Searched refs:face (Results 1 - 25 of 39) sorted by path

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/haiku/src/apps/clock/
H A Dcl_view.h20 short hRadius, short offset, long face, bool show);
57 short offset, long face, bool show);
65 void UseFace(short face);
H A Dcl_wind.cpp44 short face = fOnScreenView->ReturnFace(); local
45 write(ref, (char *)&face, sizeof(short));
74 short face; local
75 read(ref, (char *)&face, sizeof(short));
76 fOnScreenView->UseFace(face);
H A Dcl_view.cpp27 short hRadius, short offset, long face, bool show)
35 fFace(face),
181 short offset, long face, bool show)
183 fOffscreenView = new TOffscreenView(rect, "freqd", mRadius, hRadius, offset, face, show);
207 data->FindInt32("face"), data->FindBool("seconds"));
234 status = data->AddInt32("face", fOffscreenView->fFace);
275 TOnscreenView::UseFace(short face) argument
277 fOffscreenView->fFace = face;
26 TOffscreenView(BRect frame, const char *name, short mRadius, short hRadius, short offset, long face, bool show) argument
180 InitObject(BRect rect, short mRadius, short hRadius, short offset, long face, bool show) argument
/haiku/src/apps/haiku3d/
H A DMeshInstance.cpp82 const Face& face = fMeshReference->GetFace(i); local
84 // switch face mode
85 if (face.vertexCount != lastVertexCount) {
89 if (face.vertexCount == 3)
96 Vector3 lu(face.v[0].p - face.v[1].p);
97 Vector3 lv(face.v[1].p - face.v[2].p);
103 // draw face
105 glTexCoord2f(face
149 const Face& face = fMeshReference->GetFace(i); local
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/haiku/src/apps/haikudepot/textview/
H A DCharacterStyle.h77 BFont _FindFontForFace(uint16 face) const;
H A DCharacterStyle.cpp95 uint16 face = Font().Face(); local
96 if ((bold && (face & B_BOLD_FACE) != 0)
97 || (!bold && (face & B_BOLD_FACE) == 0)) {
101 uint16 neededFace = face;
125 uint16 face = Font().Face(); local
126 if ((italic && (face & B_ITALIC_FACE) != 0)
127 || (!italic && (face & B_ITALIC_FACE) == 0)) {
131 uint16 neededFace = face;
417 uint16 face = Font().Face(); local
418 if ((underline && (face
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/haiku/src/apps/mediaconverter/
H A DMediaFileInfoView.cpp239 MediaFileInfoView::_SetFontFace(uint16 face) argument
242 font.SetFace(face);
H A DMediaFileInfoView.h46 void _SetFontFace(uint16 face);
/haiku/src/apps/mediaplayer/interface/
H A DSubtitleBitmap.cpp272 uint16 face = 0; local
275 face |= B_BOLD_FACE;
277 face |= B_ITALIC_FACE;
279 // it is if the font contains a specific underline face).
