1#ifndef _I810_DRM_H_
2#define _I810_DRM_H_
3
4/* WARNING: These defines must be the same as what the Xserver uses.
5 * if you change them, you must change the defines in the Xserver.
6 */
7
8#ifndef _I810_DEFINES_
9#define _I810_DEFINES_
10
11#define I810_DMA_BUF_ORDER		12
12#define I810_DMA_BUF_SZ 		(1<<I810_DMA_BUF_ORDER)
13#define I810_DMA_BUF_NR 		256
14#define I810_NR_SAREA_CLIPRECTS 	8
15
16/* Each region is a minimum of 64k, and there are at most 64 of them.
17 */
18#define I810_NR_TEX_REGIONS 64
19#define I810_LOG_MIN_TEX_REGION_SIZE 16
20#endif
21
22#define I810_UPLOAD_TEX0IMAGE  0x1 /* handled clientside */
23#define I810_UPLOAD_TEX1IMAGE  0x2 /* handled clientside */
24#define I810_UPLOAD_CTX        0x4
25#define I810_UPLOAD_BUFFERS    0x8
26#define I810_UPLOAD_TEX0       0x10
27#define I810_UPLOAD_TEX1       0x20
28#define I810_UPLOAD_CLIPRECTS  0x40
29
30
31/* Indices into buf.Setup where various bits of state are mirrored per
32 * context and per buffer.  These can be fired at the card as a unit,
33 * or in a piecewise fashion as required.
34 */
35
36/* Destbuffer state
37 *    - backbuffer linear offset and pitch -- invarient in the current dri
38 *    - zbuffer linear offset and pitch -- also invarient
39 *    - drawing origin in back and depth buffers.
40 *
41 * Keep the depth/back buffer state here to acommodate private buffers
42 * in the future.
43 */
44#define I810_DESTREG_DI0  0	/* CMD_OP_DESTBUFFER_INFO (2 dwords) */
45#define I810_DESTREG_DI1  1
46#define I810_DESTREG_DV0  2	/* GFX_OP_DESTBUFFER_VARS (2 dwords) */
47#define I810_DESTREG_DV1  3
48#define I810_DESTREG_DR0  4	/* GFX_OP_DRAWRECT_INFO (4 dwords) */
49#define I810_DESTREG_DR1  5
50#define I810_DESTREG_DR2  6
51#define I810_DESTREG_DR3  7
52#define I810_DESTREG_DR4  8
53#define I810_DEST_SETUP_SIZE 10
54
55/* Context state
56 */
57#define I810_CTXREG_CF0   0	/* GFX_OP_COLOR_FACTOR */
58#define I810_CTXREG_CF1   1
59#define I810_CTXREG_ST0   2     /* GFX_OP_STIPPLE */
60#define I810_CTXREG_ST1   3
61#define I810_CTXREG_VF    4	/* GFX_OP_VERTEX_FMT */
62#define I810_CTXREG_MT    5	/* GFX_OP_MAP_TEXELS */
63#define I810_CTXREG_MC0   6	/* GFX_OP_MAP_COLOR_STAGES - stage 0 */
64#define I810_CTXREG_MC1   7     /* GFX_OP_MAP_COLOR_STAGES - stage 1 */
65#define I810_CTXREG_MC2   8	/* GFX_OP_MAP_COLOR_STAGES - stage 2 */
66#define I810_CTXREG_MA0   9	/* GFX_OP_MAP_ALPHA_STAGES - stage 0 */
67#define I810_CTXREG_MA1   10	/* GFX_OP_MAP_ALPHA_STAGES - stage 1 */
68#define I810_CTXREG_MA2   11	/* GFX_OP_MAP_ALPHA_STAGES - stage 2 */
69#define I810_CTXREG_SDM   12	/* GFX_OP_SRC_DEST_MONO */
70#define I810_CTXREG_FOG   13	/* GFX_OP_FOG_COLOR */
71#define I810_CTXREG_B1    14	/* GFX_OP_BOOL_1 */
72#define I810_CTXREG_B2    15	/* GFX_OP_BOOL_2 */
73#define I810_CTXREG_LCS   16	/* GFX_OP_LINEWIDTH_CULL_SHADE_MODE */
74#define I810_CTXREG_PV    17	/* GFX_OP_PV_RULE -- Invarient! */
75#define I810_CTXREG_ZA    18	/* GFX_OP_ZBIAS_ALPHAFUNC */
76#define I810_CTXREG_AA    19	/* GFX_OP_ANTIALIAS */
77#define I810_CTX_SETUP_SIZE 20
78
79/* Texture state (per tex unit)
80 */
81#define I810_TEXREG_MI0  0	/* GFX_OP_MAP_INFO (4 dwords) */
82#define I810_TEXREG_MI1  1
83#define I810_TEXREG_MI2  2
84#define I810_TEXREG_MI3  3
85#define I810_TEXREG_MF   4	/* GFX_OP_MAP_FILTER */
86#define I810_TEXREG_MLC  5	/* GFX_OP_MAP_LOD_CTL */
87#define I810_TEXREG_MLL  6	/* GFX_OP_MAP_LOD_LIMITS */
88#define I810_TEXREG_MCS  7	/* GFX_OP_MAP_COORD_SETS ??? */
