/haiku/src/apps/aboutsystem/ |
H A D | AboutSystem.cpp | 930 textColor.alpha = 255;
|
/haiku/src/kits/shared/ |
H A D | HSL.cpp | 50 result.alpha = 255;
|
/haiku/src/kits/tracker/ |
H A D | TextWidget.cpp | 622 // selection rect is alpha-blended on top. This all happens in 640 highColor.alpha = 64; 662 // the glow (whatever acts as contrast) with a some alpha value, 676 glowColor.alpha = 30; 683 glowColor.alpha = 65; 696 outlineColor.alpha = 30; 704 outlineColor.alpha = 200; 722 underlineColor.alpha = 180;
|
H A D | Utilities.cpp | 490 // Changes the alpha value of the given bitmap to create a nice 509 float alpha = change > 0 ? 0.0f : 1.0f; local 513 uint32 a = uint32((bits[x] >> 24) * alpha); 516 alpha += change; 523 /*! Changes the alpha value of the given bitmap to create a nice 545 float alpha = change > 0 ? 0.0f : 1.0f; local 550 uint32 a = uint32((bits[x] >> 24) * alpha); 554 alpha += change; 1518 color.red, color.green, color.blue, color.alpha);
|
H A D | PoseView.cpp | 7636 // this DragMessage supports alpha blending 9193 color.alpha = 128; 9205 color.alpha = 90;
|
H A D | TrackerSettings.cpp | 45 #define RGBTOHEX(c) ((c.alpha << 24) | (c.red << 16) | (c.green << 8) | (c.blue)) 106 color.alpha = static_cast<uchar>((value >> 24L) & 0xff); 117 return color.alpha << 24L | color.red << 16L | color.green << 8L
|
H A D | DraggableContainerIcon.cpp | 146 textColor.alpha = 128;
|
H A D | DeskWindow.cpp | 419 if (desktopColor.alpha != 255) { 420 desktopColor.alpha = 255;
|
H A D | SettingsViews.cpp | 886 color.alpha = kDefaultSpaceBarAlpha; 887 // alpha is ignored by BColorControl but is checked
|
/haiku/src/kits/interface/ |
H A D | HaikuControlLook.cpp | 1329 shadowColor.alpha = 30; 1364 shadowColor.alpha = 128; 1368 lightColor.alpha = 128; 1376 shadowColor.alpha = 128; 1380 lightColor.alpha = 128; 1440 shadowColor.alpha = 30; 2277 glowColor.alpha = 30; 2284 glowColor.alpha = 65; 2294 glowColor.alpha = 30; 2301 glowColor.alpha 3685 uint8 alpha = uint8(20 * contrast); local 3718 uint8 alpha = uint8(20 * contrast); local [all...] |
H A D | GraphicsDefs.cpp | 52 // Mix two colors without respect for their alpha values 62 color1.alpha = (uint8)(((int16(color2.alpha) - int16(color1.alpha)) 63 * amount) / 255 + color1.alpha ); 69 // Mix two colors, respecting their alpha values. 73 const uint8 alphaMix = (uint8)(((int16(color2.alpha) - int16(255 74 - color1.alpha)) * amount) / 255 + (255 - color1.alpha)); 82 color1.alpha [all...] |
H A D | TextView.cpp | 106 uint8 alpha; // 255 == opaque member in struct:flattened_text_run 2941 array->styles[i].alpha = 255; 2997 runArray->runs[i].color.alpha = array->styles[i].alpha; 3722 /*! Handles when an alpha-numeric key is pressed.
|
H A D | ColumnListView.cpp | 2251 fColorList[B_COLOR_EDIT_BACKGROUND].alpha = 180;
|
H A D | ColorControl.cpp | 281 c2.alpha = 255; 287 c.alpha = 255; 330 color.alpha = 255; 373 color.alpha = 255; 515 int components[4] = { color.alpha, color.red, color.green, color.blue }; 543 color.alpha = 255;
|
/haiku/src/add-ons/control_look/FlatControlLook/ |
H A D | FlatControlLook.cpp | 952 shadowColor.alpha = 30; 1477 cornerBgColor.alpha = 0;
|
/haiku/src/add-ons/control_look/BeControlLook/ |
H A D | BeControlLook.cpp | 2266 glowColor.alpha = 30; 2273 glowColor.alpha = 65; 2283 glowColor.alpha = 30; 2290 glowColor.alpha = 200;
|
/haiku/headers/private/interface/ |
H A D | ColorConversion.h | 52 uint8 &blue, uint8 &alpha) const;
|
/haiku/headers/os/interface/ |
H A D | GraphicsDefs.h | 46 uint8 alpha; member in struct:rgb_color 56 alpha = a; 99 return set_to(other.red, other.green, other.blue, other.alpha); 107 make_color(uint8 red, uint8 green, uint8 blue, uint8 alpha = 255) 109 rgb_color color = {red, green, blue, alpha};
|
/haiku/src/servers/app/drawing/interface/local/ |
H A D | AccelerantHWInterface.cpp | 739 // clear out backbuffer, alpha is 255 this way 1701 return (uint32)((color.alpha << 24) | (color.red << 16)
|
/haiku/src/apps/icon-o-matic/gui/ |
H A D | StyleListView.cpp | 308 color.alpha = 255;
|
H A D | GradientControl.cpp | 109 color.alpha = bits[3]; 183 color.alpha = step->color.alpha; 498 blend_colors(uint8* d, uint8 alpha, uint8 c1, uint8 c2, uint8 c3) argument 500 if (alpha > 0) { 501 if (alpha == 255) { 506 d[0] += (uint8)(((c1 - d[0]) * alpha) >> 8); 507 d[1] += (uint8)(((c2 - d[1]) * alpha) >> 8); 508 d[2] += (uint8)(((c3 - d[2]) * alpha) >> 8); 554 // in order to make gradient steps with alpha mor 559 uint8 alpha = p[3]; local [all...] |
/haiku/src/servers/app/ |
H A D | ServerWindow.cpp | 1762 color.alpha)); 1774 color.blue, color.alpha)); 1790 color.blue, color.alpha)); 1861 color.red, color.green, color.blue, color.alpha)); 1879 color.red, color.green, color.blue, color.alpha)); 1897 color.red, color.green, color.blue, color.alpha)); 1913 color.blue, color.alpha)); 1929 color.blue, color.alpha)); 1942 color.blue, color.alpha));
|
/haiku/src/apps/haikudepot/ui/ |
H A D | PackageListView.cpp | 506 color.alpha = 190;
|
/haiku/src/tests/kits/game/chart/ |
H A D | ChartWindow.cpp | 275 TMatrix::Set(const float alpha, const float theta, const float phi) argument 280 cD = cos(alpha); 281 sD = sin(alpha); 411 fCurrentSettings.back_color.alpha = 255; 1061 fNextSettings.back_color.alpha = color; 1644 float dx, dy, dz, dist, fact, alpha, r; local 1778 alpha = 3.4 * s->x * (s->x*0.5 + 1.0); 1780 alpha += 3.14159; 1785 dy = cos(alpha) * r; 1786 dz = sin(alpha) * 1849 float alpha, ksin, kcos, coeff; local [all...] |
/haiku/src/libs/icon/style/ |
H A D | GradientTransformable.cpp | 432 c[3] = from->color.alpha; 486 c[3] = (uint8)floor(from->color.alpha * f + to->color.alpha * t + 0.5); 498 c[3] = (uint8)floor(from->color.alpha * f + to->color.alpha * t + 0.5); 514 c[3] = from->color.alpha; 607 step->color.alpha);
|