Searched refs:raw_audio (Results 1 - 25 of 82) sorted by path

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/haiku/src/add-ons/media/media-add-ons/demultiplexer/
H A DMediaOutputInfo.cpp210 bufferSize = format.u.raw_audio.buffer_size;
259 / (format.u.raw_audio.format
261 / format.u.raw_audio.channel_count
262 / format.u.raw_audio.frame_rate);
/haiku/src/add-ons/media/media-add-ons/mixer/
H A DMixerDebug.h30 # define PRINT_CHANNEL_MASK(fmt) do { char s[200]; StringForChannelMask(s, (fmt).u.raw_audio.channel_mask); printf(" channel_mask 0x%08" B_PRIX32 " %s\n", (fmt).u.raw_audio.channel_mask, s); } while (0)
H A DMixerOutput.cpp28 fix_multiaudio_format(&fOutput.format.u.raw_audio);
54 fOutput.format.u.raw_audio = format;
55 fix_multiaudio_format(&fOutput.format.u.raw_audio);
72 if (fOutput.format.u.raw_audio.byte_order != B_MEDIA_HOST_ENDIAN) {
73 if ( fOutput.format.u.raw_audio.format == media_raw_audio_format::B_AUDIO_FLOAT
74 || fOutput.format.u.raw_audio.format == media_raw_audio_format::B_AUDIO_INT
75 || fOutput.format.u.raw_audio.format == media_raw_audio_format::B_AUDIO_SHORT) {
76 fOutputByteSwap = new ByteSwap(fOutput.format.u.raw_audio.format);
88 fOutputChannelCount = fOutput.format.u.raw_audio.channel_count;
91 fOutputChannelInfo[i].channel_type = GetChannelType(i, fOutput.format.u.raw_audio
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/haiku/src/add-ons/media/media-add-ons/opensound/
H A DOpenSoundDevice.cpp286 format.u.raw_audio = media_multi_audio_format::wildcard;
308 format.u.raw_audio = media_raw_audio_format::wildcard;
H A DSupportFunctions.h13 int32 channelCount = format.u.raw_audio.channel_count;
14 size_t sampleSize = format.u.raw_audio.format
24 float frameRate = format.u.raw_audio.frame_rate;
/haiku/src/add-ons/media/media-add-ons/tone_producer_demo/
H A DToneProducer.cpp70 mPreferredFormat.u.raw_audio.format = media_raw_audio_format::B_AUDIO_FLOAT;
71 mPreferredFormat.u.raw_audio.byte_order = (B_HOST_IS_BENDIAN) ? B_MEDIA_BIG_ENDIAN : B_MEDIA_LITTLE_ENDIAN;
74 mPreferredFormat.u.raw_audio.frame_rate = media_raw_audio_format::wildcard.frame_rate;
75 mPreferredFormat.u.raw_audio.buffer_size = media_raw_audio_format::wildcard.buffer_size;
78 mPreferredFormat.u.raw_audio.channel_count = media_raw_audio_format::wildcard.channel_count;
318 size_t size = mOutput.format.u.raw_audio.buffer_size;
360 else if (format->u.raw_audio.format != media_raw_audio_format::B_AUDIO_FLOAT)
365 else if(format->u.raw_audio.channel_count > 2) {
366 format->u.raw_audio.channel_count = 2;
377 if(format->u.raw_audio
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/haiku/src/add-ons/media/plugins/ffmpeg/
H A DEncoderTable.cpp248 if (format.u.raw_audio.byte_order == B_MEDIA_LITTLE_ENDIAN) {
249 switch (format.u.raw_audio.format) {
264 switch (format.u.raw_audio.format) {
/haiku/src/apps/mediaplayer/media_node_framework/audio/
H A DAudioProducer.cpp99 int32 sampleSize = format.u.raw_audio.format
101 int32 sampleCount = format.u.raw_audio.buffer_size / sampleSize;
157 fPreferredFormat.u.raw_audio.format
160 fPreferredFormat.u.raw_audio.byte_order
163 fPreferredFormat.u.raw_audio.channel_count = 2;
164 fPreferredFormat.u.raw_audio.frame_rate = 44100.0;
167 // fPreferredFormat.u.raw_audio.frame_rate!
