Searched refs:ARMOR_SYM (Results 1 - 9 of 9) sorted by relevance
/openbsd-current/games/hack/ |
H A D | hack.u_init.c | 103 { LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 }, 109 { RING_MAIL, 0, ARMOR_SYM, 1, 1 }, 116 { RING_MAIL, 1, ARMOR_SYM, 1, 1 }, 117 { HELMET, 0, ARMOR_SYM, 1, 1 }, 118 { SHIELD, 0, ARMOR_SYM, 1, 1 }, 119 { PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 }, 124 { STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 }, 146 { ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 }, 347 if(obj->olet == ARMOR_SYM){
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H A D | def.objclass.h | 107 #define ARMOR_SYM '[' macro
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H A D | hack.shknam.c | 178 { ARMOR_SYM, shkarmors },
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H A D | def.objects.h | 200 ARMOR_SYM, prob, delay, 8, ac, can, 0 } 344 BALL_SYM, CHAIN_SYM, ROCK_SYM, ARMOR_SYM, POTION_SYM, SCROLL_SYM,
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H A D | hack.mkobj.c | 147 case ARMOR_SYM:
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H A D | hack.objnam.c | 212 case ARMOR_SYM: 344 case ARMOR_SYM: 553 let = ARMOR_SYM;
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H A D | hack.cmd.c | 126 { ARMOR_SYM, doprarm },
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H A D | hack.steal.c | 168 case ARMOR_SYM:
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H A D | hack.shk.c | 173 POTION_SYM, ARMOR_SYM, 0 872 case ARMOR_SYM:
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Completed in 172 milliseconds