/haiku/src/apps/clock/ |
H A D | cl_view.h | 20 short hRadius, short offset, long face, bool show); 57 short offset, long face, bool show); 65 void UseFace(short face);
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H A D | cl_wind.cpp | 44 short face = fOnScreenView->ReturnFace(); local 45 write(ref, (char *)&face, sizeof(short)); 74 short face; local 75 read(ref, (char *)&face, sizeof(short)); 76 fOnScreenView->UseFace(face);
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H A D | cl_view.cpp | 27 short hRadius, short offset, long face, bool show) 35 fFace(face), 181 short offset, long face, bool show) 183 fOffscreenView = new TOffscreenView(rect, "freqd", mRadius, hRadius, offset, face, show); 207 data->FindInt32("face"), data->FindBool("seconds")); 234 status = data->AddInt32("face", fOffscreenView->fFace); 275 TOnscreenView::UseFace(short face) argument 277 fOffscreenView->fFace = face; 26 TOffscreenView(BRect frame, const char *name, short mRadius, short hRadius, short offset, long face, bool show) argument 180 InitObject(BRect rect, short mRadius, short hRadius, short offset, long face, bool show) argument
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/haiku/src/apps/haiku3d/ |
H A D | MeshInstance.cpp | 82 const Face& face = fMeshReference->GetFace(i); local 84 // switch face mode 85 if (face.vertexCount != lastVertexCount) { 89 if (face.vertexCount == 3) 96 Vector3 lu(face.v[0].p - face.v[1].p); 97 Vector3 lv(face.v[1].p - face.v[2].p); 103 // draw face 105 glTexCoord2f(face 149 const Face& face = fMeshReference->GetFace(i); local [all...] |
/haiku/src/apps/haikudepot/textview/ |
H A D | CharacterStyle.h | 77 BFont _FindFontForFace(uint16 face) const;
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H A D | CharacterStyle.cpp | 95 uint16 face = Font().Face(); local 96 if ((bold && (face & B_BOLD_FACE) != 0) 97 || (!bold && (face & B_BOLD_FACE) == 0)) { 101 uint16 neededFace = face; 125 uint16 face = Font().Face(); local 126 if ((italic && (face & B_ITALIC_FACE) != 0) 127 || (!italic && (face & B_ITALIC_FACE) == 0)) { 131 uint16 neededFace = face; 417 uint16 face = Font().Face(); local 418 if ((underline && (face [all...] |
/haiku/src/apps/mediaconverter/ |
H A D | MediaFileInfoView.cpp | 239 MediaFileInfoView::_SetFontFace(uint16 face) argument 242 font.SetFace(face);
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H A D | MediaFileInfoView.h | 46 void _SetFontFace(uint16 face);
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/haiku/src/apps/mediaplayer/interface/ |
H A D | SubtitleBitmap.cpp | 272 uint16 face = 0; local 275 face |= B_BOLD_FACE; 277 face |= B_ITALIC_FACE; 279 // it is if the font contains a specific underline face). 281 face |= B_UNDERSCORE_FACE; 283 face = B_REGULAR_FACE; 284 font.SetFace(face);
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/haiku/src/bin/ |
H A D | listfont.cpp | 95 printf("name/style face spc. enc. " 112 uint16 face; local 114 if (get_font_style(family, s, &style, &face, &flags) < B_OK) 128 printf(" 0x%02x %-4d %-4d", face, font.Spacing(), font.Encoding()); 154 "face 0x%x)", 159 info.face);
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/haiku/src/tests/kits/interface/bfont/ |
H A D | DumpFontList.cpp | 7 if (face & x) { \ 9 face &= ~x; \ 10 if (face != 0) \ 44 uint16 face = font.Face(); local 45 printf("\t\tface: 0x%04x (", face); 53 if (face != 0) 54 printf("unknown 0x%04x", face);
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/haiku/headers/os/interface/ |
H A D | Font.h | 78 // font face flags 166 uint16 face; member in struct:tuned_font_info 185 uint16 face); 193 void SetFace(uint16 face); 336 uint16* face, uint32* flags = NULL);
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/haiku/headers/private/interface/ |
