Searched refs:hidden (Results 1 - 25 of 45) sorted by path

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/haiku/headers/private/debugger/controllers/
H A DTeamDebugger.h95 bool enabled, bool hidden = false);
206 bool enabled, bool hidden);
/haiku/headers/private/debugger/model/
H A DUserBreakpoint.h106 void SetHidden(bool hidden);
/haiku/headers/private/debugger/user_interface/
H A DUserInterface.h127 bool enabled, bool hidden = false) = 0;
/haiku/src/kits/debugger/controllers/
H A DTeamDebugger.cpp609 bool hidden; local
610 if (message->FindBool("hidden", &hidden) != B_OK)
611 hidden = false;
616 _HandleSetUserBreakpoint(address, enabled, hidden);
1105 bool hidden)
1110 message.AddBool("hidden", hidden);
2037 bool hidden)
2040 ", %d, %d)\n", address, enabled, hidden);
1104 SetBreakpointRequested(target_addr_t address, bool enabled, bool hidden) argument
2036 _HandleSetUserBreakpoint(target_addr_t address, bool enabled, bool hidden) argument
[all...]
/haiku/src/kits/debugger/model/
H A DUserBreakpoint.cpp169 UserBreakpoint::SetHidden(bool hidden) argument
171 fHidden = hidden;
/haiku/src/kits/debugger/settings/
H A DBreakpointSetting.cpp54 bool hidden, const BString& conditionExpression)
68 fHidden = hidden;
103 if (archive.FindBool("hidden", &fHidden) != B_OK)
131 || (error = archive.AddBool("hidden", fHidden)) != B_OK
53 SetTo(const UserBreakpointLocation& location, bool enabled, bool hidden, const BString& conditionExpression) argument
H A DBreakpointSetting.h31 bool enabled, bool hidden,
/haiku/src/system/libroot/posix/glibc/include/arch/sparc/
H A Dsysdep.h30 .hidden __sparc_get_pc_thunk.reg; \
/haiku/src/tests/servers/app/newerClipping/
H A DDesktop.cpp431 Desktop::SetWindowHidden(WindowLayer* window, bool hidden) argument
437 if (window->IsHidden() != hidden) {
439 window->SetHidden(hidden);
443 if (hidden) {
449 // hidden windows are excluded from the
458 if (!hidden) {
466 // when the window was hidden, the dirty region
H A DDesktop.h71 void SetWindowHidden(WindowLayer* window, bool hidden);
H A DViewLayer.cpp411 // to move on screen, we must not be hidden and we must have a parent
443 // makes sure we don't copy parts hidden under
462 // the parent, or might now be hidden underneath
583 // area hidden underneath the parent view
665 ViewLayer::SetHidden(bool hidden) argument
669 if (fHidden != hidden) {
670 fHidden = hidden;
742 // see if we parts of our bounds are hidden underneath
H A DViewLayer.h100 void SetHidden(bool hidden);
103 // takes into account parent views hidden status
H A DWindowLayer.cpp50 // TODO: windows must start hidden!
52 // windows start hidden
374 WindowLayer::SetHidden(bool hidden) argument
377 if (fHidden != hidden) {
378 fHidden = hidden;
380 fTopLayer->SetHidden(hidden);
H A DWindowLayer.h87 void SetHidden(bool hidden);
/haiku/src/add-ons/kernel/file_systems/udf/drive_setup_addon/
H A Dudf-ds.cpp30 bool hidden; //"non-file system" partition member in struct:partition_data
/haiku/src/add-ons/kernel/file_systems/websearchfs/
H A Dwebsearchfs.h76 int hidden:1; /* don't list in readdir */ member in struct:fs_node
/haiku/src/apps/debugger/user_interface/gui/team_window/
H A DVariablesView.cpp488 void SetHidden(bool hidden) argument
490 fHidden = hidden;
1290 // in the case of an address node with a hidden child,
1392 // If the node only has a hidden child, pretend the node directly has the
1412 // If the node only has a hidden child, pretend the node directly has the
1496 // If the node only has a hidden child, add the child's children instead.
1725 // is a compound type, mark it hidden
1752 // if the node is hidden, add its children
2426 // If the node only has a hidden child, directly load the child's
2717 // contains a hidden nod
[all...]
/haiku/src/apps/deskbar/
H A DSwitcher.cpp260 // windows, then all hidden or non-workspace visible windows at the end.
263 // layer < 2 : hidden (0) and non workspace visible window (1)
282 // if not, then show_hide >= 1 means that the window is hidden.
283 // If the window is both minimized and hidden, then you get :
725 bool hidden = false; local
727 hidden = fWindow->IsHidden();
731 // If hidden we need to get things started by switching to correct app
732 if (hidden)
738 if (hidden) {
943 // If the first window in the list is hidden the
[all...]
/haiku/src/apps/mediaplayer/
H A DInfoWin.cpp609 bool hidden = view->IsHidden(view); local
610 if (hidden && visible)
612 else if (!hidden && !visible)
/haiku/src/apps/terminal/
H A DTermView.cpp1936 bool hidden = fCursorHidden; local
1937 if (message->FindBool("hidden", &hidden) == B_OK)
1938 fCursorHidden = hidden;
H A DTerminalBuffer.cpp277 TerminalBuffer::SetCursorHidden(bool hidden) argument
281 message.AddBool("hidden", hidden);
H A DTerminalBuffer.h43 void SetCursorHidden(bool hidden);
/haiku/src/servers/app/
H A DServerWindow.cpp316 // make sure we're hidden
510 bool hidden; local
524 link.Read<bool>(&hidden);
553 newView->SetHidden(hidden);
2128 // if this view is hidden, it has no visible region
H A DView.cpp611 // to move on screen, we must not be hidden and we must have a parent
643 // makes sure we don't copy parts hidden under
668 // the parent, or might now be hidden underneath
788 // area hidden underneath the parent view
1227 View::SetHidden(bool hidden) argument
1229 if (fHidden != hidden) {
1230 fHidden = hidden;
1486 // see if parts of our bounds are hidden underneath
H A DView.h181 void SetHidden(bool hidden);
184 // takes into account parent views hidden status

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