/haiku/src/servers/app/ |
H A D | ServerApp.cpp | 3692 // 4) uint32 window feel 3703 uint32 feel; local 3715 link.Read<uint32>(&feel); 3753 status = window->Init(frame, (window_look)look, (window_feel)feel,
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H A D | Window.h | 88 window_look look, window_feel feel, 255 void SetFeel(window_feel feel); 298 static bool IsValidFeel(window_feel feel); 299 static bool IsModalFeel(window_feel feel); 300 static bool IsFloatingFeel(window_feel feel); 303 static uint32 ValidWindowFlags(window_feel feel);
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H A D | Window.cpp | 74 window_look look, window_feel feel, uint32 flags, uint32 workspaces, 112 fFeel(feel), 146 if (feel == kDesktopWindowFeel) { 1334 Window::SetFeel(window_feel feel) argument 1339 && feel != B_MODAL_SUBSET_WINDOW_FEEL 1340 && feel != B_FLOATING_SUBSET_WINDOW_FEEL) 1343 fFeel = feel; 1673 Window::IsValidFeel(window_feel feel) argument 1675 return feel == B_NORMAL_WINDOW_FEEL 1676 || feel 73 Window(const BRect& frame, const char *name, window_look look, window_feel feel, uint32 flags, uint32 workspaces, ::ServerWindow* window, DrawingEngine* drawingEngine) argument 1691 IsModalFeel(window_feel feel) argument 1700 IsFloatingFeel(window_feel feel) argument 1736 ValidWindowFlags(window_feel feel) argument [all...] |
H A D | ServerWindow.cpp | 261 ServerWindow::Init(BRect frame, window_look look, window_feel feel, argument 282 fWindow.SetTo(MakeWindow(frame, fTitle, look, feel, flags, workspace)); 480 info.feel = fWindow->Feel(); 787 int32 feel; local 788 if (link.Read<int32>(&feel) == B_OK) { 789 // test if feel is valid 790 status = Window::IsValidFeel((window_feel)feel) 795 fDesktop->SetWindowFeel(fWindow.Get(), (window_feel)feel); 4330 window_look look, window_feel feel, uint32 flags, uint32 workspace) 4334 return new(std::nothrow) ::Window(frame, name, look, feel, flag 4329 MakeWindow(BRect frame, const char* name, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument 4524 window_feel feel = kWindowScreenFeel; local [all...] |
H A D | Desktop.h | 215 void SetWindowFeel(Window* window, window_feel feel);
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H A D | DirectWindowInfo.cpp | 158 DirectWindowInfo::EnableFullScreen(const BRect& frame, window_feel feel) argument 161 fOriginalFeel = feel;
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H A D | ServerWindow.h | 61 window_feel feel, uint32 flags, 88 window_look look, window_feel feel,
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H A D | OffscreenServerWindow.cpp | 43 window_look look, window_feel feel, uint32 flags, uint32 workspace) 42 MakeWindow(BRect frame, const char* name, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
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H A D | OffscreenServerWindow.h | 28 window_look look, window_feel feel, uint32 flags,
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/haiku/src/kits/tracker/ |
H A D | ContainerWindow.cpp | 359 uint32 openFlags, window_look look, window_feel feel, uint32 windowFlags, 362 BWindow(InitialWindowRect(feel), "TrackerWindow", look, feel, windowFlags, 478 BContainerWindow::InitialWindowRect(window_feel feel) argument 488 if (feel != kDesktopWindowFeel) 358 BContainerWindow(LockingList<BWindow>* list, uint32 openFlags, window_look look, window_feel feel, uint32 windowFlags, uint32 workspace, bool useLayout, bool isDeskWindow) argument
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H A D | FilePanelPriv.cpp | 172 window_feel feel, uint32 windowFlags, uint32 workspace, bool hideWhenDone) 174 BContainerWindow(0, openFlags, look, feel, windowFlags, workspace, false), 169 TFilePanel(file_panel_mode mode, BMessenger* target, const BEntry* startDir, uint32 nodeFlavors, bool multipleSelection, BMessage* message, BRefFilter* filter, uint32 openFlags, window_look look, window_feel feel, uint32 windowFlags, uint32 workspace, bool hideWhenDone) argument
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H A D | VirtualDirectoryWindow.h | 26 window_feel feel = B_NORMAL_WINDOW_FEEL,
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H A D | VirtualDirectoryWindow.cpp | 66 uint32 openFlags, window_look look, window_feel feel, uint32 windowFlags, 69 BContainerWindow(windowList, openFlags, look, feel, windowFlags, workspace) 65 VirtualDirectoryWindow(LockingList<BWindow>* windowList, uint32 openFlags, window_look look, window_feel feel, uint32 windowFlags, uint32 workspace) argument
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H A D | FilePanelPriv.h | 65 window_feel feel = B_NORMAL_WINDOW_FEEL, uint32 windowFlags = 0,
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H A D | ContainerWindow.h | 95 window_feel feel = B_NORMAL_WINDOW_FEEL,
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/haiku/src/apps/deskbar/ |
H A D | Switcher.cpp | 288 if (windowInfo->feel != _STD_W_TYPE_) 586 // was made visible. Better UI feel if we do this. 650 // The above delay has a good "feel" found by trial and error
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H A D | WindowMenu.cpp | 63 return ((info->feel == B_NORMAL_WINDOW_FEEL || info->feel == kWindowScreenFeel) 64 // Window has the right feel
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/haiku/src/add-ons/kernel/file_systems/websearchfs/ |
H A D | ksocket.h | 95 #error feel free to put back ksocketd support if you dare
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/haiku/src/kits/interface/ |
H A D | Window.cpp | 313 window_feel feel; local 314 _DecomposeType(type, &look, &feel); 316 _InitData(frame, title, look, feel, flags, workspace); 321 window_feel feel, uint32 flags, uint32 workspace) 325 _InitData(frame, title, look, feel, flags, workspace); 341 window_feel feel; local 342 data->FindInt32("_wfeel", (int32*)&feel); 355 _InitData(fFrame, title, look, feel, fFlags, workspaces); 2158 window_feel feel; local 2159 _DecomposeType(type, &look, &feel); 320 BWindow(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument 2205 SetFeel(window_feel feel) argument 2721 _InitData(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace, int32 bitmapToken) argument [all...] |
/haiku/headers/os/interface/ |
H A D | Window.h | 99 window_look look, window_feel feel, 244 status_t SetFeel(window_feel feel); 310 window_look look, window_feel feel, 337 window_feel feel) const; 340 window_feel* feel) const;
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/haiku/src/apps/screenshot/ |
H A D | Screenshot.cpp | 308 && windowInfo->feel != kMenuWindowFeel
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/haiku/headers/private/interface/ |
H A D | WindowInfo.h | 25 uint32 feel; member in struct:window_info
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/haiku/src/libs/print/libprint/ |
H A D | BlockingWindow.cpp | 77 HWindow::HWindow(BRect frame, const char *title, window_look look, window_feel feel, argument 79 : BWindow(frame, title, look, feel, flags, workspace) 151 window_feel feel, uint32 flags, uint32 workspace, uint32 escape_msg) 152 : HWindow(frame, title, look, feel, flags, workspace) 150 BlockingWindow(BRect frame, const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace, uint32 escape_msg) argument
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/haiku/headers/libs/print/libprint/ |
H A D | BlockingWindow.h | 63 window_look look, window_feel feel, uint32 flags, 86 window_look look, window_feel feel, uint32 flags,
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/haiku/headers/os/game/ |
H A D | DirectWindow.h | 61 window_look look, window_feel feel,
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