/haiku/src/tools/fs_shell/ |
H A D | vfs.cpp | 1996 // layer. 2489 // Use get_vnode() to resolve the cookie for the right layer. 4629 mount->volume->layer = 0;
|
/haiku/src/system/kernel/fs/ |
H A D | vfs.cpp | 807 layer and returns the file system name for the specified layer. 811 name for the specified layer. 814 get_file_system_name_for_layer(const char* fsNames, int32 layer) argument 816 while (layer >= 0) { 819 if (layer == 0) 824 if (layer == 0) { 832 layer--; 3019 kprintf(" layer: %" B_PRId32 "\n", volume->layer); 7332 int32 layer = 0; local [all...] |
/haiku/src/apps/deskbar/ |
H A D | Switcher.cpp | 261 // layer > 2 : normal visible window 262 // layer == 2 : reserved for the desktop window (visible also) 263 // layer < 2 : hidden (0) and non workspace visible window (1) 264 return windowInfo->layer > 2;
|
/haiku/src/servers/app/ |
H A D | View.cpp | 1040 Layer* layer = dynamic_cast<Layer*>(fPicture.Get()); 1041 if (layer == NULL) 1043 BlendLayer(layer);
|
H A D | ServerWindow.cpp | 469 info.layer = 0; 472 info.layer = 2; 474 info.layer = 4; 476 info.layer = 3; 478 info.layer = 1; 2441 Layer* layer = new(std::nothrow) Layer(opacity); local 2442 if (layer == NULL) 2452 fCurrentView->SetPicture(layer); 2511 // the clipping region is empty. The layer itself might set a valid 2514 // nested layer instance 4065 Layer* layer = dynamic_cast<Layer*>(picture); local 4087 Layer* layer = dynamic_cast<Layer*>(picture); local [all...] |
H A D | ServerPicture.cpp | 966 blend_layer(void* _canvas, Layer* layer) argument 969 canvas->BlendLayer(layer);
|
H A D | PictureBoundingBoxPlayer.cpp | 777 determine_bounds_nested_layer(void* _state, Layer* layer) argument 779 TRACE_BB("%p nested layer\n", _state); 784 PictureBoundingBoxPlayer::Play(layer, state->GetDrawState(), &boundingBox);
|
H A D | Canvas.cpp | 239 BReference<Layer> layer(layerPtr, true); 241 if (layer->Opacity() == 255) { 242 layer->Play(this); 246 BReference <UtilityBitmap> layerBitmap(layer->RenderToBitmap(this), true); 251 destination.OffsetBy(layer->LeftTopOffset()); 260 BReference<AlphaMask> mask(new(std::nothrow) UniformAlphaMask(layer->Opacity()), true);
|
H A D | Layer.cpp | 97 Layer::PushLayer(Layer* layer) argument 99 PushPicture(layer); 129 // Drawing commands of the layer's picture use coordinates in the 131 // of the layer bitmap is at boundingBox.LeftTop(). So all the drawing 152 // Apply state to the new drawing engine of the layer canvas
|
H A D | Canvas.h | 73 void BlendLayer(Layer* layer);
|
H A D | Layer.h | 24 void PushLayer(Layer* layer);
|
/haiku/ |
H A D | configure | 91 the attribute emulation layer.
|
/haiku/src/kits/interface/ |
H A D | PicturePlayer.cpp | 483 blend_layer(void* _context, Layer* layer) argument 487 context->function_table[52])(context->user_data, layer); 1635 Layer* const* layer; local 1636 if (callbacks.blend_layer == NULL || !reader.Get<Layer*>(layer)) 1639 callbacks.blend_layer(userData, *layer);
|
H A D | PictureDataWriter.cpp | 882 PictureDataWriter::WriteBlendLayer(Layer* layer) argument 886 Write<Layer*>(layer);
|
/haiku/headers/private/fs_shell/ |
H A D | fssh_fs_interface.h | 61 int32_t layer; member in struct:fssh_fs_volume
|
/haiku/headers/os/drivers/ |
H A D | fs_interface.h | 62 int32 layer; member in struct:fs_volume
|
/haiku/headers/private/interface/ |
H A D | WindowInfo.h | 24 int32 layer; // see ServerWindow::GetInfo() member in struct:window_info
|
H A D | PicturePlayer.h | 92 void (*blend_layer)(void* userData, Layer* layer);
|
H A D | PictureDataWriter.h | 125 status_t WriteBlendLayer(Layer* layer);
|
/haiku/src/apps/autoraise/ |
H A D | AutoRaiseIcon.cpp | 458 PRINT(("wi [%" B_PRId32 "] = %p, %" B_PRId32 " %s\n", i, wi, wi->layer, 460 if (wi->layer < 3) // we hit the desktop or a window not on this WS
|
/haiku/src/add-ons/kernel/file_systems/userlandfs/server/haiku/ |
H A D | HaikuKernelVolume.cpp | 51 fVolume.layer = 0;
|
/haiku/headers/libs/glut/GL/ |
H A D | glut.h | 596 GLUTAPI void GLUTAPIENTRY glutUseLayer(GLenum layer);
|
/haiku/src/tests/servers/app/newClipping/ |
H A D | Layer.cpp | 110 Layer::AddLayer(Layer* layer)// we already have
argument 112 if( layer->fParent != NULL ) {
117 layer->fParent = this;
120 fBottom = layer;
121 fTop = layer;
124 fBottom->fLower = layer;
125 layer->fUpper = fBottom;
126 fBottom = layer;
130 Layer::RemLayer(Layer* layer)// we already have
argument 132 if(!layer [all...] |
H A D | Layer.h | 18 void AddLayer(Layer* layer); 19 bool RemLayer(Layer* layer);
|
H A D | main.cpp | 112 Layer* layer; local 113 layer = new Layer(f, "View", B_FOLLOW_LEFT | B_FOLLOW_TOP, 115 layer1->AddLayer(layer); 119 layer = new Layer(f, "View", B_FOLLOW_LEFT_RIGHT | B_FOLLOW_TOP, 121 layer1->AddLayer(layer); 125 layer = new Layer(f, "View", B_FOLLOW_RIGHT | B_FOLLOW_TOP, 127 layer1->AddLayer(layer); 135 layer = new Layer(f, "View", B_FOLLOW_LEFT | B_FOLLOW_TOP_BOTTOM, 137 layer1->AddLayer(layer); 141 layer [all...] |