Searched refs:POTION_SYM (Results 1 - 9 of 9) sorted by relevance
/openbsd-current/games/hack/ |
H A D | def.objclass.h | 108 #define POTION_SYM '!' macro
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H A D | hack.shknam.c | 176 { POTION_SYM, shkliquors },
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H A D | hack.u_init.c | 125 { UNDEF_TYP, 0, POTION_SYM, 2, 0 }, 139 { POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 }, 149 { UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
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H A D | def.objects.h | 216 POTION_SYM, 0, 0, 2, 0, 0, 0 } 344 BALL_SYM, CHAIN_SYM, ROCK_SYM, ARMOR_SYM, POTION_SYM, SCROLL_SYM,
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H A D | hack.do.c | 360 if(obj->olet == POTION_SYM) 375 } else if(obj->olet == POTION_SYM) { 436 } else if(obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
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H A D | hack.mkobj.c | 143 case POTION_SYM:
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H A D | hack.objnam.c | 112 case POTION_SYM: 221 case POTION_SYM: 427 char wrpsym[] = { WAND_SYM, RING_SYM, POTION_SYM, SCROLL_SYM, GEM_SYM };
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H A D | hack.read.c | 345 char foodsym = confused ? POTION_SYM : FOOD_SYM;
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H A D | hack.shk.c | 173 POTION_SYM, ARMOR_SYM, 0 863 case POTION_SYM:
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