Searched refs:fPreferredFormat (Results 1 - 13 of 13) sorted by last modified time

/haiku/src/add-ons/media/media-add-ons/multi_audio/
H A DMultiAudioNode.cpp46 media_format fPreferredFormat; member in class:node_input
64 media_format fPreferredFormat; member in class:node_output
132 fPreferredFormat = preferredFormat;
156 fPreferredFormat = preferredFormat;
406 currentInput->fPreferredFormat.u.raw_audio.channel_count = 1;
407 currentInput->fFormat = currentInput->fPreferredFormat;
408 currentInput->fInput.format = currentInput->fPreferredFormat;
412 Resampler(currentInput->fPreferredFormat.AudioFormat(),
422 currentInput->fPreferredFormat.u.raw_audio.channel_count++;
423 currentInput->fFormat = currentInput->fPreferredFormat;
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/haiku/src/add-ons/media/media-add-ons/opensound/
H A DOpenSoundNode.cpp84 fPreferredFormat(input.format),
175 media_format fPreferredFormat; member in class:OpenSoundNode::NodeInput
194 fPreferredFormat(format),
305 media_format fPreferredFormat; member in class:OpenSoundNode::NodeOutput
349 fPreferredFormat = media_format();
351 fPreferredFormat.type = B_MEDIA_RAW_AUDIO;
352 fPreferredFormat.u.raw_audio = media_multi_audio_format::wildcard;
353 fPreferredFormat.u.raw_audio.channel_count = 2;
354 fPreferredFormat.u.raw_audio.byte_order = B_MEDIA_HOST_ENDIAN;
359 fPreferredFormat
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H A DOpenSoundNode.h267 media_format fPreferredFormat; member in class:OpenSoundNode
/haiku/src/add-ons/media/media-add-ons/esound_sink/
H A DESDSinkNode.cpp106 memset(&fPreferredFormat, 0, sizeof(fPreferredFormat)); // set everything to wildcard first
107 fPreferredFormat.type = B_MEDIA_RAW_AUDIO;
109 fPreferredFormat.u.raw_audio.format = media_raw_audio_format::B_AUDIO_UCHAR;
111 fPreferredFormat.u.raw_audio.format = media_raw_audio_format::B_AUDIO_SHORT;
113 fPreferredFormat.u.raw_audio.valid_bits = 0;
114 fPreferredFormat.u.raw_audio.channel_count = 2;
115 fPreferredFormat.u.raw_audio.frame_rate = ESD_DEFAULT_RATE;
116 fPreferredFormat.u.raw_audio.byte_order = B_MEDIA_HOST_ENDIAN;
119 fPreferredFormat
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H A DESDSinkNode.h340 media_format fPreferredFormat; member in class:ESDSinkNode
/haiku/src/kits/game/
H A DGameProducer.h130 media_format fPreferredFormat; member in class:GameProducer
H A DGameProducer.cpp53 fPreferredFormat.type = B_MEDIA_RAW_AUDIO;
54 fPreferredFormat.u.raw_audio.format = format->format;
55 fPreferredFormat.u.raw_audio.channel_count = format->channel_count;
56 fPreferredFormat.u.raw_audio.frame_rate = format->frame_rate; // Hertz
57 fPreferredFormat.u.raw_audio.byte_order = format->byte_order;
58 // fPreferredFormat.u.raw_audio.channel_mask
60 // fPreferredFormat.u.raw_audio.valid_bits = 32;
61 // fPreferredFormat.u.raw_audio.matrix_mask = B_MATRIX_AMBISONIC_WXYZ;
64 fPreferredFormat.u.raw_audio.buffer_size
69 fOutput.format = fPreferredFormat;
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/haiku/src/add-ons/media/media-add-ons/vst_host/
H A DVSTNode.cpp67 fPreferredFormat.type = B_MEDIA_RAW_AUDIO;
68 fPreferredFormat.u.raw_audio.buffer_size = BUFF_SIZE;
69 fPreferredFormat.u.raw_audio = media_raw_audio_format::wildcard;
70 fPreferredFormat.u.raw_audio.channel_count =
72 fPreferredFormat.u.raw_audio.format = media_raw_audio_format::B_AUDIO_FLOAT;
195 fFormat : fPreferredFormat, *format);
287 *format = fPreferredFormat;
303 fFormat : fPreferredFormat, *format);
377 fFormat : fPreferredFormat, *format);
H A DVSTNode.h136 media_format fPreferredFormat; member in class:VSTNode
/haiku/src/add-ons/media/media-add-ons/equalizer/
H A DEqualizerNode.cpp69 fPreferredFormat.type = B_MEDIA_RAW_AUDIO;
70 fPreferredFormat.u.raw_audio.buffer_size = BUFF_SIZE;
71 fPreferredFormat.u.raw_audio = media_raw_audio_format::wildcard;
72 fPreferredFormat.u.raw_audio.channel_count =
74 fPreferredFormat.u.raw_audio.format = media_raw_audio_format::B_AUDIO_FLOAT;
182 fFormat : fPreferredFormat, *format);
284 *format = fPreferredFormat;
300 fFormat:fPreferredFormat, *format);
378 : fPreferredFormat, *format);
H A DEqualizerNode.h130 media_format fPreferredFormat; member in class:EqualizerNode
/haiku/src/apps/mediaplayer/media_node_framework/audio/
H A DAudioProducer.cpp156 fPreferredFormat.type = B_MEDIA_RAW_AUDIO;
157 fPreferredFormat.u.raw_audio.format
160 fPreferredFormat.u.raw_audio.byte_order
163 fPreferredFormat.u.raw_audio.channel_count = 2;
164 fPreferredFormat.u.raw_audio.frame_rate = 44100.0;
167 // fPreferredFormat.u.raw_audio.frame_rate!
168 fPreferredFormat.u.raw_audio.buffer_size = 441 * 4
169 * (fPreferredFormat.u.raw_audio.format
173 fPreferredFormat.u.raw_audio.buffer_size *= 3;
175 fPreferredFormat
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H A DAudioProducer.h126 media_format fPreferredFormat; member in class:AudioProducer

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