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ad398477 |
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22-Apr-2022 |
Adrien Destugues <adrien.destugues@opensource.viveris.fr> |
Enable some more Werror and fix compiler warnings - All servers are now Werror - All bus_managers are now Werror - All input_server add-ons are now Werror - Some more things in bin/ are Werror Only tested on x86_64, I'll let the buildbot test on x86_gcc2 and RISC-V Change-Id: I5ec86512eac729c862828a45d8431f85c4ec422b Reviewed-on: https://review.haiku-os.org/c/haiku/+/5226 Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org> Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
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3588e74a |
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19-Oct-2016 |
Dario Casalinuovo <b.vitruvio@gmail.com> |
BMediaEventLooper: Return to simple lateness computation * Remove enqueue_time again. * Lateness seems generally useless. No way to get something useful experimentally. The commit noise however was useful, the port wait is behaving more in accordance with the lateness calculus. * Fixes #12817 and possibly #12594.
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138a8026 |
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02-Feb-2016 |
Dario Casalinuovo <b.vitruvio@gmail.com> |
BMediaEventLooper: Use enqueue_time in a different shape * This is the only solution that allowed to use the best of both ways to do this calculus. I've also tested it with a modified sound player that snoozed every time the buffer should be handled, and found that neither of the lateness calculus I tested (including enqueue_time) really solve all problems. That's why I've tried to find an average solution. There's still room for improvements eventually.
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7771139c |
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02-Aug-2015 |
Dario Casalinuovo <b.vitruvio@gmail.com> |
BMediaEventLooper: Rewrite ControlLoop() * The first problem was the O(n^2) complexity of the algorithm, it's now linear and try to act in a circular way by dispatching events and reading the port in a balanced way. This exclude a certain degree of possible deadlocks. * Add detection and escape when the system try to kill the thread. This solve some blocking issues on exit et similia that i had with libjackcompat. * The algorithm choose soon which event to focus on. * Lateness is calculated just before the event is dispatched as it is the more appropriate place, otherwise we would be calculating something imprecise/guessed. * Remove timed_event_queue::queued_time. It's more precise to just use the RealTime() before to Dispatch the event. * It should solve the BSoundPlayer lateness problems. * With those improvements the media_kit is not going to lock completely under stress conditions, instead it try to work in a best effort shape. * There's still room for improvements, for example i'm considering some strategies in lateness situations such as update scheduling latency, try to decrease waiting time and detect when we are too early on the other hand to recover when the load go down. * Thanks to Julian Harnath for sharing his WIP patch which helped with some controls such as avoiding negative lateness. * Comments are welcome!
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ba5e652d |
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03-Nov-2011 |
Adrien Destugues <pulkomandy@pulkomandy.ath.cx> |
Set of patches by Pete Goodeve to imrpove the handling of audio latency. Closes #7285. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43164 a95241bf-73f2-0310-859d-f6bbb57e9c96
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cb5961b7 |
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28-Aug-2009 |
Stephan Aßmus <superstippi@gmx.de> |
* Rewrote last of the MediaKit headers. * Removed private types from MediaEncoder.h (These have Haiku counterparts, I expect MediaEncoder is not yet implemented...) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32787 a95241bf-73f2-0310-859d-f6bbb57e9c96
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f6e4cbb9 |
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15-Oct-2007 |
Axel Dörfler <axeld@pinc-software.de> |
* Rewrote BeBuild.h which had "a few" consequences (got rid of all those class definitions). * Minor cleanup here and there. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22577 a95241bf-73f2-0310-859d-f6bbb57e9c96
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52a38012 |
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08-Jul-2002 |
ejakowatz <ejakowatz@nowhere.fake> |
It is accomplished ... git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10 a95241bf-73f2-0310-859d-f6bbb57e9c96
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7771139cdf652d3712c0b96b8e9e2dda6db6191e |
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02-Aug-2015 |
Dario Casalinuovo <b.vitruvio@gmail.com> |
BMediaEventLooper: Rewrite ControlLoop() * The first problem was the O(n^2) complexity of the algorithm, it's now linear and try to act in a circular way by dispatching events and reading the port in a balanced way. This exclude a certain degree of possible deadlocks. * Add detection and escape when the system try to kill the thread. This solve some blocking issues on exit et similia that i had with libjackcompat. * The algorithm choose soon which event to focus on. * Lateness is calculated just before the event is dispatched as it is the more appropriate place, otherwise we would be calculating something imprecise/guessed. * Remove timed_event_queue::queued_time. It's more precise to just use the RealTime() before to Dispatch the event. * It should solve the BSoundPlayer lateness problems. * With those improvements the media_kit is not going to lock completely under stress conditions, instead it try to work in a best effort shape. * There's still room for improvements, for example i'm considering some strategies in lateness situations such as update scheduling latency, try to decrease waiting time and detect when we are too early on the other hand to recover when the load go down. * Thanks to Julian Harnath for sharing his WIP patch which helped with some controls such as avoiding negative lateness. * Comments are welcome!
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ba5e652d79a41a15230b0940003e7dc352b41974 |
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03-Nov-2011 |
Adrien Destugues <pulkomandy@pulkomandy.ath.cx> |
Set of patches by Pete Goodeve to imrpove the handling of audio latency. Closes #7285. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43164 a95241bf-73f2-0310-859d-f6bbb57e9c96
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cb5961b774c3023489e3a24adb0c51dcddff9188 |
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28-Aug-2009 |
Stephan Aßmus <superstippi@gmx.de> |
* Rewrote last of the MediaKit headers. * Removed private types from MediaEncoder.h (These have Haiku counterparts, I expect MediaEncoder is not yet implemented...) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32787 a95241bf-73f2-0310-859d-f6bbb57e9c96
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f6e4cbb95290a74b33d012600438b84742b0e572 |
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15-Oct-2007 |
Axel Dörfler <axeld@pinc-software.de> |
* Rewrote BeBuild.h which had "a few" consequences (got rid of all those class definitions). * Minor cleanup here and there. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22577 a95241bf-73f2-0310-859d-f6bbb57e9c96
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52a380120846174213ccce9c4aab0dda17c72083 |
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08-Jul-2002 |
ejakowatz <ejakowatz@nowhere.fake> |
It is accomplished ... git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10 a95241bf-73f2-0310-859d-f6bbb57e9c96
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