Searched refs:ValueNode (Results 1 - 25 of 61) sorted by path

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/haiku/headers/private/debugger/controllers/
H A DTeamDebugger.h87 ValueNode* valueNode);
88 virtual void ValueNodeWriteRequested(ValueNode* node,
/haiku/headers/private/debugger/debug_managers/
H A DValueNodeManager.h32 ValueNode* oldNode, ValueNode* newNode);
33 virtual void ValueNodeChildrenCreated(ValueNode* node);
34 virtual void ValueNodeChildrenDeleted(ValueNode* node);
35 virtual void ValueNodeValueChanged(ValueNode* node);
/haiku/headers/private/debugger/source_language/
H A DSourceLanguage.h18 class ValueNode;
36 ValueNode*& _neededNode);
/haiku/headers/private/debugger/source_language/c_family/
H A DCLanguageFamily.h24 ValueNode*& _neededNode);
/haiku/headers/private/debugger/user_interface/
H A DUserInterface.h34 class ValueNode;
119 ValueNode* valueNode) = 0;
120 virtual void ValueNodeWriteRequested(ValueNode* node,
/haiku/headers/private/debugger/value/
H A DTypeHandler.h14 class ValueNode;
25 Type* type, ValueNode*& _node) = 0;
H A DTypeHandlerRoster.h16 class ValueNode;
44 ValueNode*& _node);
H A DValueNode.h29 class ValueNode : public BReferenceable { class in inherits:BReferenceable
31 ValueNode(ValueNodeChild* nodeChild);
32 virtual ~ValueNode();
103 virtual ValueNode* Parent() const = 0;
106 virtual status_t CreateInternalNode(ValueNode*& _node);
118 ValueNode* Node() const { return fNode; }
119 void SetNode(ValueNode* node);
130 ValueNode* fNode;
136 class ChildlessValueNode : public ValueNode {
H A DValueNodeContainer.h15 class ValueNode;
45 ValueNode* oldNode, ValueNode* newNode);
46 void NotifyValueNodeChildrenCreated(ValueNode* node);
47 void NotifyValueNodeChildrenDeleted(ValueNode* node);
48 void NotifyValueNodeValueChanged(ValueNode* node);
68 ValueNode* oldNode, ValueNode* newNode);
69 virtual void ValueNodeChildrenCreated(ValueNode* node);
70 virtual void ValueNodeChildrenDeleted(ValueNode* nod
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/haiku/headers/private/debugger/value/value_nodes/
H A DAddressValueNode.h10 #include "ValueNode.h"
17 class AddressValueNode : public ValueNode {
50 virtual ValueNode* Parent() const;
H A DArrayValueNode.h12 #include "ValueNode.h"
19 class AbstractArrayValueNode : public ValueNode {
94 virtual ValueNode* Parent() const;
132 virtual status_t CreateInternalNode(ValueNode*& _node);
H A DBListValueNode.h15 #include "ValueNode.h"
21 class BListValueNode : public ValueNode {
H A DBMessageValueNode.h14 #include "ValueNode.h"
20 class BMessageValueNode : public ValueNode {
76 class BMessageValueNode::BMessageFieldNode : public ValueNode {
120 virtual ValueNode* Parent() const;
124 ValueNode*& _node);
H A DCompoundValueNode.h12 #include "ValueNode.h"
18 class CompoundValueNode : public ValueNode {
H A DExpressionValueNode.h9 #include "ValueNode.h"
43 virtual ValueNode* Parent() const;
H A DVariableValueNodeChild.h9 #include "ValueNode.h"
22 virtual ValueNode* Parent() const;
/haiku/src/apps/debugger/user_interface/cli/commands/
H A DCliPrintVariableCommand.h14 class ValueNode;
25 status_t _ResolveValueIfNeeded(ValueNode* node,
/haiku/src/apps/debugger/user_interface/gui/expression_eval_window/
H A DExpressionEvaluationWindow.cpp232 ValueNodeContainer* container, ValueNode* valueNode)
250 ExpressionEvaluationWindow::ValueNodeWriteRequested(ValueNode* node,
H A DExpressionEvaluationWindow.h56 ValueNode* valueNode);
64 ValueNode* node,
/haiku/src/apps/debugger/user_interface/gui/team_window/
H A DTeamWindow.h141 ValueNode* valueNode);
146 virtual void ValueNodeWriteRequested(ValueNode* node,
H A DVariablesView.h26 class ValueNode;
169 ValueNode* valueNode) = 0;
177 ValueNode* node,
/haiku/src/apps/debugger/user_interface/gui/utility_windows/
H A DVariableEditWindow.cpp15 #include "ValueNode.h"
23 VariableEditWindow::VariableEditWindow(Value* initialValue, ValueNode* node,
56 VariableEditWindow::Create(Value* initialValue, ValueNode* node,
H A DVariableEditWindow.h16 class ValueNode;
23 ValueNode* node,
30 ValueNode* node,
53 ValueNode* fNode;
/haiku/src/kits/debugger/controllers/
H A DDebugReportGenerator.h28 class ValueNode;
61 virtual void ValueNodeValueChanged(ValueNode* node);
82 status_t _ResolveValueIfNeeded(ValueNode* node,
102 ValueNode* fWaitingNode;
H A DTeamDebugger.cpp62 #include "ValueNode.h"
1049 ValueNodeContainer* container, ValueNode* valueNode)
1074 TeamDebugger::ValueNodeWriteRequested(ValueNode* node, CpuState* state,

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