Searched refs:layer (Results 1 - 25 of 33) sorted by last modified time

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/haiku/src/tools/fs_shell/
H A Dvfs.cpp1996 // layer.
2489 // Use get_vnode() to resolve the cookie for the right layer.
4629 mount->volume->layer = 0;
/haiku/src/system/kernel/fs/
H A Dvfs.cpp807 layer and returns the file system name for the specified layer.
811 name for the specified layer.
814 get_file_system_name_for_layer(const char* fsNames, int32 layer) argument
816 while (layer >= 0) {
819 if (layer == 0)
824 if (layer == 0) {
832 layer--;
3019 kprintf(" layer: %" B_PRId32 "\n", volume->layer);
7332 int32 layer = 0; local
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/haiku/src/apps/deskbar/
H A DSwitcher.cpp261 // layer > 2 : normal visible window
262 // layer == 2 : reserved for the desktop window (visible also)
263 // layer < 2 : hidden (0) and non workspace visible window (1)
264 return windowInfo->layer > 2;
/haiku/src/servers/app/
H A DView.cpp1040 Layer* layer = dynamic_cast<Layer*>(fPicture.Get());
1041 if (layer == NULL)
1043 BlendLayer(layer);
H A DServerWindow.cpp469 info.layer = 0;
472 info.layer = 2;
474 info.layer = 4;
476 info.layer = 3;
478 info.layer = 1;
2441 Layer* layer = new(std::nothrow) Layer(opacity); local
2442 if (layer == NULL)
2452 fCurrentView->SetPicture(layer);
2511 // the clipping region is empty. The layer itself might set a valid
2514 // nested layer instance
4065 Layer* layer = dynamic_cast<Layer*>(picture); local
4087 Layer* layer = dynamic_cast<Layer*>(picture); local
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H A DServerPicture.cpp966 blend_layer(void* _canvas, Layer* layer) argument
969 canvas->BlendLayer(layer);
H A DPictureBoundingBoxPlayer.cpp777 determine_bounds_nested_layer(void* _state, Layer* layer) argument
779 TRACE_BB("%p nested layer\n", _state);
784 PictureBoundingBoxPlayer::Play(layer, state->GetDrawState(), &boundingBox);
H A DCanvas.cpp239 BReference<Layer> layer(layerPtr, true);
241 if (layer->Opacity() == 255) {
242 layer->Play(this);
246 BReference <UtilityBitmap> layerBitmap(layer->RenderToBitmap(this), true);
251 destination.OffsetBy(layer->LeftTopOffset());
260 BReference<AlphaMask> mask(new(std::nothrow) UniformAlphaMask(layer->Opacity()), true);
H A DLayer.cpp97 Layer::PushLayer(Layer* layer) argument
99 PushPicture(layer);
129 // Drawing commands of the layer's picture use coordinates in the
131 // of the layer bitmap is at boundingBox.LeftTop(). So all the drawing
152 // Apply state to the new drawing engine of the layer canvas
H A DCanvas.h73 void BlendLayer(Layer* layer);
H A DLayer.h24 void PushLayer(Layer* layer);
/haiku/
H A Dconfigure91 the attribute emulation layer.
/haiku/src/kits/interface/
H A DPicturePlayer.cpp483 blend_layer(void* _context, Layer* layer) argument
487 context->function_table[52])(context->user_data, layer);
1635 Layer* const* layer; local
1636 if (callbacks.blend_layer == NULL || !reader.Get<Layer*>(layer))
1639 callbacks.blend_layer(userData, *layer);
H A DPictureDataWriter.cpp882 PictureDataWriter::WriteBlendLayer(Layer* layer) argument
886 Write<Layer*>(layer);
/haiku/headers/private/fs_shell/
H A Dfssh_fs_interface.h61 int32_t layer; member in struct:fssh_fs_volume
/haiku/headers/os/drivers/
H A Dfs_interface.h62 int32 layer; member in struct:fs_volume
/haiku/headers/private/interface/
H A DWindowInfo.h24 int32 layer; // see ServerWindow::GetInfo() member in struct:window_info
H A DPicturePlayer.h92 void (*blend_layer)(void* userData, Layer* layer);
H A DPictureDataWriter.h125 status_t WriteBlendLayer(Layer* layer);
/haiku/src/apps/autoraise/
H A DAutoRaiseIcon.cpp458 PRINT(("wi [%" B_PRId32 "] = %p, %" B_PRId32 " %s\n", i, wi, wi->layer,
460 if (wi->layer < 3) // we hit the desktop or a window not on this WS
/haiku/src/add-ons/kernel/file_systems/userlandfs/server/haiku/
H A DHaikuKernelVolume.cpp51 fVolume.layer = 0;
/haiku/headers/libs/glut/GL/
H A Dglut.h596 GLUTAPI void GLUTAPIENTRY glutUseLayer(GLenum layer);
/haiku/src/tests/servers/app/newClipping/
H A DLayer.cpp110 Layer::AddLayer(Layer* layer)// we already have argument
112 if( layer->fParent != NULL ) {
117 layer->fParent = this;
120 fBottom = layer;
121 fTop = layer;
124 fBottom->fLower = layer;
125 layer->fUpper = fBottom;
126 fBottom = layer;
130 Layer::RemLayer(Layer* layer)// we already have argument
132 if(!layer
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H A DLayer.h18 void AddLayer(Layer* layer);
19 bool RemLayer(Layer* layer);
H A Dmain.cpp112 Layer* layer; local
113 layer = new Layer(f, "View", B_FOLLOW_LEFT | B_FOLLOW_TOP,
115 layer1->AddLayer(layer);
119 layer = new Layer(f, "View", B_FOLLOW_LEFT_RIGHT | B_FOLLOW_TOP,
121 layer1->AddLayer(layer);
125 layer = new Layer(f, "View", B_FOLLOW_RIGHT | B_FOLLOW_TOP,
127 layer1->AddLayer(layer);
135 layer = new Layer(f, "View", B_FOLLOW_LEFT | B_FOLLOW_TOP_BOTTOM,
137 layer1->AddLayer(layer);
141 layer
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