1#ifndef __LINUX_PCI_GAMEPORT_H
2#define __LINUX_PCI_GAMEPORT_H
3
4/*
5 *	Public interfaces for attaching a PCI gameport directly to the
6 *	soundcard when it shares the same PCI ident
7 */
8
9#define PCIGAME_4DWAVE		0
10#define PCIGAME_VORTEX		1
11#define PCIGAME_VORTEX2		2
12
13
14struct pcigame_data {
15	int gcr;	/* Gameport control register */
16	int legacy;	/* Legacy port location */
17	int axes;	/* Axes start */
18	int axsize;	/* Axis field size */
19	int axmax;	/* Axis field max value */
20	int adcmode;	/* Value to enable ADC mode in GCR */
21};
22
23struct pcigame {
24	struct gameport gameport;
25	struct pci_dev *dev;
26        unsigned char *base;
27	struct pcigame_data *data;
28};
29
30
31#if defined(CONFIG_INPUT_PCIGAME) || defined(CONFIG_INPUT_PCIGAME_MODULE)
32extern struct pcigame *pcigame_attach(struct pci_dev *dev, int type);
33extern void pcigame_detach(struct pcigame *game);
34#else
35#define pcigame_attach(a,b)	NULL
36#define pcigame_detach(a)
37#endif
38
39#endif
40