558);
148		gameport_free_port(port);
149		return -ENOMEM;
150	}
151
152	ns558->io = io;
153	ns558->size = 1 << i;
154	ns558->gameport = port;
155
156	port->io = io;
157	gameport_set_name(port, "NS558 ISA Gameport");
158	gameport_set_phys(port, "isa%04x/gameport0", io & (-1 << i));
159
160	gameport_register_port(port);
161
162	list_add(&ns558->node, &ns558_list);
163
164	return 0;
165}
166
167#ifdef CONFIG_PNP
168
169static const struct pnp_device_id pnp_devids[] = {
170	{ .id = "@P@0001", .driver_data = 0 }, /* ALS 100 */
171	{ .id = "@P@0020", .driver_data = 0 }, /* ALS 200 */
172	{ .id = "@P@1001", .driver_data = 0 }, /* ALS 100+ */
173	{ .id = "@P@2001", .driver_data = 0 }, /* ALS 120 */
174	{ .id = "ASB16fd", .driver_data = 0 }, /* AdLib NSC16 */
175	{ .id = "AZT3001", .driver_data = 0 }, /* AZT1008 */
176	{ .id = "CDC0001", .driver_data = 0 }, /* Opl3-SAx */
177	{ .id = "CSC0001", .driver_data = 0 }, /* CS4232 */
178	{ .id = "CSC000f", .driver_data = 0 }, /* CS4236 */
179	{ .id = "CSC0101", .driver_data = 0 }, /* CS4327 */
180	{ .id = "CTL7001", .driver_data = 0 }, /* SB16 */
181	{ .id = "CTL7002", .driver_data = 0 }, /* AWE64 */
182	{ .id = "CTL7005", .driver_data = 0 }, /* Vibra16 */
183	{ .id = "ENS2020", .driver_data = 0 }, /* SoundscapeVIVO */
184	{ .id = "ESS0001", .driver_data = 0 }, /* ES1869 */
185	{ .id = "ESS0005", .driver_data = 0 }, /* ES1878 */
186	{ .id = "ESS6880", .driver_data = 0 }, /* ES688 */
187	{ .id = "IBM0012", .driver_data = 0 }, /* CS4232 */
188	{ .id = "OPT0001", .driver_data = 0 }, /* OPTi Audio16 */
189	{ .id = "YMH0006", .driver_data = 0 }, /* Opl3-SA */
190	{ .id = "YMH0022", .driver_data = 0 }, /* Opl3-SAx */
191	{ .id = "PNPb02f", .driver_data = 0 }, /* Generic */
192	{ .id = "", },
193};
194
195MODULE_DEVICE_TABLE(pnp, pnp_devids);
196
197static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did)
198{
199	int ioport, iolen;
200	struct ns558 *ns558;
201	struct gameport *port;
202
203	if (!pnp_port_valid(dev, 0)) {
204		printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n");
205		return -ENODEV;
206	}
207
208	ioport = pnp_port_start(dev, 0);
209	iolen = pnp_port_len(dev, 0);
210
211	if (!request_region(ioport, iolen, "ns558-pnp"))
212		return -EBUSY;
213
214	ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
215	port = gameport_allocate_port();
216	if (!ns558 || !port) {
217		printk(KERN_ERR "ns558: Memory allocation failed\n");
218		kfree(ns558);
219		gameport_free_port(port);
220		return -ENOMEM;
221	}
222
223	ns558->io = ioport;
224	ns558->size = iolen;
225	ns558->dev = dev;
226	ns558->gameport = port;
227
228	gameport_set_name(port, "NS558 PnP Gameport");
229	gameport_set_phys(port, "pnp%s/gameport0", dev_name(&dev->dev));
230	port->dev.parent = &dev->dev;
231	port->io = ioport;
232
233	gameport_register_port(port);
234
235	list_add_tail(&ns558->node, &ns558_list);
236	return 0;
237}
238
239static struct pnp_driver ns558_pnp_driver = {
240	.name		= "ns558",
241	.id_table	= pnp_devids,
242	.probe		= ns558_pnp_probe,
243};
244
245#else
246
247static struct pnp_driver ns558_pnp_driver;
248
249#endif
250
251static int __init ns558_init(void)
252{
253	int i = 0;
254	int error;
255
256	error = pnp_register_driver(&ns558_pnp_driver);
257	if (error && error != -ENODEV)	/* should be ENOSYS really */
258		return error;
259
260/*
261 * Probe ISA ports after PnP, so that PnP ports that are already
262 * enabled get detected as PnP. This may be suboptimal in multi-device
263 * configurations, but saves hassle with simple setups.
264 */
265
266	while (ns558_isa_portlist[i])
267		ns558_isa_probe(ns558_isa_portlist[i++]);
268
269	return list_empty(&ns558_list) && error ? -ENODEV : 0;
270}
271
272static void __exit ns558_exit(void)
273{
274	struct ns558 *ns558, *safe;
275
276	list_for_each_entry_safe(ns558, safe, &ns558_list, node) {
277		gameport_unregister_port(ns558->gameport);
278		release_region(ns558->io & ~(ns558->size - 1), ns558->size);
279		kfree(ns558);
280	}
281
282	pnp_unregister_driver(&ns558_pnp_driver);
283}
284
285module_init(ns558_init);
286module_exit(ns558_exit);
287