/haiku/headers/private/debugger/controllers/ |
H A D | TeamDebugger.h | 95 bool enabled, bool hidden = false); 206 bool enabled, bool hidden);
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/haiku/headers/private/debugger/model/ |
H A D | UserBreakpoint.h | 106 void SetHidden(bool hidden);
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/haiku/headers/private/debugger/user_interface/ |
H A D | UserInterface.h | 127 bool enabled, bool hidden = false) = 0;
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/haiku/src/kits/debugger/controllers/ |
H A D | TeamDebugger.cpp | 609 bool hidden; local 610 if (message->FindBool("hidden", &hidden) != B_OK) 611 hidden = false; 616 _HandleSetUserBreakpoint(address, enabled, hidden); 1105 bool hidden) 1110 message.AddBool("hidden", hidden); 2037 bool hidden) 2040 ", %d, %d)\n", address, enabled, hidden); 1104 SetBreakpointRequested(target_addr_t address, bool enabled, bool hidden) argument 2036 _HandleSetUserBreakpoint(target_addr_t address, bool enabled, bool hidden) argument [all...] |
/haiku/src/kits/debugger/model/ |
H A D | UserBreakpoint.cpp | 169 UserBreakpoint::SetHidden(bool hidden) argument 171 fHidden = hidden;
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/haiku/src/kits/debugger/settings/ |
H A D | BreakpointSetting.cpp | 54 bool hidden, const BString& conditionExpression) 68 fHidden = hidden; 103 if (archive.FindBool("hidden", &fHidden) != B_OK) 131 || (error = archive.AddBool("hidden", fHidden)) != B_OK 53 SetTo(const UserBreakpointLocation& location, bool enabled, bool hidden, const BString& conditionExpression) argument
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H A D | BreakpointSetting.h | 31 bool enabled, bool hidden,
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/haiku/src/system/libroot/posix/glibc/include/arch/sparc/ |
H A D | sysdep.h | 30 .hidden __sparc_get_pc_thunk.reg; \
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/haiku/src/tests/servers/app/newerClipping/ |
H A D | Desktop.cpp | 431 Desktop::SetWindowHidden(WindowLayer* window, bool hidden) argument 437 if (window->IsHidden() != hidden) { 439 window->SetHidden(hidden); 443 if (hidden) { 449 // hidden windows are excluded from the 458 if (!hidden) { 466 // when the window was hidden, the dirty region
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H A D | Desktop.h | 71 void SetWindowHidden(WindowLayer* window, bool hidden);
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H A D | ViewLayer.cpp | 411 // to move on screen, we must not be hidden and we must have a parent 443 // makes sure we don't copy parts hidden under 462 // the parent, or might now be hidden underneath 583 // area hidden underneath the parent view 665 ViewLayer::SetHidden(bool hidden) argument 669 if (fHidden != hidden) { 670 fHidden = hidden; 742 // see if we parts of our bounds are hidden underneath
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H A D | ViewLayer.h | 100 void SetHidden(bool hidden); 103 // takes into account parent views hidden status
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H A D | WindowLayer.cpp | 50 // TODO: windows must start hidden! 52 // windows start hidden 374 WindowLayer::SetHidden(bool hidden) argument 377 if (fHidden != hidden) { 378 fHidden = hidden; 380 fTopLayer->SetHidden(hidden);
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H A D | WindowLayer.h | 87 void SetHidden(bool hidden);
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/haiku/src/add-ons/kernel/file_systems/udf/drive_setup_addon/ |
H A D | udf-ds.cpp | 30 bool hidden; //"non-file system" partition member in struct:partition_data
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/haiku/src/add-ons/kernel/file_systems/websearchfs/ |
H A D | websearchfs.h | 76 int hidden:1; /* don't list in readdir */ member in struct:fs_node
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/haiku/src/apps/debugger/user_interface/gui/team_window/ |
H A D | VariablesView.cpp | 488 void SetHidden(bool hidden) argument 490 fHidden = hidden; 1290 // in the case of an address node with a hidden child, 1392 // If the node only has a hidden child, pretend the node directly has the 1412 // If the node only has a hidden child, pretend the node directly has the 1496 // If the node only has a hidden child, add the child's children instead. 1725 // is a compound type, mark it hidden 1752 // if the node is hidden, add its children 2426 // If the node only has a hidden child, directly load the child's 2717 // contains a hidden nod [all...] |
/haiku/src/apps/deskbar/ |
H A D | Switcher.cpp | 260 // windows, then all hidden or non-workspace visible windows at the end. 263 // layer < 2 : hidden (0) and non workspace visible window (1) 282 // if not, then show_hide >= 1 means that the window is hidden. 283 // If the window is both minimized and hidden, then you get : 725 bool hidden = false; local 727 hidden = fWindow->IsHidden(); 731 // If hidden we need to get things started by switching to correct app 732 if (hidden) 738 if (hidden) { 943 // If the first window in the list is hidden the [all...] |
/haiku/src/apps/mediaplayer/ |
H A D | InfoWin.cpp | 609 bool hidden = view->IsHidden(view); local 610 if (hidden && visible) 612 else if (!hidden && !visible)
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/haiku/src/apps/terminal/ |
H A D | TermView.cpp | 1936 bool hidden = fCursorHidden; local 1937 if (message->FindBool("hidden", &hidden) == B_OK) 1938 fCursorHidden = hidden;
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H A D | TerminalBuffer.cpp | 277 TerminalBuffer::SetCursorHidden(bool hidden) argument 281 message.AddBool("hidden", hidden);
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H A D | TerminalBuffer.h | 43 void SetCursorHidden(bool hidden);
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/haiku/src/servers/app/ |
H A D | ServerWindow.cpp | 316 // make sure we're hidden 510 bool hidden; local 524 link.Read<bool>(&hidden); 553 newView->SetHidden(hidden); 2128 // if this view is hidden, it has no visible region
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H A D | View.cpp | 611 // to move on screen, we must not be hidden and we must have a parent 643 // makes sure we don't copy parts hidden under 668 // the parent, or might now be hidden underneath 788 // area hidden underneath the parent view 1227 View::SetHidden(bool hidden) argument 1229 if (fHidden != hidden) { 1230 fHidden = hidden; 1486 // see if parts of our bounds are hidden underneath
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H A D | View.h | 181 void SetHidden(bool hidden); 184 // takes into account parent views hidden status
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