Searched refs:WAND_SYM (Results 1 - 7 of 7) sorted by relevance
/openbsd-current/games/hack/ |
H A D | def.objclass.h | 110 #define WAND_SYM '/' macro
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H A D | hack.shknam.c | 179 { WAND_SYM, shkwands },
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H A D | hack.objnam.c | 118 case WAND_SYM: 259 case WAND_SYM: 354 case WAND_SYM: 427 char wrpsym[] = { WAND_SYM, RING_SYM, POTION_SYM, SCROLL_SYM, GEM_SYM }; 622 else if(let == WAND_SYM) 626 if(let != WAND_SYM && spesgn == -1)
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H A D | def.objects.h | 268 WAND_SYM, prob, 0, 3, flags, 0, 0 } 345 WAND_SYM, RING_SYM, GEM_SYM, 0 };
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H A D | hack.mkobj.c | 155 case WAND_SYM:
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H A D | hack.u_init.c | 147 { UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 }, 403 trop->trolet = WAND_SYM;
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H A D | hack.shk.c | 172 RING_SYM, WAND_SYM, WEAPON_SYM, FOOD_SYM, SCROLL_SYM, 853 case WAND_SYM:
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