Searched refs:EventQueue (Results 1 - 25 of 48) sorted by path

12

/haiku/headers/os/media/
H A DMediaEventLooper.h74 BTimedEventQueue* EventQueue();
/haiku/src/add-ons/media/media-add-ons/
H A DAbstractFileInterfaceNode.cpp494 EventQueue()->AddEvent(event);
600 EventQueue()->AddEvent(firstBufferEvent);
638 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HANDLE_BUFFER);
/haiku/src/add-ons/media/media-add-ons/reader/
H A DMediaReader.cpp704 EventQueue()->AddEvent(nextBufferEvent);
/haiku/src/add-ons/media/media-add-ons/tone_producer_demo/
H A DToneProducer.cpp180 EventQueue()->AddEvent(event);
709 EventQueue()->AddEvent(firstBufferEvent);
719 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HANDLE_BUFFER);
804 EventQueue()->AddEvent(nextBufferEvent);
/haiku/src/add-ons/media/media-add-ons/video_mixer/
H A DVideoMixerNodeConsumer.cpp95 status_t status = EventQueue()->AddEvent(event);
97 fprintf(stderr,"EventQueue()->AddEvent(event) in VideoMixerNode::BufferReceived failed\n");
124 EventQueue()->AddEvent(event);
H A DVideoMixerNodeEventLooper.cpp92 EventQueue()->AddEvent(firstBufferEvent);
122 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HANDLE_BUFFER);
/haiku/src/add-ons/media/media-add-ons/writer/
H A DMediaWriter.cpp290 status_t status = EventQueue()->AddEvent(event);
292 fprintf(stderr,"EventQueue()->AddEvent(event) in MediaWriter::BufferReceived failed\n");
316 EventQueue()->AddEvent(event);
/haiku/src/apps/mediaplayer/
H A DMainApp.cpp29 #include "EventQueue.h"
623 EventQueue::CreateDefault();
631 EventQueue::DeleteDefault();
/haiku/src/apps/mediaplayer/media_node_framework/audio/
H A DAudioProducer.cpp25 #include "EventQueue.h"
629 EventQueue()->AddEvent(firstBufferEvent);
636 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
668 EventQueue()->AddEvent(nextBufferEvent);
895 EventQueue::Default().AddEvent(event);
/haiku/src/apps/mediaplayer/media_node_framework/video/
H A DVideoConsumer.cpp156 EventQueue()->AddEvent(event);
527 EventQueue()->FlushEvents(event->event_time, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HANDLE_BUFFER);
/haiku/src/apps/mediaplayer/support/
H A DEventQueue.cpp11 #include "EventQueue.h"
16 EventQueue::EventQueue() function in class:EventQueue
41 EventQueue::~EventQueue()
53 EventQueue::InitCheck()
59 EventQueue*
60 EventQueue::CreateDefault()
63 fDefaultQueue = new(nothrow) EventQueue;
72 EventQueue
[all...]
H A DEventQueue.h18 class EventQueue : public BLocker { class in inherits:BLocker
20 EventQueue();
21 virtual ~EventQueue();
25 static EventQueue* CreateDefault();
27 static EventQueue& Default();
47 static EventQueue* fDefaultQueue;
/haiku/src/kits/game/
H A DGameProducer.cpp467 EventQueue()->AddEvent(firstBufferEvent);
475 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
510 EventQueue()->AddEvent(nextBufferEvent);
/haiku/src/kits/media/
H A DMediaEventLooper.cpp166 return EventQueue()->AddEvent(event);
297 BMediaEventLooper::EventQueue() function in class:BMediaEventLooper
/haiku/src/kits/media/experimental/
H A DMediaClientNode.cpp195 EventQueue()->AddEvent(media_timed_event(buffer->Header()->start_time,
563 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
602 EventQueue()->AddEvent(firstBufferEvent);
669 EventQueue()->AddEvent(nextEvent);
/haiku/src/servers/registrar/
H A DEventQueue.cpp10 #include "EventQueue.h"
22 /*! \class EventQueue
43 /*! \var BList EventQueue::fEvents
47 /*! \var thread_id EventQueue::fEventLooper
51 /*! \var sem_id EventQueue::fLooperControl
60 /*! \var volatile bigtime_t EventQueue::fNextEventTime
64 /*! \var status_t EventQueue::fStatus
68 /*! \var volatile bool EventQueue::fTerminating
81 EventQueue::EventQueue(cons function in class:EventQueue
[all...]
/haiku/src/tests/kits/media/nodetest/
H A DConsumerNode.cpp90 EventQueue()->AddEvent(event);
105 EventQueue()->AddEvent(event);
246 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
H A DProducerNode.cpp346 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
/haiku/src/add-ons/media/media-add-ons/demultiplexer/
H A DMediaDemultiplexerNode.cpp308 status_t status = EventQueue()->AddEvent(event);
310 fprintf(stderr,"EventQueue()->AddEvent(event) in MediaDemultiplexerNode::BufferReceived failed\n");
334 EventQueue()->AddEvent(event);
975 EventQueue()->AddEvent(firstBufferEvent);
1005 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HANDLE_BUFFER);
1053 EventQueue()->AddEvent(nextBufferEvent);
/haiku/src/add-ons/media/media-add-ons/dvb/
H A DDVBMediaNode.cpp1302 EventQueue()->AddEvent(media_timed_event(0, M_REFRESH_PARAMETER_WEB));
2901 EventQueue()->AddEvent(media_timed_event(0,
2911 EventQueue()->AddEvent(media_timed_event(0,
2919 // EventQueue()->AddEvent(media_timed_event(0,
/haiku/src/add-ons/media/media-add-ons/equalizer/
H A DEqualizerNode.cpp142 EventQueue()->AddEvent(ev);
/haiku/src/add-ons/media/media-add-ons/esound_sink/
H A DESDSinkNode.cpp358 status_t status = EventQueue()->AddEvent(event);
360 fprintf(stderr,"EventQueue()->AddEvent(event) in ESDSinkNode::BufferReceived failed\n");
393 EventQueue()->AddEvent(event);
1015 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HANDLE_BUFFER);
1054 EventQueue()->AddEvent(startEvent);
1061 EventQueue()->AddEvent(stopEvent);
1070 EventQueue()->AddEvent(stopEvent);
/haiku/src/add-ons/media/media-add-ons/mixer/
H A DAudioMixer.cpp317 EventQueue()->AddEvent(event);
366 EventQueue()->AddEvent(event);
1110 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
/haiku/src/add-ons/media/media-add-ons/multi_audio/
H A DMultiAudioNode.cpp634 status_t status = EventQueue()->AddEvent(event);
636 fprintf(stderr, "EventQueue()->AddEvent(event) in "
664 EventQueue()->AddEvent(event);
1264 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
1305 EventQueue()->AddEvent(startEvent);
1312 EventQueue()->AddEvent(stopEvent);
1322 EventQueue()->AddEvent(stopEvent);
/haiku/src/add-ons/media/media-add-ons/opensound/
H A DOpenSoundNode.cpp761 status_t status = EventQueue()->AddEvent(event);
764 "EventQueue()->AddEvent() failed: %s\n",
799 EventQueue()->AddEvent(event);
1556 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
1596 EventQueue()->AddEvent(startEvent);
1603 EventQueue()->AddEvent(stopEvent);
1612 EventQueue()->AddEvent(stopEvent);

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