281 face |= B_UNDERSCORE_FACE;
283 face = B_REGULAR_FACE;
284 font.SetFace(face);
/haiku/src/bin/
H A Dlistfont.cpp95 printf("name/style face spc. enc. "
112 uint16 face; local
114 if (get_font_style(family, s, &style, &face, &flags) < B_OK)
128 printf(" 0x%02x %-4d %-4d", face, font.Spacing(), font.Encoding());
154 "face 0x%x)",
159 info.face);
/haiku/src/tests/kits/interface/bfont/
H A DDumpFontList.cpp7 if (face & x) { \
9 face &= ~x; \
10 if (face != 0) \
44 uint16 face = font.Face(); local
45 printf("\t\tface: 0x%04x (", face);
53 if (face != 0)
54 printf("unknown 0x%04x", face);
/haiku/headers/os/interface/
H A DFont.h78 // font face flags
166 uint16 face; member in struct:tuned_font_info
185 uint16 face);
193 void SetFace(uint16 face);
336 uint16* face, uint32* flags = NULL);
/haiku/headers/private/interface/
H A DPictureDataWriter.h67 status_t WriteSetFontFace(const int32& face);
H A DPicturePlayer.h85 void (*set_font_face)(void* userData, uint16 face);
/haiku/src/add-ons/translators/rtf/
H A Dconvert.cpp244 set_font_face(BFont &font, uint16 face, bool on) argument
250 font.SetFace(face);
251 else if ((font.Face() & ~face) == 0 && !on)
254 font.SetFace(font.Face() | face);
256 font.SetFace(font.Face() & ~face);
/haiku/src/apps/stylededit/
H A DStyledEditWindow.cpp1904 uint16 face = 0; local
1907 face = font.Face();
1910 face |= B_BOLD_FACE;
1913 face |= B_ITALIC_FACE;
1916 face |= B_UNDERSCORE_FACE;
1918 font.SetFace(face);
/haiku/src/apps/terminal/
H A DTermView.cpp815 uint16 face = fBoldFont.Face(); local
816 fBoldFont.SetFace(B_BOLD_FACE | (face & ~B_REGULAR_FACE));
/haiku/src/kits/interface/
H A DFont.cpp53 uint16 face; member in struct:style
190 *_face = style->face;
266 link.Read<uint16>(&style->face);
477 // The face value returned by this function is not very reliable. At the
574 // R5 has a bug here: the face is not updated even though the IDs are set.
575 // This is a problem because the face flag includes Regular/Bold/Italic
604 // Sets the font's family and face all at once
606 BFont::SetFamilyAndFace(const font_family family, uint16 face) argument
609 // i.e. passing a nonexistent family will cause only the face to be set.
610 // Additionally, if a particular face doe
681 SetFace(uint16 face) argument
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H A DPictureDataWriter.cpp839 PictureDataWriter::WriteSetFontFace(const int32& face) argument
843 Write<int32>(face);
H A DPicturePlayer.cpp427 set_font_face(void* _context, uint16 face) argument
431 face);
1551 const uint32* face; local
1552 if (callbacks.set_font_face == NULL || !reader.Get(face))
1555 callbacks.set_font_face(userData, *face);
H A DTextView.cpp102 uint16 face; // typically 0 member in struct:flattened_text_run
2936 array->styles[i].face = B_HOST_TO_BENDIAN_INT16(
2988 uint16 face = B_BENDIAN_TO_HOST_INT16(array->styles[i].face); local
2989 if (face != B_REGULAR_FACE) {
2991 runArray->runs[i].font.SetFace(face);
/haiku/src/servers/app/
H A DDrawState.cpp198 uint16 face; local
199 link.Read<uint16>(&face);
200 fFont.SetFace(face);
757 // face
H A DPictureBoundingBoxPlayer.cpp713 set_font_face(void* _state, uint16 face) argument
719 font.SetFace(face);
H A DServerApp.cpp1590 // 3) uint16 - face of added font
1646 // 3) uint16 - face of added font
1855 // 4) uint16 - face flags
1932 // 2) uint16 - face of style
2018 // 5) face - the font's current face
2023 // 3) uint16 - face
2028 uint16 face; local
2033 && link.Read<uint16>(&face) == B_OK) {
2034 // get the font and return IDs and face
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H A DServerFont.cpp334 ServerFont::SetFace(uint16 face) argument
336 // Don't confuse the Be API "face" with the Freetype face, which is just
339 // API face flags in FontStyle::_TranslateStyleToFace().
341 if (fStyle->PreservedFace(face) == face) {
342 fFace = face;
354 if (style->PreservedFace(face) == face)
366 fFace = face;
394 FT_Face face = fStyle->FreeTypeFace(); local
623 FT_Face face = GetTransformedFace(true, true); local
663 FT_Face face = GetTransformedFace(true, true); local
1107 FT_Face face = fStyle->FreeTypeFace(); local
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