Searched refs:inData (Results 1 - 4 of 4) sorted by path
/haiku/src/kits/game/ |
H A D | SimpleGameSound.cpp | 49 BSimpleGameSound::BSimpleGameSound(const void *inData, size_t inFrameCount, argument 64 memcpy(data, inData, inFrameCount * frameSize); 222 BSimpleGameSound::Init(const void* inData, int64 inFrameCount, argument 228 = Device()->CreateBuffer(&sound, format, inData, inFrameCount);
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/haiku/headers/os/media/ |
H A D | TimedEventQueue.h | 23 int32 inData, int64 inBigdata,
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/haiku/src/build/libbe/interface/ |
H A D | Bitmap.cpp | 1123 \param inData A pointer to the buffer to be read. 1144 set_bits_worker(const void *inData, int32 inLength, int32 inBPR, argument 1152 reader.SetTo(inData); 1154 const char *inEnd = (const char*)inData + inLength 1156 const char *inLastRow = (const char*)inData + inLength 1198 \param inData A pointer to the buffer to be read. 1218 set_bits_worker_gray1(const void *inData, int32 inLength, int32 inBPR, argument 1226 reader.SetTo(inData); 1228 const char *inEnd = (const char*)inData + inLength 1230 const char *inLastRow = (const char*)inData 1293 set_bits(const void *inData, int32 inLength, int32 inBPR, int32 inRowSkip, void *outData, int32 outLength, int32 outOffset, int32 outBPR, int32 rawOutBPR, color_space outColorSpace, int32 width, Reader reader, const PaletteConverter &paletteConverter) argument [all...] |
/haiku/src/kits/media/ |
H A D | TimedEventQueue.cpp | 51 int32 inData, 62 data = inData; 47 media_timed_event(bigtime_t inTime, int32 inType, void *inPointer, uint32 inCleanup, int32 inData, int64 inBigdata, const char *inUserData, size_t dataSize) argument
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