Searched refs:feel (Results 1 - 25 of 48) sorted by path

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/haiku/headers/libs/print/libprint/
H A DDialogWindow.h23 window_feel feel,
H A DBlockingWindow.h63 window_look look, window_feel feel, uint32 flags,
86 window_look look, window_feel feel, uint32 flags,
/haiku/headers/private/drivers/
H A Dksocket.h97 #error feel free to put back ksocketd support if you dare
/haiku/src/add-ons/kernel/file_systems/netfs/authentication_server/
H A DPanel.cpp56 window_look look, window_feel feel,
58 : BWindow(frame, title, look, feel, flags, workspace)
55 Panel(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
H A DPanel.h18 window_feel feel,
/haiku/src/add-ons/kernel/file_systems/nfs/
H A Dksocket.h110 #error feel free to put back ksocketd support if you dare
/haiku/src/apps/icon-o-matic/generic/gui/panel/
H A DPanel.cpp62 window_look look, window_feel feel,
64 : BWindow(frame, title, look, feel, flags, workspace)
61 Panel(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
H A DPanel.h24 window_feel feel,
/haiku/src/apps/launchbox/
H A DPanel.cpp62 window_look look, window_feel feel,
64 : BWindow(frame, title, look, feel, flags, workspace)
61 Panel(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
H A DPanel.h24 window_feel feel,
/haiku/src/apps/switcher/
H A DWindowsView.cpp114 && (info->feel == B_NORMAL_WINDOW_FEEL
115 || info->feel == kWindowScreenFeel)
/haiku/src/kits/game/
H A DDirectWindow.cpp177 window_feel feel, uint32 flags, uint32 workspace)
179 BWindow(frame, title, look, feel, flags, workspace)
176 BDirectWindow(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
/haiku/src/libs/print/libprint/
H A DDialogWindow.cpp25 window_feel feel,
28 : BWindow(frame, title, look, feel, flags, workspace)
22 DialogWindow(BRect frame, const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
/haiku/src/preferences/joysticks/
H A DCalibWin.cpp29 window_feel feel, uint32 flags, uint32 workspace)
30 : BWindow(frame,title,look,feel,flags,workspace)
28 CalibWin(BRect frame,const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
H A DCalibWin.h36 window_feel feel,
H A DMessageWin.cpp20 window_look look, window_feel feel, uint32 flags, uint32 workspace)
21 : BWindow(parentFrame ,title ,look ,feel, flags, workspace)
19 MessageWin(BRect parentFrame, const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
H A DMessageWin.h28 window_feel feel,
/haiku/src/servers/app/
H A DDesktopListener.cpp301 DesktopObservable::NotifyWindowFeelChanged(Window* window, window_feel feel) argument
309 listener->WindowFeelChanged(window, feel);
H A DDesktopListener.h71 window_feel feel) = 0;
129 window_feel feel);
H A DDirectWindowInfo.h35 window_feel feel);
/haiku/src/servers/app/stackandtile/
H A DStackAndTile.cpp481 StackAndTile::WindowFeelChanged(Window* window, window_feel feel) argument
483 // check if it is still a compatible feel
484 if (feel == B_NORMAL_WINDOW_FEEL)
H A DStackAndTile.h87 window_feel feel);
/haiku/src/tests/servers/app/look_and_feel/
H A DLookAndFeel.cpp38 Window(BRect frame, window_look look, window_feel feel);
45 BMessage* AddWindowMessage(window_look look, window_feel feel);
46 BString TitleForFeel(window_feel feel);
53 Window::Window(BRect frame, window_look look, window_feel feel) argument
54 : BWindow(frame, TitleForFeel(feel).String(), look, feel,
91 const struct { const char* name; int32 feel; } feels[] = { member in struct:__anon137
105 message->AddInt32("feel", feels[i].feel);
107 if (feels[i].feel
243 int32 feel; local
284 int32 look, feel; local
329 AddWindowMessage(window_look look, window_feel feel) argument
345 TitleForFeel(window_feel feel) argument
[all...]
/haiku/headers/os/game/
H A DDirectWindow.h61 window_look look, window_feel feel,
/haiku/headers/os/interface/
H A DWindow.h99 window_look look, window_feel feel,
244 status_t SetFeel(window_feel feel);
310 window_look look, window_feel feel,
337 window_feel feel) const;
340 window_feel* feel) const;

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