/haiku/headers/libs/agg/ |
H A D | agg_span_interpolator_persp.h | 114 double dy; local 117 dy = yt; 118 m_trans_inv.transform(&dx, &dy); 120 dy -= y; 121 int sx1 = uround(subpixel_scale/sqrt(dx*dx + dy*dy)) >> subpixel_shift; 123 dy = yt + delta; 124 m_trans_inv.transform(&dx, &dy); 126 dy -= y; 127 int sy1 = uround(subpixel_scale/sqrt(dx*dx + dy*d 166 double dy; local 327 double dy; local 396 double dy; local [all...] |
H A D | agg_renderer_primitives.h | 86 int dy = -ry; local 90 dy += ei.dy(); 91 m_ren->blend_pixel(x + dx, y + dy, m_line_color, cover_full); 92 m_ren->blend_pixel(x + dx, y - dy, m_line_color, cover_full); 93 m_ren->blend_pixel(x - dx, y - dy, m_line_color, cover_full); 94 m_ren->blend_pixel(x - dx, y + dy, m_line_color, cover_full); 97 while(dy < 0); 105 int dy = -ry; local 106 int dy0 = dy; 132 int dy = -ry; local [all...] |
H A D | agg_trans_lens.h | 39 double dy = *y - m_yc; local 40 double r = sqrt(dx * dx + dy * dy); 45 *y = m_yc + dy * m_magn; 53 *y = m_yc + dy * m; 61 *y = m_yc + dy * m;
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H A D | agg_renderer_markers.h | 94 int dy = -r; local 98 base_type::ren().blend_pixel(x - dx, y + dy, base_type::line_color(), cover_full); 99 base_type::ren().blend_pixel(x + dx, y + dy, base_type::line_color(), cover_full); 100 base_type::ren().blend_pixel(x - dx, y - dy, base_type::line_color(), cover_full); 101 base_type::ren().blend_pixel(x + dx, y - dy, base_type::line_color(), cover_full); 105 base_type::ren().blend_hline(x-dx+1, y+dy, x+dx-1, base_type::fill_color(), cover_full); 106 base_type::ren().blend_hline(x-dx+1, y-dy, x+dx-1, base_type::fill_color(), cover_full); 108 ++dy; 111 while(dy <= 0); 164 int dy local 200 int dy = -r; local 236 int dy = -r; local 272 int dy = -r; local 307 int dy = -r; local 342 int dy = -r; local 377 int dy = -r; local 412 int dy = -r; local 447 int dy = -r; local 509 int dy = -r * 7 / 10; local [all...] |
H A D | agg_math.h | 60 double dy = y2-y1; 61 return sqrt(dx * dx + dy * dy); 68 double dy = y2-y1; 69 return dx * dx + dy * dy; 78 double dy = y2-y1; 79 double d = sqrt(dx * dx + dy * dy); 84 return ((x - x2) * dy [all...] |
H A D | agg_renderer_outline_aa.h | 119 void inc_x(int dy) argument 122 if(dy > 0) m_dist -= m_dx; 123 if(dy < 0) m_dist += m_dx; 127 void dec_x(int dy) argument 130 if(dy > 0) m_dist -= m_dx; 131 if(dy < 0) m_dist += m_dx; 153 int dy() const { return m_dy; } function in class:agg::distance_interpolator1 218 void inc_x(int dy) argument 222 if(dy > 0) 227 if(dy < 235 dec_x(int dy) argument 292 int dy() const { return m_dy; } function in class:agg::distance_interpolator2 353 inc_x(int dy) argument 373 dec_x(int dy) argument 439 int dy() const { return m_dy; } function in class:agg::distance_interpolator3 597 int dy; local 737 int dy = 0; local 762 int dy; local 906 int dy; local 1094 int dy = 0; local 1121 int dy; local 1423 int dy = y - yc1; local 1453 int dy = -r; local 1496 int dy = y - yc; local 1524 int dy = -r; local [all...] |
H A D | agg_line_aa_basics.h | 88 dy(abs(y2_ - y1_)), 91 vertical(dy >= dx), 128 lp1.dy = abs(lp1.y2 - lp1.y1); 134 lp2.dy = abs(lp2.y2 - lp2.y1); 138 int x1, y1, x2, y2, dx, dy, sx, sy; member in struct:agg::line_parameters
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/haiku/src/libs/agg/src/ |