168 fPreferredFormat.u.raw_audio.buffer_size = 441 * 4
169 * (fPreferredFormat.u.raw_audio.format
173 fPreferredFormat.u.raw_audio
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H A DAudioReader.cpp70 double frameRate = fFormat.u.raw_audio.frame_rate;
78 double frameRate = fFormat.u.raw_audio.frame_rate;
102 int32 sampleCount = frames * fFormat.u.raw_audio.channel_count;
103 switch (fFormat.u.raw_audio.format) {
131 int32 sampleSize = fFormat.u.raw_audio.format
133 int32 frameSize = sampleSize * fFormat.u.raw_audio.channel_count;
141 int32 sampleSize = fFormat.u.raw_audio.format
143 int32 frameSize = sampleSize * fFormat.u.raw_audio.channel_count;
H A DAudioVolumeConverter.cpp98 int32 channelCount = fFormat.u.raw_audio.channel_count;
102 switch (fSource->Format().u.raw_audio.format) {
/haiku/src/apps/mediaplayer/supplier/
H A DMediaTrackAudioSupplier.cpp156 int64 size = format.u.raw_audio.buffer_size;
157 uint32 bytesPerFrame = format.u.raw_audio.channel_count
158 * (format.u.raw_audio.format
241 fFormat.u.raw_audio.buffer_size = 16384;
253 fFormat.u.raw_audio.buffer_size);
256 fBuffer = new (nothrow) char[fFormat.u.raw_audio.buffer_size];
289 int64 sampleSize = fFormat.u.raw_audio.format
291 int64 frameSize = sampleSize * fFormat.u.raw_audio.channel_count;
292 return fFormat.u.raw_audio.buffer_size / frameSize;
306 int64 sampleSize = fFormat.u.raw_audio
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H A DProxyAudioSupplier.cpp294 return (int64)((double)frame * Format().u.raw_audio.frame_rate
298 return (int64)((double)frame * format.u.raw_audio.frame_rate
308 / Format().u.raw_audio.frame_rate);
313 / format.u.raw_audio.frame_rate);
320 return (int64)((double)time * Format().u.raw_audio.frame_rate
345 int32 sampleSize = Format().u.raw_audio.format
347 int32 frameSize = sampleSize * Format().u.raw_audio.channel_count;
362 int32 sampleSize = Format().u.raw_audio.format
364 int32 frameSize = sampleSize * Format().u.raw_audio.channel_count;
/haiku/src/apps/soundrecorder/
H A DRecorderWindow.cpp246 output_format.u.raw_audio = media_raw_audio_format::wildcard;
620 (off_t)(right * fPlayFormat.u.raw_audio.frame_rate
683 err = fRecFile.SetSize(4 * fRecordFormat.u.raw_audio.channel_count
684 * fRecordFormat.u.raw_audio.frame_rate
685 * (fRecordFormat.u.raw_audio.format
732 * fPlayFormat.u.raw_audio.frame_rate / 1000000LL));
737 fPlayer = new BSoundPlayer(fAudioMixerNode, &fPlayFormat.u.raw_audio,
896 fRecordFormat.u.raw_audio = audioOutput.format.u.raw_audio;
899 fRecordFormat.u.raw_audio
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H A DScopeView.cpp124 T samples[fPlayFormat.u.raw_audio.buffer_size
125 / (fPlayFormat.u.raw_audio.format
156 / fPlayFormat.u.raw_audio.channel_count / framesCount);
180 switch (fPlayFormat.u.raw_audio.format) {
/haiku/src/bin/media_client/
H A DMediaPlay.cpp95 player = new BSoundPlayer(&playFormat.u.raw_audio, "playfile", play_buffer);
H A DMediaTest.cpp96 format.u.raw_audio = media_multi_audio_format::wildcard;
/haiku/src/kits/game/
H A DGameProducer.cpp54 fPreferredFormat.u.raw_audio.format = format->format;
55 fPreferredFormat.u.raw_audio.channel_count = format->channel_count;
