/haiku/headers/libs/print/libprint/ |
H A D | DialogWindow.h | 23 window_feel feel,
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H A D | BlockingWindow.h | 63 window_look look, window_feel feel, uint32 flags, 86 window_look look, window_feel feel, uint32 flags,
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/haiku/headers/private/drivers/ |
H A D | ksocket.h | 97 #error feel free to put back ksocketd support if you dare
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/haiku/src/add-ons/kernel/file_systems/netfs/authentication_server/ |
H A D | Panel.cpp | 56 window_look look, window_feel feel, 58 : BWindow(frame, title, look, feel, flags, workspace) 55 Panel(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
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H A D | Panel.h | 18 window_feel feel,
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/haiku/src/add-ons/kernel/file_systems/nfs/ |
H A D | ksocket.h | 110 #error feel free to put back ksocketd support if you dare
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/haiku/src/apps/icon-o-matic/generic/gui/panel/ |
H A D | Panel.cpp | 62 window_look look, window_feel feel, 64 : BWindow(frame, title, look, feel, flags, workspace) 61 Panel(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
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H A D | Panel.h | 24 window_feel feel,
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/haiku/src/apps/launchbox/ |
H A D | Panel.cpp | 62 window_look look, window_feel feel, 64 : BWindow(frame, title, look, feel, flags, workspace) 61 Panel(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
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H A D | Panel.h | 24 window_feel feel,
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/haiku/src/apps/switcher/ |
H A D | WindowsView.cpp | 114 && (info->feel == B_NORMAL_WINDOW_FEEL 115 || info->feel == kWindowScreenFeel)
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/haiku/src/kits/game/ |
H A D | DirectWindow.cpp | 177 window_feel feel, uint32 flags, uint32 workspace) 179 BWindow(frame, title, look, feel, flags, workspace) 176 BDirectWindow(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
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/haiku/src/libs/print/libprint/ |
H A D | DialogWindow.cpp | 25 window_feel feel, 28 : BWindow(frame, title, look, feel, flags, workspace) 22 DialogWindow(BRect frame, const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
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/haiku/src/preferences/joysticks/ |
H A D | CalibWin.cpp | 29 window_feel feel, uint32 flags, uint32 workspace) 30 : BWindow(frame,title,look,feel,flags,workspace) 28 CalibWin(BRect frame,const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
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H A D | CalibWin.h | 36 window_feel feel,
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H A D | MessageWin.cpp | 20 window_look look, window_feel feel, uint32 flags, uint32 workspace) 21 : BWindow(parentFrame ,title ,look ,feel, flags, workspace) 19 MessageWin(BRect parentFrame, const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
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H A D | MessageWin.h | 28 window_feel feel,
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/haiku/src/servers/app/ |
H A D | DesktopListener.cpp | 301 DesktopObservable::NotifyWindowFeelChanged(Window* window, window_feel feel) argument 309 listener->WindowFeelChanged(window, feel);
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H A D | DesktopListener.h | 71 window_feel feel) = 0; 129 window_feel feel);
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H A D | DirectWindowInfo.h | 35 window_feel feel);
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/haiku/src/servers/app/stackandtile/ |
H A D | StackAndTile.cpp | 481 StackAndTile::WindowFeelChanged(Window* window, window_feel feel) argument 483 // check if it is still a compatible feel 484 if (feel == B_NORMAL_WINDOW_FEEL)
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H A D | StackAndTile.h | 87 window_feel feel);
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/haiku/src/tests/servers/app/look_and_feel/ |
H A D | LookAndFeel.cpp | 38 Window(BRect frame, window_look look, window_feel feel); 45 BMessage* AddWindowMessage(window_look look, window_feel feel); 46 BString TitleForFeel(window_feel feel); 53 Window::Window(BRect frame, window_look look, window_feel feel) argument 54 : BWindow(frame, TitleForFeel(feel).String(), look, feel, 91 const struct { const char* name; int32 feel; } feels[] = { member in struct:__anon137 105 message->AddInt32("feel", feels[i].feel); 107 if (feels[i].feel 243 int32 feel; local 284 int32 look, feel; local 329 AddWindowMessage(window_look look, window_feel feel) argument 345 TitleForFeel(window_feel feel) argument [all...] |
/haiku/headers/os/game/ |
H A D | DirectWindow.h | 61 window_look look, window_feel feel,
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/haiku/headers/os/interface/ |
H A D | Window.h | 99 window_look look, window_feel feel, 244 status_t SetFeel(window_feel feel); 310 window_look look, window_feel feel, 337 window_feel feel) const; 340 window_feel* feel) const;
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