H A D | agg_trans_warp_magnifier.cpp | 26 double dy = *y - m_yc; local 27 double r = sqrt(dx * dx + dy * dy); 31 *y = m_yc + dy * m_magn; 37 *y = m_yc + dy * m;
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H A D | agg_line_aa_basics.cpp | 71 double dy = ty - l2.y1; local 72 if((int)sqrt(dx * dx + dy * dy) < line_subpixel_scale)
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H A D | agg_trans_single_path.cpp | 129 double dy = 1.0; local 139 dy = m_src_vertices[1].y - y1; 153 dy = y1 - m_src_vertices[i].y; 191 dy = m_src_vertices[j].y - y1; 194 double y2 = y1 + dy * d / dd; 195 *x = x2 - *y * dy / dd;
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H A D | agg_curves.cpp | 161 double dy = y3-y1; local 162 double d = fabs(((x2 - x3) * dy - (y2 - y3) * dx)); 169 if(d * d <= m_distance_tolerance_square * (dx*dx + dy*dy)) 198 da = dx*dx + dy*dy; 205 d = ((x2 - x1)*dx + (y2 - y1)*dy) / da; 214 else d = calc_sq_distance(x2, y2, x1 + d*dx, y1 + d*dy); 420 double dy = y4-y1; local 422 double d2 = fabs(((x2 - x4) * dy [all...] |
/haiku/src/add-ons/screen_savers/gravity/ |
H A D | GravitySource.cpp | 45 float dy = ty - y; local 48 float d = dx * dx + dy * dy + dz * dz; 51 vy += dy * 0.003f; 62 if (dx * dx + dy * dy + dz * dz < 1.0f) { 71 dy = y - p->y; 74 d = dx * dx + dy * dy + dz * dz; 77 p->vy += dy / [all...] |
/haiku/src/kits/interface/ |
H A D | Rect.cpp | 61 BRect::InsetBy(float dx, float dy) argument 65 top += dy; 66 bottom -= dy; 79 BRect::InsetBySelf(float dx, float dy) argument 81 InsetBy(dx, dy); 96 BRect::InsetByCopy(float dx, float dy) const 99 copy.InsetBy(dx, dy); 115 BRect::OffsetBy(float dx, float dy) argument 119 top += dy; 120 bottom += dy; 133 OffsetBySelf(float dx, float dy) argument 291 InsetByCopy__5BRectff(BRect* self, float dx, float dy) argument 309 OffsetByCopy__5BRectff(BRect* self, float dx, float dy) argument 327 OffsetToCopy__5BRectff(BRect* self, float dx, float dy) argument 349 _ZN5BRect11InsetByCopyEff(BRect* self, float dx, float dy) argument 367 _ZN5BRect12OffsetByCopyEff(BRect* self, float dx, float dy) argument 385 _ZN5BRect12OffsetToCopyEff(BRect* self, float dx, float dy) argument [all...] |
/haiku/src/tests/servers/app/newClipping/ |
H A D | Layer.h | 21 void MoveBy(float dx, float dy); 22 void ResizeBy(float dx, float dy); 23 void ScrollBy(float dx, float dy); 32 virtual void MovedByHook(float dx, float dy) { } argument 33 virtual void ResizedByHook(float dx, float dy, bool automatic) { } argument 34 virtual void ScrolledByHook(float dx, float dy) { } argument 75 void rezize_layer_redraw_more(BRegion ®, float dx, float dy); 76 void resize_layer_full_update_on_resize(BRegion ®, float dx, float dy);
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H A D | WinBorder.h | 11 virtual void MovedByHook(float dx, float dy); 12 virtual void ResizedByHook(float dx, float dy, bool automatic);
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H A D | Layer.cpp | 254 float dx, dy;
local 257 dy = newFrame.Height() - fFrame.Height();
261 if (dx != 0.0f || dy != 0.0f) {
263 ResizedByHook(dx, dy, true); // automatic
266 lay->resize_layer_frame_by(dx, dy);
269 MovedByHook(dx, dy);
274 Layer::rezize_layer_redraw_more(BRegion ®, float dx, float dy)
argument 276 if (dx == 0 && dy == 0)
293 oldBounds.bottom -=dy;