56 fPreferredFormat.u.raw_audio.frame_rate = format->frame_rate; // Hertz
57 fPreferredFormat.u.raw_audio.byte_order = format->byte_order;
58 // fPreferredFormat.u.raw_audio.channel_mask
60 // fPreferredFormat.u.raw_audio.valid_bits = 32;
61 // fPreferredFormat.u.raw_audio.matrix_mask = B_MATRIX_AMBISONIC_WXYZ;
64 fPreferredFormat.u.raw_audio.buffer_size
191 if (format->u.raw_audio.format != fPreferredFormat.u.raw_audio
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H A DSimpleGameSound.cpp164 // mformat.u.raw_audio.byte_order
171 media_to_gs_format(&gsformat, &mformat.u.raw_audio);
173 if (mformat.u.raw_audio.format == media_raw_audio_format::B_AUDIO_CHAR) {
/haiku/src/kits/media/
H A DMediaTrack.cpp179 _format->u.raw_audio = media_multi_audio_format::wildcard;
189 _format->u.raw_audio.byte_order = B_MEDIA_HOST_ENDIAN;
192 _format->u.raw_audio.format
196 _format->u.raw_audio.format
200 _format->u.raw_audio.format
226 if (_format->u.raw_audio.byte_order == 0) {
232 if (_format->u.raw_audio.format == 0) {
238 if (_format->u.raw_audio.buffer_size <= 0) {
276 && fFormat.u.raw_audio.format != 0
277 && fFormat.u.raw_audio
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H A DSoundFile.cpp390 raw = &mf.u.raw_audio;
H A DTrackReader.cpp139 memcpy(&fmt.u.raw_audio, &fFormat, sizeof(fFormat));
143 memcpy(&fFormat, &fmt.u.raw_audio, sizeof(fFormat));
149 fmt.u.raw_audio.buffer_size = 2 * 4096;
150 fmt.u.raw_audio.format = media_raw_audio_format::B_AUDIO_FLOAT;
152 memcpy(&fFormat, &fmt.u.raw_audio, sizeof(fFormat));
158 fmt.u.raw_audio.buffer_size = 4096;
159 fmt.u.raw_audio.format = media_raw_audio_format::B_AUDIO_SHORT;
161 memcpy(&fFormat, &fmt.u.raw_audio, sizeof(fFormat));
/haiku/src/kits/media/experimental/
H A DMediaClientNode.cpp658 size_t nFrames = format.u.raw_audio.buffer_size
659 / ((format.u.raw_audio.format
661 * format.u.raw_audio.channel_count);
665 / (int32)format.u.raw_audio.frame_rate);
/haiku/src/servers/media/
H A DDefaultManager.cpp687 if (format.u.raw_audio.channel_count == 1) {
697 format.u.raw_audio.frame_rate = 44100;
698 format.u.raw_audio.channel_count = 2;
699 format.u.raw_audio.format = 0x2;
706 format.u.raw_audio.frame_rate = 48000;
707 format.u.raw_audio.channel_count = 2;
708 format.u.raw_audio.format = 0x2;
/haiku/src/servers/media_addon/
H A DMediaFilePlayer.cpp82 fPlayFormat.u.raw_audio.buffer_size = 256;
96 fSoundPlayer = new BSoundPlayer(&fPlayFormat.u.raw_audio,
/haiku/src/tests/kits/game/push_game_sound_test/
H A Dpush_game_sound_test.cpp79 format.u.raw_audio.format = media_raw_audio_format::B_AUDIO_SHORT;
80 format.u.raw_audio.byte_order = B_MEDIA_LITTLE_ENDIAN;
88 printf("frame rate: %g Hz\n", format.u.raw_audio.frame_rate);
89 printf("channel count: %ld\n", format.u.raw_audio.channel_count);
90 printf("buffer size: %ld bytes\n", format.u.raw_audio.buffer_size);
94 gsFormat.frame_rate = format.u.raw_audio.frame_rate;
95 gsFormat.channel_count = format.u.raw_audio.channel_count;
96 gsFormat.format = format.u.raw_audio.format;
97 gsFormat.byte_order = format.u.raw_audio.byte_order;
123 uint8 decoded[format.u.raw_audio
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