89#define I810_TEX_SETUP_SIZE 8
90
91#define I810_FRONT   0x1
92#define I810_BACK    0x2
93#define I810_DEPTH   0x4
94
95
96typedef struct _drm_i810_init {
97	enum {
98		I810_INIT_DMA = 0x01,
99		I810_CLEANUP_DMA = 0x02
100	} func;
101	int ring_map_idx;
102	int buffer_map_idx;
103	int sarea_priv_offset;
104	unsigned int ring_start;
105	unsigned int ring_end;
106	unsigned int ring_size;
107	unsigned int front_offset;
108	unsigned int back_offset;
109	unsigned int depth_offset;
110	unsigned int w;
111	unsigned int h;
112	unsigned int pitch;
113	unsigned int pitch_bits;
114} drm_i810_init_t;
115
116/* Warning: If you change the SAREA structure you must change the Xserver
117 * structure as well */
118
119typedef struct _drm_i810_tex_region {
120	unsigned char next, prev; /* indices to form a circular LRU  */
121	unsigned char in_use;	/* owned by a client, or free? */
122	int age;		/* tracked by clients to update local LRU's */
123} drm_i810_tex_region_t;
124
125typedef struct _drm_i810_sarea {
126   	unsigned int ContextState[I810_CTX_SETUP_SIZE];
127   	unsigned int BufferState[I810_DEST_SETUP_SIZE];
128   	unsigned int TexState[2][I810_TEX_SETUP_SIZE];
129   	unsigned int dirty;
130
131	unsigned int nbox;
132	drm_clip_rect_t boxes[I810_NR_SAREA_CLIPRECTS];
133
134	/* Maintain an LRU of contiguous regions of texture space.  If
135	 * you think you own a region of texture memory, and it has an
136	 * age different to the one you set, then you are mistaken and
137	 * it has been stolen by another client.  If global texAge
138	 * hasn't changed, there is no need to walk the list.
139	 *
140	 * These regions can be used as a proxy for the fine-grained
141	 * texture information of other clients - by maintaining them
142	 * in the same lru which is used to age their own textures,
143	 * clients have an approximate lru for the whole of global
144	 * texture space, and can make informed decisions as to which
145	 * areas to kick out.  There is no need to choose whether to
146	 * kick out your own texture or someone else's - simply eject
147	 * them all in LRU order.
148	 */
149
150	drm_i810_tex_region_t texList[I810_NR_TEX_REGIONS+1];
151				/* Last elt is sentinal */
152        int texAge;		/* last time texture was uploaded */
153        int last_enqueue;	/* last time a buffer was enqueued */
154	int last_dispatch;	/* age of the most recently dispatched buffer */
155	int last_quiescent;     /*  */
156	int ctxOwner;		/* last context to upload state */
157
158	int vertex_prim;
159
160} drm_i810_sarea_t;
161
162typedef struct _drm_i810_clear {
163	int clear_color;
164	int clear_depth;
165	int flags;
166} drm_i810_clear_t;
167
168
169
170/* These may be placeholders if we have more cliprects than
171 * I810_NR_SAREA_CLIPRECTS.  In that case, the client sets discard to
172 * false, indicating that the buffer will be dispatched again with a
173 * new set of cliprects.
174 */
175typedef struct _drm_i810_vertex {
176   	int idx;		/* buffer index */
177	int used;		/* nr bytes in use */
178	int discard;		/* client is finished with the buffer? */
179} drm_i810_vertex_t;
180
181typedef struct _drm_i810_copy_t {
182   	int idx;		/* buffer index */
183	int used;		/* nr bytes in use */
184	void *address;		/* Address to copy from */
185} drm_i810_copy_t;
186
187typedef struct drm_i810_dma {
188	void *virtual;
189	int request_idx;
190	int request_size;
191	int granted;
192} drm_i810_dma_t;
193
194#endif /* _I810_DRM_H_ */
195