308 (rm & 0xF0F0) == (uint16)B_FOLLOW_TOP_BOTTOM? dy 325 resize_layer_full_update_on_resize(BRegion ®, float dx, float dy) argument 345 ResizeBy(float dx, float dy) argument 407 MoveBy(float dx, float dy) argument 457 ScrollBy(float dx, float dy) argument [all...] |
H A D | WinBorder.cpp | 25 void WinBorder::MovedByHook(float dx, float dy) argument 27 fDecRegion.OffsetBy(dx, dy); 30 void WinBorder::ResizedByHook(float dx, float dy, bool automatic) argument
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/haiku/src/servers/app/ |
H A D | IntRect.cpp | 58 IntRect::InsetBy(int32 dx, int32 dy) argument 62 top += dy; 63 bottom -= dy; 76 IntRect::InsetBySelf(int32 dx, int32 dy) argument 78 InsetBy(dx, dy); 93 IntRect::InsetByCopy(int32 dx, int32 dy) argument 96 copy.InsetBy(dx, dy); 112 IntRect::OffsetBy(int32 dx, int32 dy) argument 116 top += dy; 117 bottom += dy; 130 OffsetBySelf(int32 dx, int32 dy) argument 147 OffsetByCopy(int32 dx, int32 dy) argument 184 OffsetToSelf(int32 dx, int32 dy) argument 201 OffsetToCopy(int32 dx, int32 dy) argument [all...] |
H A D | IntRect.h | 49 void InsetBy(int32 dx, int32 dy); 51 void OffsetBy(int32 dx, int32 dy); 57 IntRect& InsetBySelf(int32 dx, int32 dy); 59 IntRect InsetByCopy(int32 dx, int32 dy); 61 IntRect& OffsetBySelf(int32 dx, int32 dy); 63 IntRect OffsetByCopy(int32 dx, int32 dy); 65 IntRect& OffsetToSelf(int32 dx, int32 dy); 67 IntRect OffsetToCopy(int32 dx, int32 dy);
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/haiku/src/system/libroot/posix/musl/math/ |
H A D | tgamma.c | 112 double_t dy, z, r; local 151 dy = y - absx; 152 dy -= gmhalf; 154 dy = y - gmhalf; 155 dy -= absx; 164 dy = -dy; 167 r += dy * (gmhalf+0.5) * r / y;
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/haiku/src/libs/glut/ |
H A D | glut_vidresize.c | 39 static int dx = -1, dy = -1, dw = -1, dh = -1; variable 103 videoResizeChannel, &dx, &dy, &dw, &dh); 116 dx < 0 || dy < 0 || dw < 0 || dh < 0 || 117 dx > 2048 || dy > 2048 || dw > 2048 || dh > 2048) { 133 return dy;
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/haiku/src/tests/servers/app/newerClipping/ |
H A D | ViewLayer.h | 78 void MoveBy( int32 dx, int32 dy, 81 void ResizeBy( int32 dx, int32 dy, 84 void ScrollBy( int32 dx, int32 dy, 87 void ParentResized( int32 dx, int32 dy,
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/haiku/src/tests/kits/game/direct_window_test/ |
H A D | StarWindow.cpp | 68 int32 x, y, dx, dy, cnt, square; local 88 dy = (crc_alea&0xffff) - 0x8000; 91 } while ((dx == 0) && (dy == 0)); 95 square = dx*dx+dy*dy; 98 dy <<= 1; 104 star_list[i].dy0 = dy; 116 y += dy; 118 dy += (dy>> [all...] |
/haiku/src/system/libroot/posix/glibc/arch/generic/ |
H A D | mpsqrt.c | 50 double dx,dy; local 65 __mp_dbl(&mpxn,&dx,p); dy=fastiroot(dx); __dbl_mp(dy,&mpu,p);
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/haiku/src/add-ons/screen_savers/flurry/ |
H A D | Smoke.cpp | 99 float dy; local 109 dy = s->old[1] - sy; 113 deltay = (dy * mag); 131 dy = s->p[s->nextParticle].position[1].f[s->nextSubParticle] 135 rsquared = (dx * dx + dy * dy + dz * dz); 143 -= (dy * mag); 188 float dy; local 206 dy = s->p[i].position[1].f[k] - info->spark[j]->position[1]; 208 rsquared = (dx * dx + dy * d 300 float dy = (sy - oldscreeny); local [all...] |