H A D | PictureDataWriter.h | 67 status_t WriteSetFontFace(const int32& face);
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H A D | PicturePlayer.h | 85 void (*set_font_face)(void* userData, uint16 face);
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/haiku/src/add-ons/translators/rtf/ |
H A D | convert.cpp | 244 set_font_face(BFont &font, uint16 face, bool on) argument 250 font.SetFace(face); 251 else if ((font.Face() & ~face) == 0 && !on) 254 font.SetFace(font.Face() | face); 256 font.SetFace(font.Face() & ~face);
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/haiku/src/apps/stylededit/ |
H A D | StyledEditWindow.cpp | 1904 uint16 face = 0; local 1907 face = font.Face(); 1910 face |= B_BOLD_FACE; 1913 face |= B_ITALIC_FACE; 1916 face |= B_UNDERSCORE_FACE; 1918 font.SetFace(face);
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/haiku/src/apps/terminal/ |
H A D | TermView.cpp | 815 uint16 face = fBoldFont.Face(); local 816 fBoldFont.SetFace(B_BOLD_FACE | (face & ~B_REGULAR_FACE));
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/haiku/src/kits/interface/ |
H A D | Font.cpp | 53 uint16 face; member in struct:style 190 *_face = style->face; 266 link.Read<uint16>(&style->face); 477 // The face value returned by this function is not very reliable. At the 574 // R5 has a bug here: the face is not updated even though the IDs are set. 575 // This is a problem because the face flag includes Regular/Bold/Italic 604 // Sets the font's family and face all at once 606 BFont::SetFamilyAndFace(const font_family family, uint16 face) argument 609 // i.e. passing a nonexistent family will cause only the face to be set. 610 // Additionally, if a particular face doe 681 SetFace(uint16 face) argument [all...] |
H A D | PictureDataWriter.cpp | 839 PictureDataWriter::WriteSetFontFace(const int32& face) argument 843 Write<int32>(face);
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H A D | PicturePlayer.cpp | 427 set_font_face(void* _context, uint16 face) argument 431 face); 1551 const uint32* face; local 1552 if (callbacks.set_font_face == NULL || !reader.Get(face)) 1555 callbacks.set_font_face(userData, *face);
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H A D | TextView.cpp | 102 uint16 face; // typically 0 member in struct:flattened_text_run 2936 array->styles[i].face = B_HOST_TO_BENDIAN_INT16( 2988 uint16 face = B_BENDIAN_TO_HOST_INT16(array->styles[i].face); local 2989 if (face != B_REGULAR_FACE) { 2991 runArray->runs[i].font.SetFace(face);
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/haiku/src/servers/app/ |
H A D | DrawState.cpp | 198 uint16 face; local 199 link.Read<uint16>(&face); 200 fFont.SetFace(face); 757 // face
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H A D | PictureBoundingBoxPlayer.cpp | 713 set_font_face(void* _state, uint16 face) argument 719 font.SetFace(face);
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H A D | ServerApp.cpp | 1590 // 3) uint16 - face of added font 1646 // 3) uint16 - face of added font 1855 // 4) uint16 - face flags 1932 // 2) uint16 - face of style 2018 // 5) face - the font's current face 2023 // 3) uint16 - face 2028 uint16 face; local 2033 && link.Read<uint16>(&face) == B_OK) { 2034 // get the font and return IDs and face [all...] |
H A D | ServerFont.cpp | 334 ServerFont::SetFace(uint16 face) argument 336 // Don't confuse the Be API "face" with the Freetype face, which is just 339 // API face flags in FontStyle::_TranslateStyleToFace(). 341 if (fStyle->PreservedFace(face) == face) { 342 fFace = face; 354 if (style->PreservedFace(face) == face) 366 fFace = face; 394 FT_Face face = fStyle->FreeTypeFace(); local 623 FT_Face face = GetTransformedFace(true, true); local 663 FT_Face face = GetTransformedFace(true, true); local 1107 FT_Face face = fStyle->FreeTypeFace(); local [all...] |