Searched refs:feel (Results 1 - 25 of 48) sorted by last modified time

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/haiku/src/servers/app/
H A DServerApp.cpp3692 // 4) uint32 window feel
3703 uint32 feel; local
3715 link.Read<uint32>(&feel);
3753 status = window->Init(frame, (window_look)look, (window_feel)feel,
H A DWindow.h88 window_look look, window_feel feel,
255 void SetFeel(window_feel feel);
298 static bool IsValidFeel(window_feel feel);
299 static bool IsModalFeel(window_feel feel);
300 static bool IsFloatingFeel(window_feel feel);
303 static uint32 ValidWindowFlags(window_feel feel);
H A DWindow.cpp74 window_look look, window_feel feel, uint32 flags, uint32 workspaces,
112 fFeel(feel),
146 if (feel == kDesktopWindowFeel) {
1334 Window::SetFeel(window_feel feel) argument
1339 && feel != B_MODAL_SUBSET_WINDOW_FEEL
1340 && feel != B_FLOATING_SUBSET_WINDOW_FEEL)
1343 fFeel = feel;
1673 Window::IsValidFeel(window_feel feel) argument
1675 return feel == B_NORMAL_WINDOW_FEEL
1676 || feel
73 Window(const BRect& frame, const char *name, window_look look, window_feel feel, uint32 flags, uint32 workspaces, ::ServerWindow* window, DrawingEngine* drawingEngine) argument
1691 IsModalFeel(window_feel feel) argument
1700 IsFloatingFeel(window_feel feel) argument
1736 ValidWindowFlags(window_feel feel) argument
[all...]
H A DServerWindow.cpp261 ServerWindow::Init(BRect frame, window_look look, window_feel feel, argument
282 fWindow.SetTo(MakeWindow(frame, fTitle, look, feel, flags, workspace));
480 info.feel = fWindow->Feel();
787 int32 feel; local
788 if (link.Read<int32>(&feel) == B_OK) {
789 // test if feel is valid
790 status = Window::IsValidFeel((window_feel)feel)
795 fDesktop->SetWindowFeel(fWindow.Get(), (window_feel)feel);
4330 window_look look, window_feel feel, uint32 flags, uint32 workspace)
4334 return new(std::nothrow) ::Window(frame, name, look, feel, flag
4329 MakeWindow(BRect frame, const char* name, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
4524 window_feel feel = kWindowScreenFeel; local
[all...]
H A DDesktop.h215 void SetWindowFeel(Window* window, window_feel feel);
H A DDirectWindowInfo.cpp158 DirectWindowInfo::EnableFullScreen(const BRect& frame, window_feel feel) argument
161 fOriginalFeel = feel;
H A DServerWindow.h61 window_feel feel, uint32 flags,
88 window_look look, window_feel feel,
H A DOffscreenServerWindow.cpp43 window_look look, window_feel feel, uint32 flags, uint32 workspace)
42 MakeWindow(BRect frame, const char* name, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
H A DOffscreenServerWindow.h28 window_look look, window_feel feel, uint32 flags,
/haiku/src/kits/tracker/
H A DContainerWindow.cpp359 uint32 openFlags, window_look look, window_feel feel, uint32 windowFlags,
362 BWindow(InitialWindowRect(feel), "TrackerWindow", look, feel, windowFlags,
478 BContainerWindow::InitialWindowRect(window_feel feel) argument
488 if (feel != kDesktopWindowFeel)
358 BContainerWindow(LockingList<BWindow>* list, uint32 openFlags, window_look look, window_feel feel, uint32 windowFlags, uint32 workspace, bool useLayout, bool isDeskWindow) argument
H A DFilePanelPriv.cpp172 window_feel feel, uint32 windowFlags, uint32 workspace, bool hideWhenDone)
174 BContainerWindow(0, openFlags, look, feel, windowFlags, workspace, false),
169 TFilePanel(file_panel_mode mode, BMessenger* target, const BEntry* startDir, uint32 nodeFlavors, bool multipleSelection, BMessage* message, BRefFilter* filter, uint32 openFlags, window_look look, window_feel feel, uint32 windowFlags, uint32 workspace, bool hideWhenDone) argument
H A DVirtualDirectoryWindow.h26 window_feel feel = B_NORMAL_WINDOW_FEEL,
H A DVirtualDirectoryWindow.cpp66 uint32 openFlags, window_look look, window_feel feel, uint32 windowFlags,
69 BContainerWindow(windowList, openFlags, look, feel, windowFlags, workspace)
65 VirtualDirectoryWindow(LockingList<BWindow>* windowList, uint32 openFlags, window_look look, window_feel feel, uint32 windowFlags, uint32 workspace) argument
H A DFilePanelPriv.h65 window_feel feel = B_NORMAL_WINDOW_FEEL, uint32 windowFlags = 0,
H A DContainerWindow.h95 window_feel feel = B_NORMAL_WINDOW_FEEL,
/haiku/src/apps/deskbar/
H A DSwitcher.cpp288 if (windowInfo->feel != _STD_W_TYPE_)
586 // was made visible. Better UI feel if we do this.
650 // The above delay has a good "feel" found by trial and error
H A DWindowMenu.cpp63 return ((info->feel == B_NORMAL_WINDOW_FEEL || info->feel == kWindowScreenFeel)
64 // Window has the right feel
/haiku/src/add-ons/kernel/file_systems/websearchfs/
H A Dksocket.h95 #error feel free to put back ksocketd support if you dare
/haiku/src/kits/interface/
H A DWindow.cpp313 window_feel feel; local
314 _DecomposeType(type, &look, &feel);
316 _InitData(frame, title, look, feel, flags, workspace);
321 window_feel feel, uint32 flags, uint32 workspace)
325 _InitData(frame, title, look, feel, flags, workspace);
341 window_feel feel; local
342 data->FindInt32("_wfeel", (int32*)&feel);
355 _InitData(fFrame, title, look, feel, fFlags, workspaces);
2158 window_feel feel; local
2159 _DecomposeType(type, &look, &feel);
320 BWindow(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
2205 SetFeel(window_feel feel) argument
2721 _InitData(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace, int32 bitmapToken) argument
[all...]
/haiku/headers/os/interface/
H A DWindow.h99 window_look look, window_feel feel,
244 status_t SetFeel(window_feel feel);
310 window_look look, window_feel feel,
337 window_feel feel) const;
340 window_feel* feel) const;
/haiku/src/apps/screenshot/
H A DScreenshot.cpp308 && windowInfo->feel != kMenuWindowFeel
/haiku/headers/private/interface/
H A DWindowInfo.h25 uint32 feel; member in struct:window_info
/haiku/src/libs/print/libprint/
H A DBlockingWindow.cpp77 HWindow::HWindow(BRect frame, const char *title, window_look look, window_feel feel, argument
79 : BWindow(frame, title, look, feel, flags, workspace)
151 window_feel feel, uint32 flags, uint32 workspace, uint32 escape_msg)
152 : HWindow(frame, title, look, feel, flags, workspace)
150 BlockingWindow(BRect frame, const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace, uint32 escape_msg) argument
/haiku/headers/libs/print/libprint/
H A DBlockingWindow.h63 window_look look, window_feel feel, uint32 flags,
86 window_look look, window_feel feel, uint32 flags,
/haiku/headers/os/game/
H A DDirectWindow.h61 window_look look, window_feel feel,

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